
The inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.5Kreviews | 86% | — | $4.4M |
| $9.99−50% | 222ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i love it
I've honestly had a lot of fun with this, but there are still a few bugs and oversights that can be annoying because of soft locks. Had a weapon get erased while I was rearranging my pack at one point. That didn't completely stop me, but it made things harder. What did stop me was the incrementing damage/defense from an enemy in the next fight. My armor kept increasing each round, so the incrementing damage couldn't break through it. The enemies incrementing armor made is so that I couldn't break through his. The result was a soft lock on a run that had been going very well. For reference, it was an armadillo in the deep caves, and I gave up when I was getting 300 plus armor per round and he was hitting for 110. This small oversight is something I'll make sure to avoid in future runs, but it also highlights something for me, and that is that I need to not do endurance battles unless I have a way to continuously increase my damage each round as well. Overall I'll still say it's worth it, and will keep playing.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 10.5K | 95% | $12.99 | |
| $4.4M | 6K | 87% | $19.99 | |
| $4.5M | 35.6K | 98% | $9.89 | |
| $4.4M | 4.4K | 81% | $29.99 | |
| $4.5M | 9.6K | 92% | $19.99 | |
| $4.4M | 4.8K | 76% | $22.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $320.3K | 724 | 87% | $14.99 | |
| $430.4K | 644 | 84% | $19.99 | |
| $235.8K | 792 | 76% | $14.99 | |
| $49.6K | 489 | 55% | $4.99 | |
| $48.8K | 86 | 81% | $19.99 | |
| $24.8K | 92 | 91% | $9.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Czech, Dutch, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Japanese +6 more
| $19.99 |
| 66ratings |
| 74% |
| — |
| not modelled |
| $9.99−50% | 37ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 859 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played the Kickstarter demo during the Kickstarter and immediately backed the game. Due to my backlog of games, it's taken me a while to get to but I'm so glad I did! The game is much more fleshed out from the demo, there is a delightful story and a real pull to keep going. I'm still on the first character, Purse, but I'm glad to stay with this character and see how her story develops.
Игра весьма интересная и мне нравятся ее механики, но нужно либо уметь читать по-английски, либо найти где-нибудь какой-нибудь русификатор, который лучше встроенного, потому что перевод ОЧЕНЬ плох
This game is just plain fun. Loads of depth, things to unlock, progression, not terribly deep on some aspects like world description but the fluff text is well written and overall it's absolutely worth it.
Great Game
its fun but it has got too many bugs to be playable. I lost my buildings and cant get them back. Most items, buildings and NPCs have "translation not found" in their name (literally before the translated name too). The boss fights dont give items but shows the item drop animation (or it is supposed to give them but doesnt.
После добавления города игра стала действительно кратно более душной, но в плане подземелий и достаточного разнообразия лута вполне себе ничего
i like the game but needs a bit more updates still, totes and CR-8 are a pain in the ass to play, it could be skill issue, but i dont understand their tutorials which doesnt help, and the final bosses are nearly impossible to beat, does a lot of damage and puts a lot of debuffs like poison and lighting, you could spent the whole playing purse(the main character) the entire game which also works
wonderful music until you hear the same 3 songs enough to put you in the psych ward
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.