
The inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.5Kreviews | 86% | — | $4.4M |
| $9.99−50% | 222ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A very fun mix of different genres. I have yet to beat it, but it’s always hard to put it down, so I already know the gameplay loop works. Very casual and easy to grasp, but with a lot of depth and different systems. Works well on Steam Deck too. Backpack Hero is one of those games that has that “Just one more run” feeling. It’s very easy to get into, but it has many possible builds and combinations. It depends on R&G for the good and the bad, like a lot of these games, but the good parts outweigh the bad ones for me. Not sure of much replayability one could get after finishing the game, but it has a lot of content for the price tag. Slay the Spire + Resident Evil’s 4 Inventory management + Animal Crossing, the weird combination, somehow, works really well.
建議加大CR-8背包跟玩法,只覺得CR-8好玩,錢鼠普通,鳥跟錢鼠差不多,松鼠跟蛙不太好玩。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 10.5K | 95% | $12.99 | |
| $4.4M | 6K | 87% | $19.99 | |
| $4.5M | 35.6K | 98% | $9.89 | |
| $4.4M | 4.4K | 81% | $29.99 | |
| $4.5M | 9.6K | 92% | $19.99 | |
| $4.4M | 5.4K | 75% | $22.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $320.3K | 724 | 87% | $14.99 | |
| $430.4K | 644 | 84% | $19.99 | |
| $235.8K | 792 | 76% | $14.99 | |
| $49.6K | 489 | 55% | $4.99 | |
| $48.8K | 86 | 81% | $19.99 | |
| $24.8K | 92 | 91% | $9.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Czech, Dutch, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Japanese +6 more
| $19.99 |
| 66ratings |
| 74% |
| — |
| not modelled |
| $9.99−50% | 37ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 859 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Took a little getting used to but quite easy to lose a lot of time in once you get on its level. The variations that come from the different characters keeps it interesting for longer than it might have otherwise. If there's anything I'd criticize, I'd say that maybe a few too many things are left more or less completely random, with some things spawning for a run that are literally useless or specific builds not getting the loot you need to do what you wanted. Some late game ways to tilt the scales in your favor as far as the random drops go wouldn't go amiss.
Fantastic game only thing is that there are to many questes and no simple way to read them all
为什么那只老鼠给我运东西,每次都会丢掉资源和壁画,我玩个蛋啊?
Gostei muito
fun little strat game :)
plz delete tote
ストーリーモードをクリアまでプレイしました。 序盤は単調でそんなに面白くないと思ったが、ちょっと進行するとサブクエストがいろいろできるようになって面白くなった。また、ストーリーが進行すると使用できるキャラクターが増えるが、それぞれ異なるルールでの戦闘となっていてゲームが単調にならないでよかった。 サイズが有限のバックパックにクエストに必要なアイテムを入れつつダンジョンをクリアできるようにアイテムを集めていくのが面白かったです。 細かいバグはいくつかあったがプレイヤーに有利なものが多かったと思ったのであまり気にはならなかった。 日本語訳はちょっと変だったがゲーム自体が面白かったのでそんなに気にならなかった。 気になった点としては、ストーリー進行に必要なアイテムがその他のアイテムと同じようにダンジョンから拾う必要があったことです。 私はメインストーリーが途中で進まなくなったとき、必要なアイテムを探して30時間くらい費やしてダンジョンを探しましたが見つけることができませんでした。クリアをあきらめかけていたらsteamの掲示板にデバッグモードでそのアイテムを取得したというスレッドを見つけることができてやっとクリアすることができました。
缺点 1.剧情模式下推任务的难度较低(除了个别任务),浪费时间且重复感很强 2.剧情模式下推任务的游玩爽度不足,构筑刚成型任务就结束了 3.剧情模式的建筑和部分角色有很多bug和反人类的ui(官方估计也不会优化了) 4.物品数量偏少 优点 1.作为开创发扬背包整理+roguelike类型的前几部作品,原创性十分值得鼓励 2.五位角色差异化到位,有新鲜感
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.