
The inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.5Kreviews | 86% | — | $4.4M |
| $9.99−50% | 222ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
7/10
Simple game with a very wide range of builds. This game was a lot of fun for me.
有点肝,前面就是不断重复
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 10.5K | 95% | $12.99 | |
| $4.4M | 6K | 87% | $19.99 | |
| $4.5M | 17.2K | 97% | $9.99 | |
| $4.5M | 5.4K | 71% | $29.99 | |
| $4.5M | 11.4K | 90% | $19.99 | |
| $4.4M | 4.4K | 81% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $320.3K | 724 | 87% | $14.99 | |
| $430.4K | 643 | 84% | $19.99 | |
| $235.8K | 792 | 76% | $14.99 | |
| $49.6K | 489 | 55% | $4.99 | |
| $48.8K | 74 | 80% | $19.99 | |
| $24.8K | 92 | 91% | $9.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Czech, Dutch, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Japanese +6 more
| $19.99 |
| 66ratings |
| 74% |
| — |
| not modelled |
| $9.99−50% | 37ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 859 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The bee boss was so hard that I thought it was meant to be impossible, the very next boss I killed in one turn... okay I guess, it's fun but a lot of things feel incomplete and I'm already 10 hours in and haven't unlocked any new characters
The game has its charm. The cutesy pixel art is nice to look at and the music is an incredible vibe. I found the story playthrough lacking however. While I absolutely adored the way new mechanics were introduced through characters quests, I felt the whole town-building aspect was largely pointless and tedious if anything. Additionally, once I finished the story mode and started playing quick runs, (despite unlocking every item) I noticed a large variety of items suddenly appearing that I had never found in story mode - which only further affirmed the pointlessness of it. I felt some available characters to be strongly overcooked (looking at you Tote & CR-8), though I still at least enjoyed my time with CR-8 after learning him a bit (can't say that about Tote, ugh.) Overall, I had tons of fun experiencing the plethora of builds this game had to offer, there's always some broken combo hiding around the corner...
yes banger
This is my second rogue-lite game. I tried Slay the Spire and couldn't get into it. I felt like I was always failing. I had played Balatro and really enjoyed it and couldn't understand why I didn't like Slay the Spire when it was so popular. A friend recommended Battlepack Hero as a good segue. It took out the deck builder part that I wasn't used to and added a little village to complete quests. I had both more excitement to play and a simpler mechanism to learn to get better while YES - failing at some missions. I totally recommend this to anyone trying to dip their toes into rogue-lites. This has helped me appreciate them and is a very enjoyable play. I'm getting addicted and I never thought that would happen.
Na dużej promocji warto kupić i poklikać ale gierka strasznie prosta.
uno de los mas divertidos rogulikes para estar con un cafe
great game, very cute and entertaining and lots to see
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.