
The inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.5Kreviews | 86% | — | $4.4M |
| $9.99−50% | 222ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 857 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The actual game of doing the backpack management stuff isn't bad, I dare say that I even had fun with it to an extent, the problem is that is only half the game. The other half of the game is some super tedious town mobile game non-sense that feels like an entirely different game / genre than the backpack one It sucks the fun out of the game when I'm forced to do the town stuff just to actually do the dungeons. I wanted to like this game but I can't recommend it as it's two vastly different genre of games mashed together and they don't work together
Extremely buggy. Sometimes cells in the bag stop accepting items, sometime sprites for multi use consumables disappear permanently, sometimes the game just locks you out from clicking anything in the game including items and buttons. From a guy who bought this 2022 after supporting it from itch.io trust me on this. Dont buy it. It's not worth 10$ for a dead game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Czech, Dutch, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Japanese +6 more
| $19.99 |
| 66ratings |
| 74% |
| — |
| not modelled |
| $9.99−50% | 37ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I need more backpack space send help
属于元组级别的背包管理游戏了吧,游戏难度不高,游戏人物有五个,而且五个人都有各自的战斗风格跟机制,制作组在这一点上作的很好,每个职业的通关思路还算多样,有一定的重玩价值。
I enjoyed the general premise of the combat - managing inventory for optimal damage - but I eventually stopped for a couple of reasons. For one, progression is so slow. I played for almost 14 hours, only unlocked one additional character, and the two that I had didn't seem to have much variety in their own builds, so I felt like I was doing the same thing every run. On top of that, the town management system wasn't doing it for me. Getting back from a run and just not being able to do anything meaningful because I didn't accumulate enough resources didn't help with the "doing the same thing every run" feeling. It's a really neat concept, but unfortunately based on other reviews it seems like the game has been abandoned, Can't really recommend it at that point.
旧游补评 31 游玩时期:2024 背包管理肉鸽的开创者 玩法上值得尝试,但局外要素过于坐牢,遂弃之
1) there are game-breaking bugs years after release (softlock kind of thing, locking yourself out of items, etc) 2) completing the game requires you to pray for RNGeus to roll for 3 separate items with low drop rate and said drop rate actually decreases as you progress in the game thanks to dillutiing the item pool 3) the game lacks the depth of StS it takes inspiration from
Didn't work for me after the intro- and deleted my data.... wouldn't suggest
挺不错的游戏,也是我最先玩的背包类游戏,但是build建立很困难,对比背包战争,有储物箱,可以把组件先预存,但是这游戏需要用小的可怜的背包保持既有战力的同时储备组件,就导致玩着很不爽,除非拿到小背包,组件不痛快。背包本身升级太慢了,一般推荐,大概40小时就没有新鲜感了
[h1] Недорогалик [/h1] Такое ощущение что игра хочет казаться смесью Stardew Valley и Slay the Spire, превратив это в наивкуснейший нектар под названием кал. Что толку от большого количества предметов, если геймплей в городе - слишком топорный, не вызывающий интереса, да ещё при этом лютая духота, а в подземелье - однообразный бесконечный гринд, что само-собой превращается в скуку. Про перевод можно сказать всего одно слово - кринжатина.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $320.3K | 724 | 87% | $14.99 | |
| $412.6K | 608 | 83% | $19.99 | |
| $235.8K | 792 | 76% | $14.99 | |
| $49.6K | 489 | 55% | $4.99 | |
| $48.8K | 86 | 81% | $19.99 | |
| $24.8K | 92 | 91% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 10.5K | 95% | $12.99 | |
| $4.4M | 6K | 87% | $19.99 | |
| $4.5M | 17.2K | 97% | $9.99 | |
| $4.5M | 5.4K | 71% | $29.99 | |
| $4.5M | 11.4K | 90% | $19.99 | |
| $4.4M | 4.4K | 81% | $29.99 |