
You have found yourself in a space that reminds you of nothing, and everything. A space of rooms, that are both comfortingly familiar, yet strangely unknown. A space of quiet and loneliness. You have found the BACK*SPACE. You aren't sure if you are alone. You aren't sure if you want to leave.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 16 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Why do you keep searching?
BACK*SPACE is a liminal space exploration game that focuses on the aesthetic of liminal spaces. The player finds themselves suddenly thrown into a strange new place, consisting of empty corridors, forgotten rooms, strange pools, and surreal architecture. Can you find a way out of this place? Or, do you want to stay a little longer?
How long will you stay?
BACK*SPACE is uncanny, but still somehow feels comfortable and inviting. Nothing is chasing you, there are no entities, no threats of danger. Explore a little while you are here, and see what you might find. Search at your own pace.
Where is this place?
BACK*SPACE consists of 16 unique levels, each with varying themes. 8 levels feel like forgotten offices, malls, and rooms, and smell of moist carpet and molding wallpaper. 8 levels feel like poolrooms, and lure you in with calm waters. These levels are inspired by backrooms lore, and feature some familiar takes, and some maybe less familiar. A wanderer can explore any level at any time, and does not have to progress in any linear order. These rooms are confusing and somewhat maze-like, but the way out is still reachable, if you really want to leave...
After an introductory level, wanderers find themselves in a home ‘Hub’ of sorts, that connects to each of these 16 levels. But also, one final Exit elevator in this room is found, glowing in the light of a mass of television screens. Is this the way out? Do you want to leave? You are welcome to stay as long as you like…
What do you keep finding?

Each main level has a VHS tape hidden somewhere in its rooms. This tape can show up in different places each time a wanderer visits, encouraging the wanderer to explore and look a little more closely. Some objects are decoys. Audio cues throughout a level may appear, trying to lead you on your exploration, maybe towards your tape, maybe towards the way out. Sometimes, a tape may be more tucked away and difficult to find, but, a wanderer only needs to find a VHS tape if they truly wish to move on from this place. 16 tapes, 16 screens…
Each found tape will show up at Home in the collection, and finding a tape will also enable a signal that the tape has been found in its level, but you could return for a wander if you wish.
Some levels are more maze-like while others are a bit more linear in nature, but in all of them you will start to feel your state of mind aligning with the level’s namesake. Many rooms are dark, but your flashlight will help. An explorer that feels trapped can save/reload and would restart at the beginning of the current level. Remember, the VHS tapes are not required to unlock anything except the Hub Exit. There are no active entities or monsters in this game to pressure your exploration (although there are a few spooky moments scattered throughout), your player is never in any real danger. Your exploration, and your findings, are entirely up to you.
Are you watching closely?
BACK*SPACE features multiple options to adapt the visual experience. It begins with a heavy analog/VHS look, but multiple VHS effects can be removed in game options if a clean look is desired. This is meant to help with wanderers who may be sensitive to motion sickness.
Other options include disabling head-bob effects, use-icon effects, footstep sounds, look sensitivity, and audio disable.
Some areas utilize some flickering fluorescent lights. It is not particularly extreme by any means, but users with photosensitivity should proceed with caution.
BACK*SPACE features a manual save ability, so wanderers can continue wandering at a later time. 3 save slots are usable. Saving will store tapes found, time played, and current level. Saving once you return Home is recommended, to make venturing forth easier.
BACK*SPACE can be played with either keyboard/mouse or XBOX controller.
There is no music currently in BACK*SPACE. This is intended to draw the wanderers focus to the visual aspect, however, it also enables a wanderer to turn on their own liminal playlist if they desire.
Is this what you want?
BACK*SPACE features a free demo. The demo includes 2 of the 16 main levels, one ‘room’ style, one ‘pool’ style, along with the intro and hub rooms. The demo shows the true BACK*SPACE experience, just not all the levels are reachable. Wanderers are encouraged to ‘try before you buy’ to see if this liminal walking sim is something they would enjoy.
The demo should provide about 2-3 hours of liminal exploration. The full game can provide 20+ hours of exploration to a dedicated explorer, but, generally speaking, the average wanderer might get 10-12 hours on a single playthrough. New playthroughs may place the VHS tapes in different locations, and thus lead explorers to different rooms a second time around.
BACK*SPACE is built in UE5, using Lumen technology. Lumen seems to have issues sometimes with certain graphics cards. It is Highly Encouraged that a wanderer try the demo first if there is concern with maybe some older hardware. Many UE5 pre-made assets have been used in this game, credits for in-game assets can be found in-game upon completion and reaching the Hub Exit. No AI was used in the making of BACK*SPACE.
Features Summary
-16 levels of liminal exploration
-search for VHS at your own pace
-no entities or monsters
-Visual and Gameplay options
-3 Save Slots
Engagement
Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"Where do you keep going? It's so nice here. :p" Beautiful Backrooms game - HUGE maps, some funny moments, one jumpscare so far (SPOILER-ish: it's near an arcade and it's inconsequential), otherwise a pretty chill experience. Personally I love everything about it, even the vast expanses of maze without much to look at. It's disorienting and unsettling just at the right level, and I keep getting chills as I explore, wondering if that enormous table in the corner or that suspicious bent lamp at the end of the hallway are going to trot towards me. Or, I don't know, change position when I turn my back to them. Maybe I've played too many horror games.
Very good liminal space game. It has big and nicely designed levels with good lighting. No monster chases, just exploration. I did not mind finding the tapes since the sound cues to find them made it easy. My only comment to the developer is that the game's sounds could be improved, the footstep sound is rather low-fidelity and there are not enough ambient sounds. Other than that, great work and I am enjoying it a lot.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 85 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the best backrooms games i have ever played, And i just started
Loved it! The pool levels are my favorites,The tapes gave it a nice challenge!
You get a lot of rooms for your money! And yet despite all the wondering I can tell by the screenshots others have posted there are areas I've still missed! Ideal game if you enjoy being hopelessly lost in stunning environments. Collecting the VHS Tapes was a nice twist, especially when they change locations. The only thing I felt it lacked was a strong story line, maybe with a protagonist storing messages on the tapes that you find then play, piecing together a secret could work...? I know the developer is actively updating this game and is keen to do a sequel too...so this is my recommendation for a sequel if it happens: Just add Story Rich with a Protagonist. Big thumbs up from me :) Edit: Just adding additional suggestion of a main antagonist in a sequel if the developer wants to lean into that eerie vibe more :)
This review is just about the game's settings, the actual game itself plays well and is very pleasant so far. In order to change any of the core settings in Back*Space, you HAVE to go into the game's config file and edit them manually. Want to change resolution? Config. Want to change texture quality? Config. Performance issues with the game? Config. All of the settings that impact performance and screen resolution are not actually accessible within the game menus, which I found very frustrating for a game that relies entirely on visuals. If this were to be changed in a future update I would likely change my review to positive. UPDATE: Thank you so much to the dev for implementing these changes. I am looking forward to continuing my playthrough!
beat half the game not knowing you could track down cassettes by their noise
Not someone that's overly into backrooms games or liminal space games though I have played many but I watched a video on YouTube by a guy called SWOL and this game feels DARK to me... I've no idea why, very dark, atmospheric, lonely in comparison to even "The Complex" or "Pools" or whatever and it's how I'd imagine an actual "backrooms" to feel. Might actually watch the upcoming film because of this game - it's fascinated me. No idea why this game makes me feel the way it does in a way no other backrooms or liminal space game has. This is the definitive liminal space/backrooms game imo. topping this is going to take some doing.
This is a very well made take on the backrooms/liminal style games. I absolutely love the fact that you can beat a level without finding the tape, but finding the tape is really fun! I wish there were a few more collectibles throughout the levels that we could find to put on the remaining shelves but to be able to find anything at all is really cool. I play on steam deck, it works perfect without having to change any settings or configure controllers.
数あるリミナルスペース系ゲームの中でもトップクラスに面白かったです。 色々な雰囲気のリミナルスペースをただただ一生歩き回っていたい、そんなリミナルスペースジャンキーの方におすすめです。 ステージは全16種類と十分すぎるほどあり、しかもその一つ一つがしっかりと広い。 また、ただ広いだけではなくどのステージも丁寧に作り込まれているため、最後まで没入感が損なわれませんでした。 個人的には「Nostalgia」と「Contentment」が特に好きなステージでした!
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