
Avatar: Frontiers of Pandora™ is a third and first-person action-adventure game set in the Western Frontier. Reconnect with your lost heritage and discover what it means to be Na'vi.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Avatar: Frontiers of Pandora™ is a third and first-person action-adventure game set in the Western Frontier. Abducted by the RDA, you, a Na’vi, were molded to serve their purpose. Fifteen years later, you are free, but find yourself a stranger in your birthplace. Reconnect with your lost heritage and discover what it truly means to be Na'vi as you join other clans to protect Pandora.

Experience the epic wonders of the Western Frontier, a never-before-seen continent of Pandora. Journey through beautiful yet unpredictable open world regions, where lowering your guard can lead to deadly mistakes.

Harness your incredible strength and agility while customizing your character, crafting new gear, and upgrading skills and weapons to fit your playstyle.

Bond with your own personal banshee that will give you an edge in aerial combat and can be used for traveling across the vast Western Frontier.

Fight off the dangers of Pandora as you embrace the precision of traditional Na’vi weapons, including your bow and spear-thrower, or leverage your human training with more destructive weapons, such as an assault rifle or a shotgun.

Play the full story campaign in single-player or with a friend online in two-player co-op.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.49−45% | 15.8Kreviews | 78% | #94 | $10.7M |
| $39.99 | 27.8Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1208 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I bought this game fully well understanding that it is basically Far Cry with a Pandora reskin, and after 100 minutes of playtime would say that is very accurate. I ultimately ended up refunding the game not because of this formula, but rather because of two things. The first thing is the campy, almost lifeless story that you're subjected to. I felt like the story writers were constantly trying to pander to the idea of "human bad" and "alien good", which, to an extent, is an issue with the main story of Avatar, as well. The characters and interactions felt super forced, and the male voicelines for your character definitely give it a very cringey anime-style narration on the top. The second thing was how clunky, stiff, and unrealistic the gameplay was. I personally could get past the abysmal story if the gameplay was solid and fluid, but this was not the case. Jumping and sliding seemed nice, until my momentum carried me up in elevation for many meters, breaking any sense of realistic physics. The gunplay/combat was extremely clunky with the provided aiming reticles, and the artificially inflated health bars of the most basic enemies ruined all level of immersion I attempted to retain. (Shooting an exposed human in a mech with a 6ft long arrow should instantly kill him. Wtf, Ubisoft?) I wanted to get as far as unlocking my Ikran and trying out exploring the map and just being a Na'vi, but as I was rounding my 2-hour mark, I realized how much fun I just wasn't having, playing this game. If you can get past the story, the clunkiness, and the lack of anything realistic, it might be fun; but it certainly wasn't fun enough for me to keep the game in my library.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best PL #33, worst US #94 · 9 markets collected
Reviews, worldwide (the counter carries no country): 13.29/day in the week to Jul 23 → 27.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil*, Russian, Simplified Chinese +1 more
| $29.99 |
| 5.2Kratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Гра вражаюче красива, просто приємно знаходиться в цьому світі. Завдання на збір усіляких рослин - душні шо капець. Перший раз кинув гру, так і не розібравшись, що до чого. Ось моя друга спроба, подивлюсь, що там далі буде. Рекомендую.
This game tests you every time you play. Definitely, if you haven't watched the movies by James Cameron, it will be hard to enjoy and have fun. I really enjoyed the first 10 hours of gameplay, when you are going through the same experiences as the main character in the movies: your first ride on an Ikran, your first encounter with Pandora, etc. It was inspiring, but then you start to understand — Pandora is the main character. Entire flora around you is something unique, gorgeous, adorable, and unreal. Even here, the game has a problem: Pandora shouldn't be the only strong main character. https://steamcommunity.com/sharedfiles/filedetails/?id=3789150278 The other characters and the main quest are so poor. The main story doesn't have any strong characters. It only features some girl who is always screaming in your ears and mumbling about something. I don't know when the game industry started making these "atypical" characters with colorful hair and geeky personalities. Sad, very sad. https://steamcommunity.com/sharedfiles/filedetails/?id=3783670986 After the main quest, you are free to go wherever you want, but there is honestly nothing to do. All the collectibles and side activities are just routine as always, and this is also sad. Eventually, this game starts turning into another UBISOFT SLOP. Overall, I had a good time in the beginning and it was enjoyable. A lot of new technologies were used in graphics, physics, etc. Thanks to every programmer who put their hands into making Pandora real. https://steamcommunity.com/sharedfiles/filedetails/?id=3796495119
I absolutely adore this game, the team behind this work did a fantastic job taking the world of avatar and expanding on it in such an interesting way that allowed the community to come together once more. I bought this as soon as I finished playing it on my partners PS5 because I just couldn't help but what to have my own access and to help support this work. Every DLC is better then the last, while I know it is unlikely to see further work be done for this piece I do hope this sets a standard for future games for this franchise and we are able to expand on this masterpiece. I adore the replay ability and everything this game has to offer. This is probably just due to my love for the world of avatar as a whole but thank you for creating this work, it fills a part of my heart that I know I will never be able to have in real life. While the rest of us are busy building a world we can respect outside it is nice to see the world I wish I was given here. Recommend if you need a bit of badass, relaxing immersion. You will quite enjoy this as an avatar fan.
This game has it all! -The cringy poor innocent Amerindian noble savage trope. -The Comically evil White man making "ScArS UpOn tHe LaNd" -The humanity aligned token minority characters. -The self hating rootless cosmopolitans, happy to drive their people into extinction. -Autistic purple haired woman -Game breaking jank and horrible optimization -The classic empty task driven activities -Side quests all labeled as main quests -You can see where the funding went, vice versa... Honestly, it's decently fun if you have a NASA computer and you've paid less than $10 for it. Otherwise don't even bother, it's a relic of it's era.
pros: -beautiful game, surprisingly well optimized compared to other games i have played and considering the graphics (I am playing on mostly low specs though due to playing on a laptop, i am just still surprised i can run the game) -cinematic movement, feels fun to be the character cons: -any upgrade doesn't mean anything cause the game auto-scales the environment -downloads a separate launcher for the game xc -suffers from AAA commentary
Overall, I would say I enjoyed my experience with [i]Avatar Frontiers of Pandora[/i]. Easily the best part of the game is being immersed in the world of Pandora. The hunting and gathering, at least for a time, is generally rewarding and satisfying, but does admittedly get repetitive. It also was a choice to make anything prior to either DLC noticeably weaker, and thus obsolete after spending time farming materials. As many have said, the main story is pretty lackluster. I feel it often lacks much weight or meaning. There's also little gained for side character stories, so most NPCs aren't too memorable, aside from maybe little call-outs seeing them later in the game. Another downfall... the immense amount of minimally useful collectibles. It feels like a chore to clear the map, and by the end, you are left with an excess of skill points, so clearly there's not too much emphasis on collecting everything as a whole. I feel that the game sees the most improvement by the time you start getting to the DLCs. [i]The Sky Breaker[/i] was okay, but definitely felt a lot more "samey." [i]Secrets of The Spires[/i] was more enjoyable, and I felt fleshing out the air combat added to the experience quite a bit. It's too bad that was left for a point so beyond everything else in the game. Lastly, [i]From The Ashes[/i] was EASILY the best addition. The story was well done, the combat was enhanced greatly, the tediousness was almost entirely corrected. Maybe it seemed better because I felt I could "play the game" instead of collecting everything; maybe it was because the combat, skills, and access to all weapons felt better; or perhaps a "break" from the massive world was needed; but I would absolutely encourage anyone who has played this game to try [i]FtA[/i]. The final frustration I have is that New Game Plus doesn't extend to the DLC's. That seems like a very short-sighted decision, and in my opinion, wrecks a lot of the motive for replaying the game (be it in the base game year 2169 or [i]From The Ashes[/i] 2170). For reference: I played through this game entirely alone and collected everything. It's not too likely I will return to this anytime soon, but I am glad I spent the time playing through.
The game is basically Far Cry but Avatar, as many people put it. I like it, but the writing is just soooooo awful. And don't even get me started on the player character voice acting. It sucks. My guy sounds so whiny.
Immediately met with a lesbian, black, and an Indian. While the white guy is the evil antagonist... I'm so sick of it.
Feels like Far Cry: Blue Edition—but without the fun. The story is flat, the characters barely register, and the dialogue tries way too hard. Movement and combat both feel stiff, with physics that break immersion every few minutes and enemies that soak up damage like sponges. I wanted to stick around long enough to fly a Ikran but would have passed the refund window and before that the game just never became enjoyable. Refunded.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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