
Welcome to Automachef, a resource management puzzler where you design kitchens, program machinery and watch your genius come to life! It’s time to engineer tomorrow’s kitchen, today!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 0.17/day in the week after.
About
Welcome to Automachef, a resource management puzzler where you design kitchens, program machinery and watch your genius come to life! It’s time to engineer tomorrow’s kitchens, today!
Design and build automated restaurants, then program them to run like well-oiled machines! Do you have a can-do attitude and the know-how to conquer the world of automated restaurants?
Fine tune your mind as you tackle intricate spatial, resource management and scenario puzzles! Not enough hot dogs? You’ll sort it! Kitchens on fire? No problem for a smart human like you!
Take on the campaign levels, traverse your way through the business world in contracts mode, or just go nuts and bolts in the sandbox test mode and play until you get your fill!
All delivered in an abundance by our helplessly misguided human protagonist- Robert Person. Who is definitely a human. Don’t ask questions.
Think you could bring some more pizazz to the table? GREAT! Step on up to the plate and create your own ingredients, recipes and scenario levels via Steam Workshop!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.24−85% | 522reviews | 76% | — | $30.6K |
| $2.39−84% | 26ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Automation is too nitpicky, the machine selection would benefit greatly from a grid view
Automation puzzle game about creating fast food production lines to satisfy various challenges. An interesting concept and solid mechanical execution, but the campaign is far too long, making for an all-too-familiar experience wherein you’ll experience almost everything the game has to offer within the first few hours and then spend another dozen+ hours just to see what little is left. 5/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain, Simplified Chinese, Japanese
| $2.24−85% |
| — |
| 87% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty cool automation game but the mechanics can be a bit clunkly and confusing sometimes. Definitely worth it during a sale!
ゲームそのものは作り込まれているがルールが分からない.... チュートリアルでテクニックをあと10個ぐらい説明する必要があったと思う。 こういう工場系のパズルゲームでゴールが複雑すぎてどこを目指せばいいのか分からないのは初めての体験。 あと電力を節約するゲームなのに入力が複雑すぎて、注文に応じた電源オン・オフの時間管理があまり意味をなしてない。 地味にチュートリアルステージで効率100%が達成できないのもイライラする...
I like puzzle
Automachef, published by Team17, is a charming and cleverly designed resource management and puzzle game that tasks players with building fully automated kitchens. With a focus on logic, spatial planning, and efficiency, the game sits at the intersection of factory-style automation games and traditional puzzle-solving. Its clean aesthetic, quirky tone, and increasingly complex challenges make it a satisfying experience for fans of games like Factorio, Opus Magnum, or Human Resource Machine, but it also brings its own distinct flavor and identity to the genre. At its core, Automachef is about building a series of machines—conveyor belts, robotic arms, processors, assemblers, and more—that work in harmony to produce meals to precise specifications. In each level, you're presented with an order list: burgers, fries, hot dogs, and other familiar fast-food items, each with detailed assembly requirements. Your job is to construct an automated kitchen layout that can fulfill these orders quickly, efficiently, and without human input. Every machine must be programmed individually, and often the biggest challenge isn't just building something that works, but building something that works well—minimizing power usage, space, and ingredient waste. The gameplay starts out relatively straightforward, introducing basic machines and concepts gradually. Early levels act as a tutorial, allowing players to grasp how ingredients move through the system, how different machines interact, and how to sequence tasks. However, the difficulty ramps up significantly as new mechanics are introduced—such as variable orders, limited space, complex recipes, and production quotas. What sets Automachef apart is how tightly constructed each level is: there's often not just one solution, but dozens of possible layouts, and the game rewards experimentation and optimization. Each level has three separate goals—order completion, power efficiency, and ingredient conservation—which adds depth and replay value, encouraging players to iterate and improve their designs over time. Visually, Automachef adopts a clean, minimalist aesthetic that works well for the type of game it is. The isometric view, soft color palette, and clearly defined machine models make it easy to see what’s happening on the screen at any given moment. It avoids clutter, which is essential when you’re managing dozens of moving parts across tight spaces. Animations are simple but satisfying, especially once a complicated chain of machines kicks into action and starts churning out food with robotic precision. The user interface is functional and largely intuitive, though it can become a bit cumbersome when working with particularly large or intricate layouts, especially in sandbox mode or challenge levels. Tonally, Automachef leans into lighthearted absurdity. The game features a running narrative involving your robotic assistant—a wildly unconvincing android named Otto who believes he’s human and regularly spouts pseudo-philosophical ramblings about the nature of cuisine and consciousness. This narrative is light and mostly optional, but it adds a whimsical, humorous layer to what could otherwise be a sterile simulation. It’s a nice contrast to the technical focus of the gameplay and gives the game a bit more personality. The biggest draw of Automachef lies in its creative freedom and the satisfaction of seeing a complex machine operate flawlessly. In the sandbox and contracts mode, players are free to construct vast automated kitchens from scratch, experimenting with different layouts and recipes to find the most efficient solutions. These modes extend the game’s longevity significantly, offering a playground for tinkerers and optimization enthusiasts. For players who enjoy iterative problem solving and refining systems down to perfection, these modes are particularly rewarding. That said, Automachef is not without its drawbacks. The learning curve can be steep, particularly in later levels where the margin for error shrinks considerably. There’s a lot of trial and error involved, and some players may find the process tedious rather than rewarding. Additionally, while the game provides a robust set of tools, the programming interface for individual machines—especially robotic arms and logic systems—can become overwhelming or unintuitive without prior experience with similar games. Tutorials help, but there are moments when the systems feel like they demand an engineering mindset more than a casual puzzle-solving approach. Performance is solid across most systems, with minimal bugs or slowdowns even in complex builds. The game autosaves regularly and allows for easy testing and iteration of your designs, which is crucial when you're making frequent adjustments. However, players on lower-end hardware might encounter some performance dips during large-scale kitchen operations. In conclusion, Automachef is a satisfying, brainy puzzle game that rewards patience, planning, and a deep love for systems thinking. It delivers a niche but well-executed gameplay loop that’s all about automation, optimization, and creative problem-solving. While its challenge level may not be for everyone, and its interface can occasionally get in the way of its elegance, the overall experience is rewarding, especially for fans of logical design and mechanical efficiency. With its quirky humor, clean design, and endless potential for experimentation, Automachef earns its place as a standout in the automation puzzle genre. Rating: 7/10
最高評価得る為の条件がシビアなステージがある。 シビアなのは別にいい、が、どこがボトルネックなのか特定しづらいので手探りで修正していくことになるのが何かこう腑に落ちない。 当たりを付けて修正する、エイヤッ...しばらく待つ。 悪化する。 当たりを付けて修正する、エイヤッ...しばらく待つ。 電力が「50w」オーバーする。 当たりを付けて修正する、エイヤッ...しばらく待つ。(待ち時間長くて疲れてくる) 食材使用が「1」多いって怒られる。 当たりを付けて修正する、エイヤッ...しばらく待つ。 電力も食材もオーバーする。 パラメーター弄る、エイヤッ...しばらく待つ。 アッ、いけた。(ほぼ最高評価数値ぴったり) ウ~( ˘・ω・˘ )~ン 最終的にやる事が微調整なら、一括捜査用のUIが欲しい。 待ち時間も長すぎるので、リトライ数に応じて倍速加算して欲しい。 不便さが解決すればこのシビアな調整も悪くないのかもしれない。 最終的にストレスの勝利。
Why isn't there Turkish language support? It's an incredibly good game, but it lacks Turkish support; it needs to be added as soon as possible. This is the very reason I often don't want to play certain games—I do know English, but the support should be there.
Yapay zeka insanların işini elinden alacak!!
Great Automation/Puzzle game. They do a pretty good job explaining how the parts work, but leaves some room for creativity and self exploration on how we want our assemblies to work. For completionists, I recommend completing the campaign levels before doing contract mode achievements (build your blueprints repertoire). In contract mode, you'll need 5 Hard levels completed (pick easier challenges), then just go Easy the rest of the way since the reputation gain appears to be the same.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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