
Aura of Worlds is a chaotic, creative tactics rogue-lite platformer. Explore multiple dangerous worlds where you utilize creative abilities & wield the environment to your advantage. Blast, dash, grapple, fight, and charm your way through ever-changing labyrinths & outwit powerful guardians!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Aura of Worlds is a creative tactics rogue-lite platformer. Explore multiple worlds where you must utilize your creative abilities to twist adversity to your advantage. You'll need planning, wits, and reflexes to make your way through these ever-changing death labyrinths.
Expect to die. A lot. This isn’t just about reflexes—it’s about outsmarting the chaos. Each challenge has multiple solutions, and every failure is a step toward mastery. But don’t worry—no grind to win or unfair one-hit deaths here. You’ll always have a fighting chance… if you’re clever enough.
Escape flooding passages, outrun toxic pollen, and battle gargantuan bosses that have made entire mazes their domain. Will you play it safe with a spear and energy shield, or swing into danger with a boomerang and grapple hook? Will you scour the ruins for hidden relics, or dive headfirst into the unknown?

Creative Problem-Solving – There’s always more than one way forward! Grapple across pits, explode barriers, slow time, or even turn enemies against each other. Every object has multiple uses—grab a lantern from the ceiling and use it as a portable light source or an improvised flaming Molotov.
Diverse Combat & Playstyles: Wield an arsenal of weapons and abilities: slash with a sword, attack from range, enthral enemies, or manipulate the environment. Choose between fast melee strikes, ranged precision, or experimental tactics like warping time and cloaking.
Ever-Changing Death Labyrinths: Procedurally generated worlds with shifting layouts, dynamic hazards, and unpredictable challenges. Explore 12+ unique level themes and 6 primary world types, each filled with unique traps, powerful enemies, and devious secrets.
Over 100 Deadly Enemies & Traps: Battle relentless foes, dodge lethal hazards, and out think colossal bosses that test both quick reflexes and lateral thinking.
Unlockables & Progression: Find powerful artifacts, equip game-changing perks, and unlock new starting gear and world shortcuts to expand your options in every run.
Handcrafted Pixel Art & Unique Score: A stunning blend of retro visuals, fluid animations, and an atmospheric soundtrack brings each deadly world to life.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 151reviews | 91% | — | $42.4K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So fun!! I love the colorful look (very pretty overall) and the unique mechanics as well. And I love that the developer is still updating the game!
It's enjoyable, basic but fun. Controls well, seems fair. Lot of variation. I'd recommend it.
It's okay. Runs well on Steam Deck. Pretty standard rougelite. There are some nice additions and upgrades, but some of them still seem to be under development. (eg. pets are only for appearances, they don't actually do anything yet) Not a big game. Only 5 levels at the moment. Not a huge number of weapons and upgrades and such either. It's not a bad game, but keep in mind that it's still being developed, and it definitely doesn't feel "complete". It also crashes a bit (I think 4 times in 6 hours for me)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Simplified Chinese, French, Italian, Portuguese - Portugal, Japanese, Korean, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese +4 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I haven't had this much fun since Dead Cells!
pqp q arrependimento do caralho de ter reembolsado hein, DESCULPA AURA OF WORLDS ;-;
Platform oyunlarına genelde tereddütlü yaklaşıyorum o yüzden oyuna başladığımda bu kadar içine çekeceğini hiç beklememiştim. Genelde karşılaştığımın aksine oyun zaten diğer platform oyunlarının basit bir kopyası kesinlikle değil. Sürekli hissedebildiğiniz merak uyandıran bir yapısı var ve bu sayede oldukça sürükleyici bir deneyim sunuyor. Bunu yapabilmesinin en önemli nedeni de bence bir platform oyunu için en kritik konulardan biri olan karakter kontrolü, hareket hissi ve animasyonlar, Aura of Worlds burada gerçekten iyi bir iş çıkarmış ve yoksa zaten bu tarz oyunlarda oynanış hissi oturmazsa benim için direkt eziyete dönüşüyor ve sunduğu diğer hiçbir şeyin önemi yok ondan sonra ama bu oyunda hareket etmek bile keyifli bir deneyim haline gelmiş. Bunun yanı sıra mekanik çeşitliliği benim en sevdiğim tarafı oldu çünkü hem güzel tasarlanmış oynanışı daha da keyifli hale getiriyor hem de gerçekten farklı bir şey oynadığınızı anlıyorsunuz ve bu da aslında o merak uyandıran yapıya destek veriyor. Bu çeşitlilik ise oyunun tamamına yayılmış ve her alanda sunduğu çeşitliliği sayesinde sürekli tekrar eden bir oyun oynuyormuş hissine kapılmıyorsunuz ki beni en çok soğutan şeylerden biri. Hikayesi ise benim beklentimin üstündeydi kesinlikle ki genel olarak üst düzey bir seviyede olmasa da iyiydi diyebilirim. Genel olarak baktığımda ilk hissettiğim şey bu oyunun artık görmekten bıktığımız oyunların ortaya çıkmasına sebep olan maddi kaygılardan kesinlikle sevgiyle yapıldığı. Bana göre hak ettiği değerin şu an altında kalmış ama bazı oyunlar değerini biraz geç bulur. Bu oyunun da o oyunlardan biri olacağına eminim. Türkçe dil desteğinin bulunması da ayrıca güzel bir artı. Böyle düzgün bir yereleştirme ile bizlere sunulan daha çok oyun olması adına herkes için örnek olur umarım. Herkese kesinlikle tavsiye ederim parasını hak eden bir oyun.
Kind of clunky and overall unsatisfying. There's a reason only ~20% of players have the achievement for beating the first level and only ~8% have the achievement for beating both bosses of the first level. Your weaponry is really limited with mediocre damage and doesn't stun enemies for hardly any time at all while they get to fling themselves across the map as much as they want. The devs have said this is to encourage environmental effects and improv, except there's not enough environmental stuff to reliably do that. Like there's maybe 2 or 3 things in any given arena and they're all either super heavy or break in a single use or weapon swing. This goes for the multi wave gauntlet rooms as well, if you're going to have that either make the environmental objects respawn along with the waves or make the weapons actually good. Meta progression is kind of lame too, the currency is slow to gain and there's a double unlock mechanic where you have to buy things in order to get currency to buy things, but the things that use the second currency also need some of the first currency. And none of it feels very impactful, it's largely just extra charges on specific items or extra random starting accessories/consumables. The roguelike genre is just too saturated with great games for me to put any more effort into this one.
✔ fast paced with high skill ceiling - very easy to get hit in this game ✔ breakable terrain and traps, which can be used against enemies ? you only have 4 active skill slots, so most of the active items you find just sit in your inventory - find the ones you like (simply meaning those which are useful to have at hand) and you don't really do much with the others ? procedurally generated levels aren't very inspired and generally lack interesting places ? health preservation/regeneration means everything, but there are ways of getting it back, so you aren't inevitably doomed when you get hit too many times. It does mean however, that the only truly meaningful items are those related with health ✘ economy is broken, there is little point in the currency ✘ maybe it's me but most weapons aren't very good - too finicky, too difficult to hit, which ends up being a health risk Pleasurable experience for a while (until you find a combo that carries you through the entire game), but with no lasting substance.
This game is fun and addictive, and I'm excited to see that they've added more quick-slots and other content in the recent update! Keep up the good work!! I started out playing Rogue Worlds, but eventually found a Fanatical Bundle to get the full game, Aura of Worlds, and it was totally worth it!
A great little indie game with alot of passion and effort put into its execution. As a game designer myself - i can really appreciate the game's intricate design and polish. The game is a really great adventure of discovery into roguelike well craft random generated dungeons full of constant new surprises elements and a steady flow of new game mechanics taught and earnt along the way - which keeps the game always interesting to continue playing - knowing you are assured to always discover more as you play, and that the game design never abandons you to just grind on repeat - but knowing that you will have well paced story and characters and unlocks taking care of you as you play on. The game equips you will a great array of skills and weapons - which is always treat to learn how to utilise them - as they all have their strengths which makes you feel you have something really special and abusable - but then reminds you that you still need survive long enough - through series of anxious sequence of room by room challenges... in order to beat each world. Its a great treat of learning how to fully use your amazing weapons - in a very skill based game - that once you master the execution - it can be really satisfying to play through!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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