
Jump, Dash, Slide! Dive into a classic 3D platformer experience with Boti: Byteland Overclocked. Explore the stylized insides of a computer as a determined data robot and save Byteland from an ominous threat. Play solo or team up with a friend in seamless co-op.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 9 → 0/day in the week after.
About
Play as Boti, a data robot sent into the computer world of Byteland to rid it of bugs, viruses, and glitches. Take on a world full of advanced automation and computing processes brought colorfully to life. Use your powers to solve puzzles, fight digital threats and conquer complex platforming sections.
Boti: Byteland Overclocked combines classic 3D platforming with a splash of innovation. Double jump, dash, hover, and glide through vibrant levels, discovering fantastic combos inspired by a world of robots, computers, and technology.
Enjoy gaming together with the seamless drop-in, drop-out co-operative mode. Embark on your quest to save Byteland alone or with a friend whenever you want with gameplay that seamlessly adapts between solo and two-players at any point in the game.
Dive into Byteland, exploring the secrets of a cyber-world inspired by robots, computers and technology both new and old. You’ll find a plethora of collectibles and data to assemble and relocate to their proper places inside the byte-tastic world of Boti!
Experience multiple twists on classic platforming. Master creative arcade elements, such as rhythm-driven musical slides and magnetic gameplay, as you explore and conquer challenges.
Joining Boti are his charming nanobot companions, aptly named Zero and One. Zero is the calm, cool, and collected robo helper while One basically has no off switch. Each main character is fully voiced and oozing with charm and personality.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.39−63% | 520reviews | 68% | — | $156.2K |
| $26.99 | 141ratings | 64% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
x-- 5/10 --x It disheartens me to leave a negative review, but unfotunately my experience was quite shoddy with this game. + The OST is amazing! Absolutely loved all the music + Boti is so adorable, loved him so much + The levels were big and well structured - FATAL ERROR BUG - crashed my game a total of 9 times. It even crashed at a save point, which corrupted my save file, so I had to start the game again. - I ran into a few glitches, while not too serious as the fatal error bug, was still immersive breaking - Sound glitches galore. One and Zero were constantly late on commenting, repeating the same lines WAY too often, and certain sounds would not play - The slides are completely unfair and almost impossible to complete. It took me HOURS to get trophies for them all. They're just not well optimised. - Combat was very bland, the boss fights at least gave some sort of challenge. - DLC's were open from the start, which was hella confusing for me because I couldn't progress through them since I did not have all the powerups. These should have been made available after getting certain powerups in the main game. - The magnetic power up is flawed. Firstly it wouldn't work properly in the 2nd level, so I could not progress, and secondly, trying to catapult with it almost made me throw my controller.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Polish, Portuguese - Brazil, Spanish - Latin America, Simplified Chinese, Traditional Chinese, Korean, Japanese, Spanish - Spain, Portuguese - Portugal*languages with full audio support
| $19.99 |
| 62ratings |
| 80% |
| — |
| not modelled |
| $7.99−60% | 11ratings | 66% | — | not modelled |
| $7.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game does have a lot of potential, it has a fun story line, fun graphics, it is not too hard but still entertainable, however unfortunately coop does not work well at all. The game bugs out and lags a lot making it unplayable at times, where you have to go back to the lobby in order for it to 'reset' again. I would with the state this game is in right now, not recommend buying it if you plan on playing together, not even if it is on sale.
[b]KAMGUSTA'S MINI REVIEW[/b] It's an easy, colorful (I love it!), bright, humorous, charming and fun 3D platformer set in a "hardware" world. You destroy ".zip" boxes, you collect "Bytes", you jump on "bugs", you enter inside CPUs... It may remind you of "Astro's Playroom" for PS5. You can also play it co-op with one of your friends! I had a couple of crashes, but that shouldn't diminish all the good things about this game (there is also a narrator voice that keeps you company on your journey). Keep it up guys! Thumbs up! [b]Best played with joypad Recommended buy price: 5$ Score: 7/10[/b]
Welp, it started out as a really fun sorta linear 3D platformer that was kinda chill, nice music, looked nice with lots of color, fun to play game. But then the frame rate started to tank from 60 to the 40s and everywhere in between, like a cheap hooker. Then it was the grapple/push ability- awkward to control and horrible to use, I hate it. Then the framerate got worse. Some levels were in the low 30s to mid 40s all over the place like Methany looking for her next quick fix while sniffing an oily tire in the woods. After that the levels flow felt absolutely terrible. Level 3 was just, ugh. And that's another thing- these levels are way too long. Like a dude with a giant monster dong is trying to bang you. Like ♥♥♥♥♥♥♥♥♥ if you're gonna ♥♥♥♥ me, you're gonna really ♥♥♥♥ me. Even worse with the 2 talking floating clocks that follow you through every level. Some of the dialogue is fine but I absolutely cannot stand the bickerings between the 2 idiots. Please shut up. I'm trying to play and enjoy the game and you 2 yapping all this nonsense all the time is gonna break my foot off in yo' ass. In addition I really started to dislike how while I'm in a level there's bad guys of course but there's also tons of friendly NPCs just bopping around and I dunno but that feels weird. They should be only jamming along in the player hub world. And the currency you get can be used to purchase places in your hub world which seem to serve no purpose but to waste your money. No upgrades to buy it seems either. I dunno like a lot of stuff the game doesn't really show you very well or at all. Final nail in the coffin is the Fatal Error and crash. Im getting it a lot in level 4 and the game actually sets me back much further than I was, so will all that bad stuff combined I previously mentioned, ♥♥♥♥ this ♥♥♥♥ I'm out. I wanted to like it but with zero dev interaction on Steam it'll probably stay that way unfortunately. It's really too bad because I think they have something that could be really fun. Time will tell.
I really wish I could recommend this game. If I could give a middling review, I would, but I gotta edge towards slightly negative on this one. Conceptually, you got a great game. You play a cute little data courier robot named Boti, accompanied by two smaller bots named One and Zero, who handle all communication in the game, since Boti is mute. Your goal is to overclock the system of the computer world you live in, and then figure out why a lot of problems cropped up as a result. What you have here is your typical enough linear 3D platformer, with side paths to take to get bonus goodies like currency, data logs, and extra costumes. You go through various different worlds, all corresponding to different parts of the computer, CPU, Network Adapter, GPU, PSU, etc. Reminds me very much of Astro's Playroom on PS5. You have some really good art design for these areas, and some decent music to go along with it, though nothing that ended up being an earworm. Unfortunately, that's about where my praise ends. Physics-wise, Boti feels a bit on the heavy side when jumping, and it just doesn't feel all that satisfying, as a result. Doesn't help that the physics feel a bit janky at times, especially when dealing with the magnetism ability, which lets you swing and launch off certain objects. Aside from that, and some minor bugs, that major one I cannot ignore is just how often the game crashes. It's probably crashed over a dozen times in my playthrough, and it mostly seems to stem from something in the physics it just...wasn't expecting, I suppose. Sometimes it happens when breaking boxes, sometimes from taking damage, etc. This is the one thing that I'd really need to see fixed before I could say I'd recommend this game. Oh, and the sliding sections. You have to get 100% of the notes on each section if you are to earn the trophy for it, which is just a ridiculous ask considering how slippery and janky the physics during these sections are. If you demand perfection of me, then I am going to demand perfection right back, or I'm not putting up with it. I think if these sections asked for 95% instead of 100%, it would be a lot more reasonable. I'm hoping these issues can be resolved, but given the game is 2.5 years old at this point, I have my doubts. Again, it's a shame, because you have a really good concept here, and a lot of good things about it realized, but the bad just weighs it down too much.
Stay far away from this game. It is absolutely riddled with bugs, crashes, synchronization problems, and visual glitches. Maybe it performs better in local co-op, but based on my experience with online co-op, I would not recommend taking the risk. During our playthrough, we encountered multiple crashes and countless technical issues. The player joining the session would sometimes be unable to see platforms or movable objects that were clearly visible to the host, making progression frustrating. Enemy behavior was equally broken; some enemies don't move, others became completely invincible, and some wouldn't even disappear after being defeated. What should have been a fun co-op experience turned into a constant battle against the game's technical problems.
Went into the game with 0 expectations, but the visuals and character design got me interested in the game. Shame that's where the positives for me end with this game. Contrary to most of the reviews, I didn't experience a single crash during my time (I assume that's because the game's been patched to hell and back to be more stable), but a few other aspects of the game unfortunately didn't leave a very good impression for me. Character design is great, Boti themself is cute. Zero and One are also neat, if they don't constantly try to chatter even when you're idle. Appreciate the toggle to turn them off completely, but a Chatter Frequency slider would probably feel better. This was my first Collectathon experience and the length of the first level had me slightly intimidated with how large and long the later stages could even be. It does seem like the levels were built with Boti's controls in mind though. Speaking of which, they're really tight, which is always a nice thing. Boti sinking a bit too fast feels a bit too much for me however. The game certainly looks cute and interesting, but unfortunately it felt a little boring to me. Perhaps it could turn out to be more interesting as the story goes on, but with the first ours of gameplay i wasn't really impressed. Another case of "I wish Steam had neutral game reviews" for me, basically.
双人成行,但是各玩各的
真的是粑粑游戏
Let's be honest this game is nothing new or phenomenal. You get a cute robot character in a cute world with forced in co-op and fluid mechanics. Requires a little bit of skill in later levels but nothing a child couldnt handle. For a grown up this game is boring but it is a nice game to play with your younger family member and a good game to get them familiarized with a controller. No regrets buying it as it was only 1.75 on fanatical but if I paid full price it would have been thumbs down.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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