
Extend your roots, imbibe fresh blood, and expand without end. Roots Devour is a strategic exploration game centered around a card-connecting mechanism. Drive your frenzied roots through swamps and over frozen mountains, invading human cities until the darkness... descends.
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About


Deep within the silent forest, roots stir slowly into consciousness.
A primal ravenousness takes instant command of your mind.
Extend your roots—pierce, entwine,
And devour the blood of those creatures thrashing in terror!
Connect, and connect again—
This frantic spread will not be halted.
Until the world is dismantled, reconstructed, and utterly swallowed by you.
All living things are nutrients; YOU are the only predator.

Cards are not tools,
But the fragments and extensions of your will;
Paths are not choices,
but corridors the world is compelled to surrender.
At the cost of every irrevocable bond,
Emerging from the dim-lit woods, traversing swamp and snow,
Usurping even upon the realms of mankind.
Once the darkness is fully seized, you shall no longer require understanding.

Cross paths with 'humans' burdened by their own secrets.
As their superior, command their fates.
Interfere, manipulate, or bend them to your will.
Your choices will pave the path of destiny, guiding the world to different fates.
For you… is this slaughter,
or an act of mercy?
In a silent, eerie, Lovecraftian forest, embody an ancient god driven by an insatiable thirst for blood.
Experience a card-connecting mechanism. With hundreds of cards at your disposal, craft shifting combinations and discover endless playstyles.
Explore four distinct regions. Balance resource management, deck-building, puzzles, and card collection to overcome ever-evolving threats.
Encounter a diverse cast of humans. Choose to remain a silent observer or intervene in their lives. Build bonds with up to 7 key characters to unlock hidden stories and multiple endings.

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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
内容很枯燥啊,完全感觉不到自己是邪神,画风很好,有苏丹那味,但是故事线太浅薄了,而且有bug啊,地图开太大了鼠标会消失,东西拖不上去,这收我52块钱真的有点抢劫了,有些人不想吸血,可是不吸血就拿不到东西,很烦啊局内不能存档,每次进去地图就要重新开,真的很讨厌。玩这个只能说打发时光,玩了一次就不想再点开了,不像邪神,像修水管的,还得避开什么电缆石头建筑物。。。。
游戏很好玩,但是也有很明显的缺点,属于是一遍被刺痛一边忍不住玩下去。 1. 首先是美术风跟和文案特别厉害。有鞋垫美感,flora作为第一个人物形象就特别惊艳。就是猫头鹰的立绘不如卡面。 2. 玩法很有趣,这种卡牌延申的机制就很让人上瘾。延申触手的概念让我想起了以前的红怪carrion这个游戏。 3. 故事情节不故弄玄虚,呈现也很棒 缺点也很明显: 1. 优化很差,玩着玩着会变卡,我用轻薄本玩闪退了5次。(但我还是坚持玩了下来因为确实好玩 2. 没有保存功能 3. 归根后游戏显示设置自动回到屏幕最高画质(轻薄本4k屏幕,卡成ppt
瑜不掩瑕 前两章随着不断的新机制引进玩着还是感觉很有新意,但从第三章开始问题逐渐暴露,游戏基调和内部插入的大量彩蛋并不搭,过长的剧情演出和路线流程导致全收集成为了一种折磨,尤其是当你需要打全结局的时候你会发现你需要过4遍结局前的超长演出,越玩到后面越觉得这是一场漫长的折磨。当然其实并不是也不能玩,只要你开始觉得无趣的时候弃坑就可以了,因为后面只会让你觉得更无趣
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Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不会做自动存档就别做,重新上游戏发现回档到了1小时前。
2月了,你即时存档呢,这个大问题,还没弄好,小问题呢,分支结局弄得过于苛刻的结果就细微差分。奖励一个好评,但是分期
玩了一个下午还是没明白到底在玩什么,你们设计的时候把选项的结果列出来会死吗?我玩个游戏来玩的是卡牌搭配,运营逻辑,结果你告诉我连个存档都没有,一个档就一条路选到黑,不选你也不知道结果会怎样。反正就蒙,啥也不用干按着教程让你干嘛你干嘛就对了,我用你教我玩游戏啊。你有一个好的游戏画风有一个新颖的游戏玩法,没必要在游戏体验上和玩家作对吧,你好歹加个选项档能回溯一下我都不说啥,我第一个档选到不想要的结局了创了另一个档,玩到我的进度还得从头打,我有四个小时玩了同一个东西,有这时间我不如去抢先试玩别的游戏。你们制作组不玩自己的游戏吗?我希望你们能改进,游戏体量不小画风不错,也不是你们制作组懒得理由
不能回档,错一步只能删档重来,还偏偏是个重复性很强的游戏 (初见猫头鹰把她吃了,头一个小时的进度白干,不敢想象到后面剧情走错,几十个小时的进度也删档是什么感觉
A decent game marred by the most minor of frustrations, one that managed to make me put it down (perhaps to return to some day). Let me zoom out. And show my previous progression on the level's map. It seems so simple, but a game all about forming pathways through connecting nodes is let down by the inability to zoom out and look at where I'm travelling. "Ah, but Heather, that would make it too easy-" No. 'Roots Devour' already introduces obstacles to make pathing an interesting challenge, but upon retrying levels to explore further I would often find myself travelling down previously discovered paths and not realising until I had reached the same dead ends again. This became a frustrating issue on the second level, taking place in a swamp that obscures your vision and requires the player to illuminate their progress incrementally. This was a really fun puzzle to try and solve when finding new areas. Less so when I would realise I'd already been somewhere and now had to restart the level as my currency for reversing course ('blood', thematically) was drained. Just let me zoom out further, even if the fog-of-war is still there. And show me where I've previously been. Gone are the days where I remember intricate level details. In my youth I could verbally relay to you every square inch of the first two levels of 'System Shock 2'. Now, in my feeble years of my (upsettingly late) 20s, I am unable to perfectly recall multiple runs of a random indie game that I pick up and play. This is a good game. If you liked the gameplay of 'Cultist Simulator', or the visual art of 'Darkest Dungeon' but wish they were a bit easier and more digestible this is an easy buy.
游戏线性做得不好,很多卡牌用法鸡肋
Not terrible and its fun for the first two levels but eventually the dodgy translation and feature bloat just makes everything drag on
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Where this game's players are, estimated from review languages.
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