
In solo or co-op, experience Reign of Sand, the ultimate version of Atlas Fallen. Ride the sands of a timeless land and defeat legendary monsters in spectacular Action-RPG combat using devastating powers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 4 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.6Kreviews | 73% | — | $2.6M |
| $49.99 | 5.5Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 196 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game
Super fun combat, awesome premise, battle monsters under the gaze of a vengeful god using Sand-bending and a magical gauntlet. Metroidvania + God of War + Devil May Cry mixed in a pot. The world itself has kind of a Darksouls vibe, "after the fall" so to speak where no one has any hope anymore, and the world feels kind of empty and depressing. The extremely flashy combat, glowing sand monsters, narrative/UI handholding and godlike abilities kind of clash with that. Right from the get-go you're a sand-bending, superpowered warrior thanks to the Gauntlet (the game does give you proper foes to tear into), and you only get more powerful by the moment. It feels like there should be more to do, more to see, and a more vibrant world to experience it in, but so far it's a whole lot of sand and despair. The protagonist is a blank slate which would be perfect, except that this world is boring and it *needs* a strong protagonist who can carry. What we get is budget Celebrimbor and Talion with nothing interesting to say (so far). After 10 hours of play I want to love this game, but I feel like it fell short of it's potential. Recommended on steep sale.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
| $12.49−75% |
| 1.5Kratings |
| 78% |
| — |
| not modelled |
| $39.99 | 95ratings | 74% | — | not modelled |
| $39.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 200 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
SAND
Muy bueno y divertido el sistema de combate
Jeu vraiment sympatique qui favorise bien l exploration.
Хорошая игра.
Overall is a really fun game to play for 15-20 hours, optimization could have been better though...
The trailer doesn't do it much justice. I loved the Surge games so much I wanted to try what the devs made after. The trailer made it seem like it was just going to be like a boss fighting game and I wasn't too excited. Turns out its an open world RPG and there are plenty of great looking areas to explore, lots of loot and plants, gear sets, and smaller enemies too. After figuring out the combat and leveling up a little its actually pretty damn good.
游戏平衡不太好,开头可以,后面敌人太强了,人物再怎么强化很难打赢敌人。第二,游戏的地图很大,行走很不方便,而且不能随时存档,需要存档点,瞬移点和存档电绑在一起很不友善。第三就是游戏任务很繁琐,流畅性不够,某些任务提示不够,第四游戏的宝藏显示不够清晰,找宝藏很麻烦。。。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $306.6K | 4.7K | 73% | $3.99 | |
| $473.5K | 1.9K | 75% | $11.24 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $26.7M | 56.3K | 68% | $29.99 | |
| $15.6M | 17.6K | 92% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 7.2K | 97% | $19.99 | |
| $2.6M | 8.2K | 94% | $14.99 | |
| $2.6M | 23.9K | 80% | $4.99 | |
| $2.6M | 13K | 51% | $9.99 | |
| $2.7M | 5.7K | 85% | $15.99 | |
| $2.6M | 4.6K | 91% | $19.99 |