
A mysterious story of a mysterious dream ... This is a story about one of the adventures Sophie the Alchemist had after she left her hometown of Kirchen Bell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 14 → 0.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 2.6Kreviews | 94% | — | $2.5M |
| $114.99 | 680ratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yes I recommend this, it's the best crafting system in the Mysterious series. However it doesn't get over the central problem that series had, namely the total lack of plot and uneven combat. Pros: - Crafting system. I'm not sure if I prefer Ryza's loop system or this one, but for what it's worth this is the best the mysterious system has. - Gameplay tweaks. I might be imagining it but I think they have taken some gameplay ideas from Ryza and applied them here. They work well and help exploration. - Fast Travel. You get it early and it's everywhere. - Sophie/Plachta. This dynamic makes up for a ton of story and character flaws. It's so strong, especially when the 'plot' get's going. Cons: - Story. Yeah I was never going to like this prequel business but even considering that it's not got the plot or worldbuilding the Ryza series had, nor does it have the small, central goal and lack of plot the mysterious series had. What you're left with is some loose nonsense and a ton of small cut scenes which break flow. - Side characters. The mysterious series never really cared about its side characters, this isn't any different. They're fun and ok, but this is no Ryza. - Combat. The turn based system works, but basic enemies are easy and bosses are a real challenge, so I'm already in this weird position where I rarely bother with combat unless I have to because it's boring. It's uneven, though as I say the powerful enemies/bosses are where it shines. It's shame 90% of the combat is against boring peons. Overall this is recommended for fans of the series, but I still prefer Ryza by miles. The crafting system is what saves it.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 4.9K | 82% | $29.99 | |
| $2.5M | 6K | 76% | $19.99 | |
| $2.5M | 8.2K | 91% | $12.99 | |
| $2.5M | 3.5K | 82% | $24.99 | |
| $2.5M | 3.2K | 93% | $39.99 | |
| $2.5M | 3.8K | 69% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $153.8K | 530 | 89% | $14.99 | |
| $740.7K | 972 | 90% | $19.99 | |
| $396K | 563 | 92% | $15.99 | |
| $343K | 493 | 74% | $19.99 | |
| $70.2K | 333 | 95% | $9.99 | |
| $289.1K | 435 | 91% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺好的,期待下一部(如果有的话)
玩到最后真是既不舍各路伙伴特别是奶奶此生无法再见(梦神除外),但也对回归现实世界之后马上就可以见到菲利斯小可爱而充满了期待。重玩可以按照时间顺序来真是一件幸事啊 这部我要是最后玩那得多难受蛮久的。
아틀리에 시리즈는 이게 첫 입문입니다. 재료를 모아서 아이템을 만들고 그 아이템으로 또 다른 아이템을 만드는 재미가 있는 게임입니다. 특성이 조합되면 상위호환 특성이 만들어지며 이걸로 강력한 장비를 만들 수 있습니다. 나름 재밌게 했으며 길치여서 초반에 길 찾는걸 힘들어 했고 날씨에 따라 길이 생기고 없어지니 많이 힘들었습니다. 길 찾기 힘들다는것만 빼면 만족스럽게 했습니다.
蘇菲好可愛,表情可愛,動作也可愛,被雨淋濕更可愛,換了泳裝時裝超絕可愛,有這堆可愛的理由就足夠了!
在购买前反复看炼金工坊系列几作间的对比和评测,然后选择了这一部。剧情没啥好说的,跑图过程也因为解密过于简单显得比较繁琐,但耐不住这一作的炼金系统是真的好玩。 不得不说日厂游戏是真的贵啊。不是很推荐大多数路人入手,粗糙的建模和画质是硬伤。
其实我一直在玩莱莎的炼金工房,苏菲的炼金工房还没有玩完。但苏菲与莱莎都是非常好玩的游戏! 我不是一个追求硬核烧脑,而是一个追求快乐与休闲的玩家。和绞尽脑汁,费劲心力去堆砌道具的数据相比,我更喜欢在不经意间拈来的花花草草和石头虫子给我带来的惊喜与快乐!我喜欢天空与大地,喜欢发光的星星与流浪的雨,喜欢工房世界里面各色的素材······ 我喜欢工房的故事,因为工房的故事是梦幻的,没有压抑,没有暴力,没有偏见与歧视。我并不习惯追求所谓的逻辑,因为梦幻本身就没有枯燥的逻辑。 我希望炼金工房越做越好,希望她更简单,更易于上手,更能够给与玩家惊喜,而不是被枯燥的逻辑与堆砌的数据所左右。我也希望炼金工坊的故事越做越优秀,但不是压抑,罪恶,现实,暴力,偏见与歧视!!! 总之,我很喜欢苏菲与莱莎,喜欢炼金工坊,也希望她越做越好越做越美,当然,最好连带着也越做越便宜~~~~哈哈哈哈^_^!!! 最后,说一句不和适宜的话。我觉得,现代的游戏需要带有“性”,有性才能更美······
啊啊啊 快出苏菲3!!!!!!!!!
苏菲 , 女儿 ,可爱 , 好评
炼金太上头了.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.