
A mysterious story of a mysterious dream ... This is a story about one of the adventures Sophie the Alchemist had after she left her hometown of Kirchen Bell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 14 → 0.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 2.6Kreviews | 94% | — | $2.5M |
| $114.99 | 680ratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,苏菲很可爱
还是更喜欢的这个系列的人设(古早萌豚轻百)跟炼金系统,可惜了能分到的资源不多,精细度比不上莱莎。事实也是销量不佳啊,就销量来看简化的炼金,肉肉的角色跟爽快的战斗才是这游戏的出路吧。希望在出个苏3吧,最好有莱莎3的质量,画跟旅能出2和3更好,唯独旅dx没买,希望23不要再搞成那样了!
不想成为炸弹专家的炼金术师不是好战斗法师
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 4.9K | 82% | $29.99 | |
| $2.5M | 6K | 76% | $19.99 | |
| $2.5M | 8.2K | 91% | $12.99 | |
| $2.5M | 3.5K | 82% | $24.99 | |
| $2.5M | 3.2K | 93% | $39.99 | |
| $2.5M | 3.8K | 69% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $180.2K | 622 | 90% | $14.99 | |
| $740.1K | 1K | 90% | $19.99 | |
| $396K | 563 | 92% | $15.99 | |
| $343K | 493 | 74% | $19.99 | |
| $73.2K | 347 | 95% | $9.99 | |
| $289.1K | 435 | 91% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
来一部以奶奶拉米洁儿为主角的炼金工房吧
fairly good
贵是我的问题 不是游戏的问题
소피 1편과 피리스 사이에 일어난 프리퀄 이야기이고 스토리도 나쁘지 않고 게임도 꽤 재밌습니다. 연금술은 전작과 똑같이 퍼즐 형식에 새로운 시스템을 좀 더 해서 파고들고 재대로 만들려고 한다면 굉장히 어려운 편입니다.. 링크 시스템 때문에 품질, 효과, 특성 셋 다 최대로 좋게 만드려고 하면 진짜 어렵습니다. 게임은 상당히 재밌는 편입니다.
1433223
神作。 炼金工房系列里完成度、游戏性、可玩度都相当高的一作。 虽然我觉得这作的指引相当差,不过我觉得这其实是鼓励玩家多去探索与收集还有完成支线。 人设和故事真的很吸引人,强推。
关于炼金:前面玩的是华容道,后面玩的是消消乐,我觉得消消乐更好玩。 对比其他JRPG:玩法比传统JRPG累多了,这么说吧,和传统JRPG的相同点是都通过刷刷刷实现属性成长,但炼金工房刷完材料多了个非常耗费精力的炼金环节,采集工具要调和,武器要调和,中间步骤的材料也要调和甚至不止一步,调和得好坏决定了装备的各项数值,而苏菲2的调和方式是每次调和都要考虑素材形状的和连结点,后期变成消消乐之后还要像围棋那样吃掉次要格子凑连结点,如果想好好玩就会很累。但换个角度想,如果你能接受把炼金当成休闲小游戏,而不是浮躁地想赶紧推进剧情,那还是适合你的。 关于剧情:幼儿园童话故事,没有压得主角喘不过气的大反派,没有阴谋家,甚至没有恋爱。 关于战斗:回合制,有属性克制、队形变换、技能连携/辅助、道具流之类的玩法,可玩性一般般,装备不好的话打不动,所以还是得炼金...但是对比P系列那种进了迷宫没半个小时出不来而且要打几十场一模一样的架搞得人又累又困,本作战斗勉强不算累赘吧。 关于音乐:全是阳光欢快放松心情的小曲。 关于建模:人是真的好看,景是真的拉跨。 关于地图:有解密要素,不喜慎入。 不得不提一嘴:很容易因为没解锁某个配方、没升级某项能力而卡关,真卡关了别钻牛角尖了,乖乖看攻略吧。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.