
A mysterious story of a mysterious dream ... This is a story about one of the adventures Sophie the Alchemist had after she left her hometown of Kirchen Bell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 14 → 0.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 2.6Kreviews | 94% | — | $2.5M |
| $114.99 | 680ratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
9/10 這代人物羈絆做得還不錯 可惜劇情實在是太過白開水 不過好在最後有拉回好感 +解決某些人用不到的問題 -配方鎖在大世界寶箱有點幹
我永远喜欢苏菲·诺伊恩缪拉
炼金系列的独特爽点果然还是最后用自己炼出的道具一发秒掉boss的快感!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
《蘇菲的煉金工坊2》是一款引人入勝的作品,它將玩家帶入一個充滿無限創意與巧妙策略的煉金世界。從調製炸彈和食品,到設計 debuff 道具與觸媒,遊戲的煉金系統不僅讓各種特性得以巧妙融匯,也為解決艾德維格中各種生活難題提供了獨特的思路。每一次的煉製都是一次從無到有的奇妙歷程,充滿了發現與創新樂趣。 在這個奇幻的世界中,人物刻畫同樣出彩。艾德維格中的角色個個栩栩如生,讓人情不自禁地聯想到自己曾經的理想與純真。特別是普拉芙妲,她那超越單純「可愛」二字的形象令人印象深刻:既展現出俏皮靈動的天真,又隱含著一絲機智與成熟,形成了一種獨特而難以複製的魅力。這種既內斂又不失調皮的性格特質,使她成為遊戲中不可多得的靈魂人物。而村姑蘇菲則以她淳樸自然、溫婉淡雅的風韻,表達出最真實的人情味和生活智慧,兩位角色各具特色,共同增添了遊戲世界的溫度和深度。 此外,回合制戰鬥系統在技能、配方和道具不斷開放和升級的過程中,更顯策略性和趣味性。每一次戰鬥都像是一場充滿變量和智慧較量的盛宴,而最終那充滿傷感卻令人回味無窮的離別劇情,更為整段冒險賦予了悲喜交織的韻味。 對於初入煉金世界的玩家而言,《蘇菲的煉金工坊2》不僅提供了完善的引導,也以豐富多彩的煉金體驗和精緻的角色塑造搭建了一個讓人無限遐想的夢幻平台。無論你是追求策略深度的玩家,還是渴望細膩敘事撫慰心靈的旅者,都能在這裡找到那份獨屬於你的感動與驚喜。
奇特而有趣的炼金模式,比莱莎的体验要好不少。 人物除了艾薇尔之外塑造得都很不错,剧情比较一般。 不过最后离开艾德维格的一幕还是让人落寞。 主要体验还是在炼金釜和地图探索。 技能和道具会随剧情推进慢慢增加,使得比较传统的回合制不显太枯燥。 总而言之真的是一部体验极佳的好游戏。
我永远喜欢jrpg
可爱
这种类型的Gameplay仅此一家,如果对搭积木拼图的玩法以及“所有的、最强的装备道具全靠自己一步步手搓”这种感觉感兴趣的话,基本可以无脑入 [strike]当然,前提是对如图所示的画面以及子供向的剧情不算反感[/strike] 另外,好想当苏菲的爷爷啊,奶奶怎么能这么香prprprpr
好玩爱玩
在七种元素交汇的大陆——「艾德维格」每个人都可以梦想成真。你从世界之外漂流而来,降临大地。在这广阔的世界中,你自由旅行、结识同伴、寻找重要的炼金触媒,直到与分离的血亲重聚,在终点见证一切旅途的沉淀。维系者正在死去,创造者尚未到来。面对无法掌控的境遇,人类总会喟叹自身的无力……但在人生最陡峭的转折处,若有凡人的渴望达到极致,神明的视线就将投射而下。当失散的双子在尘沙中重聚、世界的谜底在「梦之大树」中尽数显现之时——旅行者,你将去往何方? 《苏菲的炼金工房2~不可思议梦的炼金术士~》是由光荣特库摩游戏旗下工作室GUST自主研发的一款全新开放世界冒险游戏。游戏发生在一个被称作「艾德维格」的幻想世界,在这里,被神选中的人将被授予「梦」,导引元素之力。你将扮演一位名为「苏菲·诺伊恩谬拉」的神秘角色,在自由的旅行中邂逅性格各异、能力独特的同伴们,和他们一起击败强敌,找回失散的亲人——同时,逐步发掘「艾德维格」的真相。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $289.1K | 435 | 91% | $19.99 |
Related
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|---|---|---|---|---|
| $2.5M | 4.9K | 82% | $29.99 | |
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