
A mysterious story of a mysterious dream ... This is a story about one of the adventures Sophie the Alchemist had after she left her hometown of Kirchen Bell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 14 → 0.33/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 2.6Kreviews | 94% | — | $2.5M |
| $114.99 | 680ratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Atelier at its best, imo. Extraordinarily polished mechanics, battles, music, though of course you really should play the first one so you care about any of these characters.
유미아 출시전 기억좀 되살릴겸 해봤는데 생각보다 재밌게 했음 그런데 패드 연결 안돼있으면 프레임 끊기는건 어이가 없네
奶奶的炼金工房-不可思议孙女的炼金术师
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 8.2K | 91% | $12.99 | |
| $2.5M | 3.8K | 69% | $12.49 | |
| $2.5M | 3.2K | 93% | $39.99 | |
| $2.5M | 4.9K | 82% | $29.99 | |
| $2.5M | 3.5K | 82% | $24.99 | |
| $2.5M | 14.7K | 86% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $180.2K | 621 | 90% | $14.99 | |
| $740.1K | 1K | 90% | $19.99 | |
| $393.2K | 561 | 92% | $15.99 | |
| $341.3K | 491 | 74% | $19.99 | |
| $73.2K | 347 | 95% | $9.99 | |
| $289.1K | 435 | 91% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo muito bom e relaxante!
8.5/10 26.5.24-26.6.13 52.5小时通主线 56小时全成就 攻略:b站バカメイド、psnine37690 以下涉及大量剧透 1. 剧情在A17-A18 gust甚至还很贴心还给你回顾A17剧情 苏菲她奶奶以及过去的普拉芙妲登场 填了前三作不少坑 老玩家都懂doge 故事稍微有点点幼稚 但玩到最后还是很感动的 尤其是和过去的普拉芙妲以及拉米洁尔离别 本人还是泪目了 2. 炼金系统 纵观整个炼金工房系列除A20最费脑子的一作 主要还是投入顺序很有讲究 触媒推荐共鸣和贯穿(全部做满效果) 由于这个系列也全成就加白金了12部 有挺多炼金基础 游戏期间只有决战前和中途打斯拉夫龙的时候特意花几个小时升级装备道具 其他说实话开normal过问题都不是很大 3..采集 这一作想要好品质好特性的素材必须先把采集道具的效果做满 我个人不是很满意 前期调合出来的东西都不太好 后期大采集上来了一切也就都好起来了 想再得到好素材必须种满效果种子 4.搞钱 虽说从A21开始钱就不太重要了 但由于炼金权重在这一作挺大 中期补充道具有点呛 尤其是龙炎烧这种 基本都得上经济实惠和无价 5.地图 初次玩玩还有点新鲜感 时间一长就过了 需要频繁变天气 特别是绿色的(估计是gust自己都受不了了通关后给取消次数限制了) 然后有些图堵着过不去 不看攻略挺容易卡的 再者就是不少地方完全能直接过非要让你绕或者走桥 6. doge 这个CV安排挺有意思 艾薇拉CV:上田丽奈在A19配过露夏 应该是这个系列为数不多的有多次参与的声优了 然后是拉米洁尔CV:高桥李依 这两位经常合作 如果算上井口裕香(亚兰德咪咪、不可思议普拉芙妲) 又是系列之最了 卡住的成就: (唯一易错过成就)君临梦幻之人:在恶魔聚集地打艾薇拉前保存 做出最好装备和炸弹 开vh打 炼金等级:从前期就一直用普拉芙妲调合 打强敌和巨大怪物:先解锁全地图 阿尔梅亚草原和薄明润林和库瓦兹拉比斯特别容易漏 种子:尽早开始种 雪天10次雷天20次 构思配方:有一个参考书的是在b级任务里
Ótimo sistema pra criar items e combate que incentiva combos. Recomendo jogar o primeiro atelier.
AESOME
在尤米亚发售的今天,苏菲2仍然称得上是炼金工坊系列的集大成者,炼金系统比苏菲1更加优化、难度适中,回合制战斗数值也是恰到好处,剧情平平淡淡还有点小感人,各方面都是历代最佳,最适合入坑的一部。
ソフィーちゃんはすこぶる可愛いです。 꿀팁) 무료 dlc중에 소피 강아지 귀 다운받아서 장착하면 더 귀여움 + 다깨고 특전안보면 인생 손해봄
とりあえず一周済んだので、レビュー。 アトリエシリーズはやっぱり良いですね。 世界観やストーリーが優しいので、気持ちよくプレイできました。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.