
A mysterious story of a mysterious dream ... This is a story about one of the adventures Sophie the Alchemist had after she left her hometown of Kirchen Bell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 14 → 0.33/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 2.6Kreviews | 94% | — | $2.5M |
| $114.99 | 680ratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
苏菲和奶奶都很可爱,剧情虽然很低幼,但是大伙都很好 vh难度一周目通关,炼金系列入坑作,搅大锅好玩
玩完莱莎123玩的本作。 说实话剧情、战斗啥的都感觉白开水…… 但是炼金是真解密啊,转转转炼了两个道具怎么一个半小时过去了(哭) 原来这才是炼金啊……(顿悟) 但是苏菲1和不可思议三部曲我大概不会玩了。感觉呈现上确实以莱莎作为分水岭了。
[h1]Story (5/10)[/h1] Mediocre main story. Character stories are a bit better. [h1]Graphics (7/10)[/h1] Looks beautiful. Some artifacts here and there, though. Anti-aliasing seemed to not have worked well. Also some weird jittering of for example hair. Battle animations look flashy. [h1]Gameplay (7/10)[/h1] Alchemy system (aka crafting) is in-depth, makes use of my brain and fun. I thought I went overboard, but the final boss was still a bit of challenge. The exploration is partly cumbersome because of the weather which you can somewhat control to manipulate the landscape. I think the idea was to make puzzles with it, but the execution was not well done in my opinion. The battle system is fun, but I avoided encounters while exploring. [h1]Sound (8/10)[/h1] Overall good. [h1]Performance/Configuration/Settings (8/10)[/h1] Had a few crashes. Annoying, but luckily I didn't lose too much time. Other then that it ran fine. [h1]Misc[/h1] Great voice acting. The English localization somehow doesn't "feel" right, but it is serviceable.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Atelier at its best, imo. Extraordinarily polished mechanics, battles, music, though of course you really should play the first one so you care about any of these characters.
This is some JRPG goodness, took me a minute to look past the cutesy art style and presentation but glad i took i did. Underneath is an engaging story, good characters and very deep mechanics.
This is a sleeper of a game to get started. i am 35 minutes in and 28 of that was cut scenes. i mean maybe it is awesome but i want some control besides run from point a to point b inside town before the 30 minute mark.
Sophie is the cutest, couldn't complain
pc移植做的一坨
アトリエシリーズはソフィー1、リディー&スール、ロロナ、トトリ、メルル、ルルアをプレイしたが、ソフィー2が一番面白かった。 調合、戦闘システム、BGM、ストーリーどれをとっても良かった。 グラフィックも綺麗。 下記スペックのゲーミングPCを使っているが、初期の画質設定だとカクカクするため、ノーマルにしたら快適になった。 CPU Intel Core i5 11400 GPU GeForce RTX3060Ti メモリ 16GB(8GB×2) ストレージ 500GB 調合は前作ソフィー1と同じパズルだが、最初からマスが大きく、回転もできるからやりやすい。 おまかせ調合もあるから、依頼の納品をパパっと作るのも楽。 良いのを作ろうと思うとパズルが上手くいかず何度もやり直すことも。 ただそこまで調合をやらなくても難易度ノーマルでクリアできたため、初心者の人でも安心してプレイできると思う(難易度イージーもあるし) 戦闘は仲間を入れ替えながら戦えるため、色々なキャラを使えるのは良いと思った。 ただ敵のオーラ(シールド)をブレイクしないと大きなダメージをあたえられないため、ブレイクさせる作業が面倒くさく感じた。 ボスはまだしも、ザコ敵もオーラを張ることがあり、倒すのに時間がかかるのはストレス。 マップが広くて採取に時間がかかる。もっと狭くていい。 マップだとすぐ近くに見えても、実際に行くと通れずに迂回することが多い。 またマップを見ても階層、ギミックが分かりにくく、何度も天候を変えないと行けないところもありストレスに感じた。 街のどこでイベントが起きるかアイコンが出るため、ソフィー1の時みたいにしらみつぶしに行く必要がなくて楽。 また依頼達成時にお金を多めにもらえるため、前作よりお金に余裕がある。 量販店の登録数に限度がなく、防具やアクセサリーも複製できるからとても楽。 過去作では一つずつ作る必要があったことを考えると、画期的な変更だったと思う。 アトリエシリーズの中でも屈指の面白さのため、初めてプレイするのにオススメ。 ただソフィー1をプレイした方がより楽しめるので、ソフィー1をクリア後にプレイした方がいい。
Ótimo sistema pra criar items e combate que incentiva combos. Recomendo jogar o primeiro atelier.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 8.2K | 91% | $12.99 | |
| $2.5M | 3.8K | 69% | $12.49 | |
| $2.5M | 3.2K | 93% | $39.99 | |
| $2.5M | 3.6K | 84% | $29.99 | |
| $2.5M | 3.5K | 82% | $24.99 | |
| $2.5M | 14.7K | 86% | $9.99 |