
A mysterious story of a mysterious dream ... This is a story about one of the adventures Sophie the Alchemist had after she left her hometown of Kirchen Bell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 14 → 0.33/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 2.6Kreviews | 94% | — | $2.5M |
| $114.99 | 680ratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
아틀리에 시리즈의 문제점은 라이자가 제일 유명하다는 거다 다들 라이자로 입문했다 폐사함 나도 라이자로 입문했다 쳐다도 안볼만큼 역했었는데 이건 결국 다 깨는구나... 아틀리에 시리즈 입문할거면 이걸 하라고 할 거임... 라이자는 하지마셈...
Sophie is cutest world destroyer
I never leave reviews but I have to say that this game stutters if you don't plug in a controller, that's just so unbelievably stupid!!!! Yes it Stops after you plugged it in an then you can unplug it but from now on till i die if i want to play this game i need a working $80 controller, freaking stupid. What they couldn't be bothered to fix this 1 thing before putting it on P.C.!!! Final Fantasy 13 does this as well but that's from 2009, still Square Enix couldn't be bothered either. What a joke! I have a high end pc btw i just built it this year , it should run this game or any other game flawlessly!!! Other then that i can recommend this game an the entire series, i have most of them on switch, an just wanted to play them not stuck a 30fps. So I'm gonna go stock on ps5 controllers or maybe figures out the line of code that makes the game stop constantly checking for a controller.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 8.2K | 91% | $12.99 | |
| $2.5M | 3.8K | 69% | $12.49 | |
| $2.5M | 3.2K | 93% | $39.99 | |
| $2.5M | 3.6K | 84% | $29.99 | |
| $2.5M | 3.5K | 82% | $24.99 | |
| $2.5M | 14.7K | 86% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $180.2K | 621 | 90% | $14.99 | |
| $740.3K | 971 | 90% | $19.99 | |
| $393.2K | 561 | 92% | $15.99 | |
| $341.3K | 491 | 74% | $19.99 | |
| $73.2K | 347 | 95% | $9.99 | |
| $289.1K | 435 | 91% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
各方面都很有爽点,就是跑图还有构思配方找特定素材的时候很难受,不过比起1来说确实好玩很多了
不思議シリーズが肌に合ったなら絶対にやるべき。 シナリオも調合も一番面白かったです。 設定上ソフィー3が出ることは難しそうですが、首を長くして待ってます。
神,智慧拼图与狂轰滥炸的100小时
美味日式JRPG 美味双女主
炼金工房系列就是给炼金工房凯子玩的 至于怎么变成凯子的 我不知道
苏菲和奶奶都很可爱,剧情虽然很低幼,但是大伙都很好 vh难度一周目通关,炼金系列入坑作,搅大锅好玩
和前作的故事线连起来了,期待后续的发展。70小时通关,但我的炼金之路才刚刚开始。苏菲依旧可爱,和前作相比炼金的难度更高,但是釜的选择也更多了,br好难也更有挑战性。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.