
Third release in the Arland series. Princess of the small frontier country of Arls, Meruru plans to use alchemy to stimulate the growth of her small country. Use Synthesis, Explore, and Battle to increase the population within the time limit and boost the advancement of the kingdom.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 347reviews | 95% | — | $73.2K |
| $39.99 | 269ratings | 96% | — | not modelled | |
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played this back in the day on my PSVita, this is arguably the best atelier game of all times!
楽しかったです
psv上玩了半个暑假,那时候玩得叫一个开心啊 补票补票
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
| $9.99−75% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
能看到后来很多续作经典玩法系统的雏形,不乏自信的元气公主人设也比A11跟A12那俩模板化的没自信弱气路人更吸引我,而且终于不是彻底的飞机场了,X张力也比A12女主那对A强了不少。但由于是比较古董的游戏,调合系统做得远不如后来的A14~A16那么直观且丰富,玩起来的模拟经营乐趣不多,更像是传统RPG套公式做任务。玩家引导跟系统说明也不够清晰详细,要是新人上手那估计难受了。不过最万恶的大概还是初期野外探索时,素材会跟着时间流逝一起掉品质的设定,这真的是蠢得要命了,要不是中期有能够根治的对策,我是真要红温了。有时间限制这点对我来说不是问题,毕竟我A14入坑的,从一开始就习惯了紧凑的时间管理,但我还是要吐槽,这一代赶路真的是太浪费时间了,这让中前期的安排太紧张了。我紧赶慢赶才算是在第三年完成了主目标,但你突然和我说一共6年,后面宽松,你真不是逗我玩?
barrel (i spent my life savings on a mushroom)
人生第一部炼金工房纪念。王道主线外充斥着温馨日常,大家都是好孩子看得人心暖暖的。 炼金方面,消费额数学题很益智,理想词条上满后极有成就感。 战斗也无需担忧,甚至有逃课角色,一套豪击瞬闪走天下……感谢你吉欧伯父🥲🌹🌹
一周目50小时,二周目30小时,不能选结局还是好麻烦,全成就硬性二周目。但是可以让帕梅拉进队了!梅露菇好可爱
This is the best game in the trilogy so far.
せ、先生、スカート短くないっすか? メルルはトトリの服を着せても短パンみたいのを履いているのに……。 というゲームだが、全体的に良作だと思う。というかやっぱりオープニングからして最高だしね。 一周目で最初の3年を乗り越えるのはもしかしたら難しいかもしれない。トトリと違ってメルルはそれなりに強いし、トトリも大幅に強化されているし、装備もそれなりのものを早めに作れるので戦闘面ではさほど苦労しないと思う。ただ、課題と依頼をしっかりこなしていかないと人がなかなか増えない。結構3年目の始まりでははらはらしてしまった。 そこを乗り越えればあとは簡単だと思う。一周目でもトゥルーエンドみたいなやつは達成できる。 とはいえ錬金術レベルを上げるのが面倒で、(二周目追加要素を抜きにしても)全部のエンドを網羅するのは無理かもしれない。 ゲームとしては面白いがメインシナリオはアトリエ標準レベルで、毒にも薬にもならない程度だった。
I can very clearly see a world where I fall in love with Atelier Meruru, and have it be one of my favorite Atelier games, but there are just a few flaws within the game that I can't help but get stuck at. Firstly, the game is way to relient on characters from the previous 2 games from the Arland series. Atelier Totori had a few characters pop up from Atelier Ronona, but all of those were in the location where the previos game took place. Atelier Meruru just keeps bring back character after character, whilst barely introducing any new ones. There are only six new characters with a bio in the library in this game, which is just to few honestly. Now I will say that I do iike what they did with some of the old characters, (Mimi being a lesbian just fits her perfectly), but then they also bring back Astrid, who might be one of the worst Atelier characters ever, rivalling Muppy, and Flay in Mana Khemia 2. Most of this could have been resolved if there were just a tad more new characters, and a tad less old ones. The second biggest issue is the progression of the game, you get enough time to do what you want, but the issue lies at that if you acidentilly miss a single action, you won't progress certain events, and the game won't tell you, or show you what you missed. Then, when you do activate the trigger multiple months later, you suddenly get thrown into a sequence of many cutscenes. This process can make the game feel bloated at times, while at other times it feels baren. Those two points aside, the game is still a lot of fun. You can tell they were trying to make this the biggest Atelier game yet at it's release. Having influence over what boosts you get, by allocating poits into the construction of facilities is a great idea. And even though I'm not to big a fan of time limits in Atelier games, I do admit that a time limit is necicairy for this to work as well as it does in game. I cannot say I didn't like my time with Atelier Meruru, but my mindset throughout most of the game was: "This is good, but it could have been even better." 7/10
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 2.2K | 94% | $29.99 | |
| $179.9K | 620 | 90% | $14.99 | |
| $739.2K | 1K | 90% | $19.99 | |
| $392.4K | 559 | 92% | $15.99 | |
| $341.3K | 491 | 74% | $19.99 | |
| $289.1K | 435 | 91% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $73.2K | 347 | 72% | $9.99 | |
| $73.2K | 499 | 87% | $4.99 | |
| $73.2K | 1.5K | 84% | $2.99 | |
| $73.2K | 360 | 87% | $7.99 | |
| $73.2K | 119 | 72% | $9.99 | |
| $73.1K | 155 | 40% | $19.99 |