
The definitive edition of the Atelier "Mysterious" series at a new price, with brand new content and various DLCs! "Atelier Lydie & Suelle" is the 3rd instalment: after discovering a mysterious painting, Lydie & Suelle get closer to their dream of running the best atelier.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 408reviews | 92% | — | $289.1K |
| $39.99 | 847ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
看得出来做了很多游戏性的优化,上手变得容易。不用看攻略真的轻松很多。 唯独主角人设为何如此NPC -------- 还是必须吐槽战斗系统的大败笔 “怪物在它的回合外行动”! 好的回合制游戏,怪物行动条必须是策略和机制的组成部分,而不是毫无预警地突然在某个随机回合让怪物行动,即便怪物身上已经挂上了非常大的延迟行动debuff,那就完全脱离机制了对不对? (菲莉丝那作我甚至打出过怪物负1血时进行行动,治疗自己的情况,属实极其无语了,所以这作的小时数最少) 那么对付粪怪的唯一策略就只能开局一击必杀,毫无游戏体验可言了。 这个毛病在不可思议系列的强敌身上均会出现,这个就叫为了强而去强行强,属于没有动过脑子、经验落后、万策尽、仍然不愿意去解决问题时才会加的东西。 怪物给自己或队友拉条,那就应该轮到它的回合才能使用拉条技能。 反击就是反击技,没听说过在对方行动时我突然打断给你放十几个debuff,然后继续我放技能,最后我还攻击。没有游戏是这样做的。你拉条技能呢?是不是没有?那这三个回合你怎么动的? -------- 噢噢噢噢噢噢噢噢噢噢噢噢噢 受不了了(记录于12月13日) 怪物的复活技能还有几率发动的么?
Compare to Sophie 1 , This is the hardest game to get all achievement in the series Pros : Lydie has good QOL on battle , story is fun as always , beautiful scene , The early game monsters stat are proper to their level and difficulty , new Crafting technique which arguably better or worse Assemble most of character in the series , made me feel nostalgia and they have theirs problem solve in most of them. There are 5 endings and 3 of them can be hard to acquired ( painting and True ending ) i got only shop and both of normal end Cons : The quest is not clear what to do with some of them has no tracking , some finished but not trigger event such as Shop ending Super grinding achievement not fun at all unable to obtain some of them due to no record tracking and bug ?? 5 ending with 1 can be missable but I miss 2 of them instead and here is why , The painting ending never show up although already craft brush and painting world item after having 12 painting (10+2 from DLC ) The true ending need 11/12 max gauge item delivery quest and to see all character talking event which some of them will talk after you find all 10 of painting ? then the talking event never show up again and dont know why I clear all ambition quest ( which has less people achieve it than getting true ending ) all painting acquired , but cant reach both of them so it is enough for me
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Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
| $19.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
终于完美打完不可思议系列最后一部了,苏菲让小黄书变回人类真的让我一本满足,500年的挚友也终于和好了。
打完一些特殊战斗之后会出现慢放动作的严重bug,尽管玩法上和平衡上都比前几作要好很多,但是仅凭这一点直接就可以打入冷宫了。/现在已经继续玩了数十个小时,上述bug频率加大,已经严重影响游戏体验,并且观看不同的结局还不能跳过ED,且ED时长还很长,造成巨量时间浪费,继续坚持差评不改变。
The 6th Atelier game I've played and comes a close to the Mysterious Trilogy. [h1]Story Telling[/h1] The story follows a very simple loop. Get reputation -> Take rank up exam -> Explore a painting -> Repeat. We get a few returning characters to play with from Firis and Sophie while also closing out a lot of arcs of the previous characters this game. It's the finale after all. Firis has become an even greater blast as it seems like all of the endings were canon in the previous games. I find the new main cast characters, aside from Lydie and Suelle who are brimming with personality and teasing everyone [strike]these brats[/strike], are overall less interesting compared to the previous 2 titles. In the overworld, you can only control Lydie or Suelle. You can swap them out at the Atelier and I find has no impact in the story on who you control. There are 4 different endings. I only achieved the normal ending, I want to go for the true ending, but I'm getting conflicting information on how to achieve it where I might have to NG+ due to missing some earlier requirements. 3/5 [h1]Combat[/h1] Combat has taken a dive. The positive thing is that, on hard difficulty, enemies don't just 2 shot you from the very beginning... the downsides are everything else. The structure of combat is now a 3 front line, 3 back line set up, where the back line can't take damage, but you can switch out, or perform certain actions for them to perform a follow up action. Some of these follow ups are 1 time use per battle, which they can be strong, but also incredible boring for it to occur only once per battle. If it weren't for the DLC, which adds Illmeria and Lucia to your team, you only have 6 characters to play with, which is the lowest of the trilogy. Lydie, despite using a staff like Sophie and Firis, doesn't get access to magic attacks, and you run into physical immune monsters early in the game, which they take 1 damage from, forcing you to use bombs. You unlock newer mechanics as the game goes, but they can come so late into the series. The earliest mechanic let's you synthesize an item while in combat and use it, however, they're inveitable weaker than what you can synthesize back in the atelier. Eventually, you unlock being able to synthesize "super items" which you can consume all the uses of it's the given item, like a bomb, for 1 big hit. The last mechanic you unlock, Combination Arts, which is like the chain attack in the previous games, except you need specific pair of front line / back line to use. They charge up slowly, underwhelming in power, and unlock so late into the game Item damage and skill damage are pretty equal in this game with skill damage is able to outscale item damage later in the game... though against mobs, having one hit kill bombs is pretty useful. 2/5 [h1]Synthesizing[/h1] Once again, they made minor changes compared to Firis and Sophie. The base mechanic with the grid stays the same, many things got streamlined. Synthesize breakpoints are now in levels, each point on the grid increases the level by 1. Overwriting areas now only consumes the overlapped area instead of the entire original component, however overwritten areas trades their levels, meaning the max levels is determined by the grid size. Catalysts makes a return from Firis, however it's no longer constrained by the item, so any item can use any catalyst. Just like Firis, Catalyst provides some bonus like conditional extra levels or extra trait slots. Thankfully we don't have to increase proficieny of individual items like Firis. Item duplication makes a return 💖 Corneria. Some synthesized items are catalysts themselves, some with generally powerful effects, so you can have no shortage of them. Weapon making has an interesting change. You no longer attach traits upon making them, instead you synthesize weapon cores, which you can attach or detach them from the Smithy. I actually like this as it allows you to move traits around or change them later for better ones without have to make the weapon again. It's kinda of like Ryza's item "rebuild" mechanic. Sadly you can't do the same for accessories and armor. There's a new enhancing agent mechanic which provides effects like changing the color of components or changing bonuses. You can only use 1 per synthesis, but it provides a nice tool in being able to make an unusable ingredient to something useful. 4/5 [h1]QOL and other stuff[\h1] / Some reason the dialogue history button is different from Firis. I went through the first few chapters without it - Maps are large enough to warrent being able to pull up a view of the whole area, but we can't do that unlike in Firis. The game is still playable without it, I just want to have one. [h1]Conclusion[/h1] Overall, I find this series finale pretty average. It provides good endings to many characters' journey, but the new characters just aren't as good as the previous ones. Combat sucks, but I'm fine with the bare minimum tools compared to having the synthesizing mechanics be bad.
姐妹很好磕,有老资历出场,音乐一如既往的高水平,鉴定为夯!
Lydie and Suelle is so close to being a 10/10 game, but it just barely misses due to a single small flaw, which I'll get to. Aside from that, there is pretty everything here that you could want in an Atelier game. The story and scope of the game are great, the cast doesn't have a dud, the synthesis is fun, nearly everything here goes well. After playing Firis, and not enjoying the experience much, it feel so good o play a game as good as this. Regarding each of those compliments; The narretive of growing your Atelier over the process of the game is an interesting hook, your goals are set clear, and fit snuggly in the, "very specific", and "You could have done this already" area, making completing them fun. It's a bit more of that Totori sense that makes going for objectives feel rewarding, instead of tedius. The idea of going inside of paintings to explore other wolds is also great, I really have to think about which is my least favorite. Going on mini-adventures is always fun to do. The cast is fun in tjhis game as well, a satisfying amount of characters return, while a good amount of new characters are also introduced. Even the characters I didn't like much in the previous mysterious games are at worst just ok here. I didn't care much for Firis in her own game for example, but here she is pretty fun, Synthisis is a little simpler her then in the previous mysterious games, but it is still good. there is enough customization here to keep it fun, although I'm still bummed there is no quick synth option yet in any of these games. However as I said, there is one flaw that keeps this game from perfection, which is that it kinda relies on other games a bit too much at the end. Most of these realitions are from the buildt in DLC I presume, but they're bakesd into the game now, so I'll judge them accordingly. I was fine with a few characters form the previous game showing up, but when you get an entire area from Firis to explore in the post game, it moreso felt like a fanservice moment other then a fun addonn. I'm prety sure Firis alreay isn't that popular, and the area isn't even one of the better ones in Firis, so it just didn't do it for me. I'm not mad at the inclusion, but I would have prefered at least a different area. An addition that I don't like however, is the Nelke painting. I haven't played the game yet, so gtting spoiled on an area and a bit of music and lore was something I didn't expect, nor want. I didn't go far into the sidequest, since I like to keep that for when I finnished Nelke, and replay this game. Neither of these are enough to detract the amazing experience the rest of the gane is though. I haven't mantioned the soundtrack yet, but this might genuinely be the best ost in any Atelier game as well. There are too many good tracks to count. Overall, Lydie and Suelle is my new favorite Atelier game, the game is amazing, just a bit to bloated with fanservce at the end. Maybe It'll be a 10/10 when I have done a full playthrough of Firis which I'll probably do someday,a nd played trough Nelke. 9.5/10
玩完此作終於完成舊系列的鍊金工房,莉迪蘇瑞相比菲莉絲回歸原來任務地圖的系統,探索不用那麼費力,個人是比較喜歡這種形式。 系統上身為不思議系列最終作(不計算新系列的蘇菲2)完善了很多,該有的東西都有,玩起來比較輕鬆。故事方面承繼鍊金工房的傳統比較出色,但比較多承繼菲莉絲的內容,單獨玩此作會有不少劇情缺失,還是建議先玩菲莉絲再玩莉迪蘇瑞。題外話,在擁有前兩作神人主角登場之下,新角色的劇情都不會被大幅分薄這點值得稱讚。
很喜欢这个系列,非常可爱的姐妹,越玩越有意思~(●'◡'●)
一、优化 存在闪退问题,个人还遇到过1次卡模型的情况。说实话,最后的苏菲2优化是最好的,前面3部多少都有一些问题。 二、存档机制 依然是只能在工房存档,务必养成勤存档的好习惯。 三、剧情 1、时间线在菲利丝之后,承接的是菲利丝的真结局。苏菲1、菲利丝中的部分角色在本作均有登场。 2、主线概括起来就是达成全国第一工房这一目标和在画中世界冒险。一共有5种结局,前4种达成条件最后作出不同的选择即可,真结局需要做出关键物品,备份好存档,一个周目内即可达成全部结局。 3、值得恭喜的事:普拉芙妲变成人类身体了,小柯柯找到父亲了,弗利兹一家重逢。 4、巨大槽点。本来菲利丝就可以跳过制作人员名单的,本作居然不能跳过,为了全成就硬看了5遍,GUST该拉出去枪毙。 5、剧情与角色塑造,整体而言反而是系列最差的。重要角色马提亚斯、露夏感觉偏谐星,主角姐妹到结局也没看到多少成长。剧情中有大量谐音梗、冷笑话,不是说不能有幽默搞笑的桥段,但是量太多反倒不好。 四、地图 1、回归苏菲1的模式,场景规模变小了。回想起来,菲利丝在场景内可以通过地标、篝火传送,还是很方便的。多区域的场景只能从头开始跑,还是有点麻烦。 2、同一个场景,不同时间、天气,遇到的怪物和采集的道具会发生一定变化。 3、推进到最终话解锁DLC场景,虽然怪物都比较强力,但是能采集到高品质好特性的材料,前中期应付度过就行。 4、取消LP,可以尽情的打怪和采集了,只有B级考试有时间限制,其他时候随便玩,不用在意时间。 五、画面与声音 1、感觉要比前面2部好一丢丢。天海花园、星彩平原,可以说是不可思议系列的最好看的场景。 2、配乐依旧以欢快、舒缓的曲子为主,契合游戏日常主题。 3、配音,纯本作新登场的角色并不多,大多数角色都是老朋友,光荣也是会节约配音经费。 六、野心目录 1、每次参加考试前都需要完成一定量的目标来提升口碑,攒满3颗星星就可以去参加考试。至于目录的内容都是制作什么物品,打什么怪,进行什么交互一类的。 2、委托,在告示牌接取,前中期主要金钱来源,其他委托随性完成,S级委托务必都完成,奖励战斗调合配方也是比较关键的。 七、养成 1、装备制作变成跟苏菲1一样,消耗素材在铁匠处制作即可。武器可以镶嵌主、副零件,以进一步增强性能。防具和饰品则跟以前一样。 2、角色事件触发更简单,有绿色感叹号的场景,过去直接找对于角色对话即可触发。随着角色剧情的推进,能获得特性,提供永久增益。 3、去野外探索时记得把各种探索道具带齐全。本作鱼类、虫类、水类素材点都有明确标记,这一点好评。 4、前中期赚钱主要靠委托,但是效率也不算高。物品复制功能开启后就效率就高了,DLC场景刷钱效率也很高。 5、角色升级,去接特别委托千禧年普尼,经验非常高,怪也好打,分分钟就满级。 八、战斗 1、最多可以出战3人,但是有前后位系统,算是苏菲2战斗系统的雏形,战况吃紧就交替队友吧。 2、搭档必杀技,推进角色剧情来学习,但是需要先攒能量槽,有一个战斗调合配方能大幅提升能量槽,请搭配使用。 3、战斗调合,很好玩的系统,可以利用背包或者携带的物品进行调合,并消耗魂晶来发动EX效果。配方解锁条件,个人体验是制作出特定道具,有一部分是S级委托奖励。在图鉴中可以看到消耗的物品,出去探索时可以提前带好。 4、炼金工房的很多BOSS单独拎出来看太赖皮了,好在我们有无敌的各种物品,单靠角色本身的各种招式基本打不过。 九、炼金 1、取消熟练度,好评。延续了触媒系统。新增了活性化系统。个人认为本作的炼金系统好玩程度在不可思议系列中能排第2。 2、活性化系统,需要玩家有活性化素材,不同的素材具备不同效果,主要与颜色相关,有个素材还能消除所有锁定的格子。玩家也更容易将特定颜色拉满,以达到最好的效果。活性化加触媒,感觉就是苏菲2触媒系统的雏形。 3、触媒系统,在菲利丝的基础上更进一步,不同触媒提供不同调合面板,触媒具有提升颜色等级、提升品质、增加继承特性数量等多种效果。 4、关于特性继承,炼金等级30级可以继承2个特性,50级可以继承3个特性,相比菲利丝会更简单一些。 5、配方系统,配方解锁回归苏菲1模式,一部分配方是需要获得参考书、触发特定事件才能解锁,其他的按照提示解锁即可(提示都很明显)。 十、总评 玩法上算是不可思议系列集大成,但剧情和角色塑造又不如前作,总体上质量还是不错的。推荐给物品合成爱好者、日系RPG爱好者。如果要入坑炼金工房系列,个人推荐莱莎或者苏菲2。感兴趣的朋友可以等夏促看看打折情况,再决定购买与否。
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