
Interact with strange new worlds in a unique and tactile way, molding the environment itself as if it were clay in your hands. Build your base, master resource management, automate your production lines, and more as you unravel the mysteries of the universe, alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.57/day in the week to Sep 1 → 25.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Astroneers undergo rigorous training to explore the frontiers of outer space for the good of all humankind. Creativity and ingenuity are key to their survival!
Astroneers are trained to use the Terrain Tool, a powerful instrument which can dig, collect, shape, build, and color terrain in any way they wish.
Build custom bases throughout the solar system to survive and thrive anywhere! Objects are snapped into place in a modular system that allows Astroneers to create unique builds. Automation systems, crafting stations, power plants, resource harvesters, and railway facilities are built from the ground up and can be customized to suit any situation.
This unrecognized system consists of seven celestial bodies. Each of them can be explored entirely, from the rounded surface all the way down into the core. Astroneers will have to grapple with their unique geography and challenging biomes if they seek to understand them.
These strange worlds are dotted with mysterious structures and artifacts, while Astroneers themselves receive confusing comms from unknown sources. Curious Astroneers may seek to understand these anomalies, and with them, the secrets of the solar system.
While they're perfectly capable on their own, Astroneers are team players who are always happy to offer a helping hand! Group up with other Astroneers and work together in 2-4 player online co-op. Playing solo online allows fellow Astroneers to drop in and out of your world at their leisure.
Astroneer began as an Early Access title on Steam in 2016, and reached 1.0 in 2019. We wouldn't be here today if not for our community's support, feedback, and ideation. As we continue on our journey, we want to reiterate our pledge to continue building on the foundation that is Astroneer with free, ongoing content updates.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 118.8Kreviews | 92% | — | $38.8M |
| $29.99 | 22Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1513 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have 400 hours in this game at time of writing, and I'm likely going to accumulate more over time. With that being said, would I recommend this game? Eh. I've been playing since early access / open beta, and while the game has seen significant improvement since then, many of the core bugs and issues with the game have persisted for that entire time. Collision detection remains mediocre and unimpressive, with frequent issues. Research is largely trivialized after 2 hours of gameplay or so and without that much of each planet is reduced to useless decoration with no incentive to explore it. The UI is frankly abysmal, and locating objects to print only becomes more frustrating as you unlock more items and tools to use. The inventory is rather small and is the biggest reason I don't explore more past early game locating resources, as even the full 13 slots are woefully insufficient for the sheer number and variety of materials I might find use for. Saves still trigger every time you use any kind of chair or shelter, which causes freezes and stutters when using either while you wait for the game to save. This game could be fun if it's exactly your kind of thing, just definitely wait for a sale on it. Especially for $30 this isn't anything exceptional in the sandbox exploration genre. I would skip the DLC as they seem to be content island that don't integrate very well into the base game, with Glitchwalkers being entirely separate and Megatech only becoming usable/relevant when you've trivialized everything that isn't part of the DLC itself. Frankly, there's better versions of this game in the 10 years since it came out, and you'd probably be better off getting one of those unless you're in it to play with friends. Also, skip all the microtransactions, they're by far the most disappointing thing.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best PL #76, worst RU #100 · 4 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil +1 more
| $29.99 |
| 8Kratings |
| 83% |
| — |
| not modelled |
| $7.49−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game used to be amazing. But with the addition of buggy patches and microtransactions it's no longer fun.
I have like 4 or 5 hundred hours on this game on my xbox. I had gotten used to the clunky controller UI and controls, so much so that I actually enjoyed the bad controls. Whenever I asked to play this game with my brothers, who were playing on mouse and key, all they would do is complain about the controls. Now, I had thought they were overplaying it and I told them "oooh it's not so bad when you get used to it!" Boy, was I wrong. When I got the game on steam and played it for the first time with mouse and key I finally, truly understood how abysmally ♥♥♥♥♥♥♥ the controls were. I'd forgotten the hundreds of good hours I've had with this game and could only think about how butt the controls are. So bad in fact, I didn't even want to plug my controller in to play and just wanted to log off. If this was my first time experiencing this game I think I would hate and likely refund it, like my brothers did. Please please please PLEASE change the keyboard and mouse control scheme for this game. And if YOU play this game plug in a controller. It's still bad, but much better.
宴请儿时的自己,小时最爱一集不落的看up的实况,如今入手游玩,仍有几分当年的童真。游戏还是不错的,探索空间不小,科技树也挺好玩的,还能囤材料,就是感觉画质有点糊但是毕竟是老游戏了可以理解
Ur either dogwater at the game or u are e mechanical engineer
Astroneer. Imagine Minecraft, but from 3rd perspective, in space. The game looks beautiful. Gameplay is easy to learn and master. Mechanics aren't too hard, and mistakes don't entirely punish the player. I love the ambience, the multiplayer experience, and the ability to destroy everything on your path. Good 8/10
I realy love astronner, it is a great chill game that i keep coming back to over the years. i can't recommend it enough for people that want to explore and relax with nice pleasing graphics, sounds and animation.
小时候就喜欢这个画风和治愈的建造探索,现在如愿了还是很高兴的,游戏内容充足值得一试
There are an embarrassing amount of bugs and glitches for the age of the game. You can lose tons of items progress by simply falling through the world alongside your vehicle. Sometimes your character will fall from a minor height and take critical fall damage and die. Sometimes items will just launch off into the sun for no clear reason. The game can be enjoyable at times, but considering that I've seen complaints about these types of issues for more than 7 years, I really can't recommend this to anyone until these type of bugs are fixed.
Maybe the most disappointing game I've ever played. It's got a FANTASTIC core, concept and vibe that's ruined by glitchy gameplay, generationally bad UI choices, clunky and unresponsive controls, a refusal to respect the players time, and devs who'd rather put out ♥♥♥♥♥♥ DLC and scummy paid cosmetics ad nauseum than actually polish the glaring issues with the game. I really, truly wanted to like it, but it grinded my friend and I down so hard we couldn't even bring ourselves to finish it after getting 80% of the way through. That's all you need to know. It's a bad open world game, a bad sandbox game, and a bad survival game. You'd be better off playing something else no matter what part of the game you're interested in. I hope it gets better and I get to change this review, but I really doubt it will. Please just buy a different game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
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