
Interact with strange new worlds in a unique and tactile way, molding the environment itself as if it were clay in your hands. Build your base, master resource management, automate your production lines, and more as you unravel the mysteries of the universe, alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.57/day in the week to Sep 1 → 25.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Astroneers undergo rigorous training to explore the frontiers of outer space for the good of all humankind. Creativity and ingenuity are key to their survival!
Astroneers are trained to use the Terrain Tool, a powerful instrument which can dig, collect, shape, build, and color terrain in any way they wish.
Build custom bases throughout the solar system to survive and thrive anywhere! Objects are snapped into place in a modular system that allows Astroneers to create unique builds. Automation systems, crafting stations, power plants, resource harvesters, and railway facilities are built from the ground up and can be customized to suit any situation.
This unrecognized system consists of seven celestial bodies. Each of them can be explored entirely, from the rounded surface all the way down into the core. Astroneers will have to grapple with their unique geography and challenging biomes if they seek to understand them.
These strange worlds are dotted with mysterious structures and artifacts, while Astroneers themselves receive confusing comms from unknown sources. Curious Astroneers may seek to understand these anomalies, and with them, the secrets of the solar system.
While they're perfectly capable on their own, Astroneers are team players who are always happy to offer a helping hand! Group up with other Astroneers and work together in 2-4 player online co-op. Playing solo online allows fellow Astroneers to drop in and out of your world at their leisure.
Astroneer began as an Early Access title on Steam in 2016, and reached 1.0 in 2019. We wouldn't be here today if not for our community's support, feedback, and ideation. As we continue on our journey, we want to reiterate our pledge to continue building on the foundation that is Astroneer with free, ongoing content updates.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 118.8Kreviews | 92% | — | $38.8M |
| $29.99 | 22Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1513 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Silly game about exploring solar system. I'd say main feature is fully deformable down to their cores planets. Has a lot of quests to guide you, reward system is sometimes useful, sometimes "do the thing, get one for free". Has quest branches which explain additional lore. Does not really have grand goal. Sure, you should explore every planet and its POIs - but other than that, you yourself have to justify why are you running around for 4 hours straight. For me it is not a problem, however it can turn down some people. Main shortcoming for me is craftable things - there are a lot of them; however, half of these things were not really viable to me. Sure, I can craft scrap recycler, or automatic arm, or other things; but do I need it? or do I move on to another planet because I already did what I want and there is no meaning for automation? Almost always answer was the latter, partially because of lack of motivation to automate/etc. But in the end, knowing all these nuances, I still find Astroneer very chill and enjoyable game, though it would be much more fun with friends. Yes, niche game, but solid 4/5.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Latest in each market: best PL #76, worst RU #100 · 4 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil +1 more
| $29.99 |
| 8Kratings |
| 83% |
| — |
| not modelled |
| $7.49−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've never encountered such a badly explained game where you are just left to wander around without any guidance whatsoever. Where do I find the components I need to find?! The mission log just says find X but doesn't guide me to knowing where the ♥♥♥♥ they are. Doesn't explain where I need to find components and there is also a bug where you get stuck between 's tyres a buggy at the very beginning of the game and end up suffocating.
Unless you have played this game already, or have the patience of a saint and tenacity of a rabid pit bull, avoid this game like the plague! Seriously, this game has NO in-game tutorial or guide to help you do anything - you play an astronaut, have to perform tasks, but you are given zero knowledge of how to do them whatsoever. Also, gameplay is not in any way whatsoever intuitive, and I found dozens and dozens of online comments that reiterate that feeling. After playing for 29 minutes, just trying to complete the first basic task - connect a "tether" (hose) to an oxygen generator - I gave up trying to figure out how, and according to some online users, there once was an ingame interactive tutorial, but the developer removed it in an update? Like, what? How stupid can you get? Anyhow, game deleted and requested refund from Steam.
虽然说这游戏小时候抱过我,但这久远的年份依然不妨碍他成为这类游戏中顶尖的存在,玩法类似我的世界,有完整的任务线,但他真的不能和我的世界比,两者主要的突出点不一样,这个就偏向于任务和基建,我的世界偏向于沙盒建造。这游戏新手基本得差不多60到70小时才通关,很耐玩。然后那俩DLC不推荐,因为本体就已经差不多够了,而且DLC体验下来不如本体。 要说这游戏的缺点也不是没有,1,服务器问题,和朋友一起老出问题,单人到没啥,2,操作可能有点反人类,其实这也算不上什么问题。3,一个挡无论是单人还是多人,到后期资源堆满地或者机器太多了会导致掉帧。 总体来说问题几乎都不算什么问题,至少我个人是能接受的,而且游戏质量已经能掩盖这点瑕疵了,非常好的游戏
Big poo poo. No online play unless you invite friends. No tutorial. Aimless gameplay without objectives. Building is clunky and unintuitive (i.e. if you place a chair on a car you then can't undo or move the chair and have to instead build another car). Game uses cheap and recycled voxel based gameplay to modify terrain, except there are no prefrabricated structures to allow easier movement or design (e.g. stairs, floors, walls, conveyor belts). All you have is a tool to delete or place terrain in a sphere around your cursor. Wish I knew about steam returns when i bought this game in EA way back. Waste of time. Just play either sequel of Grounded or Subnautica for a much more expanded and refined experience. Even at $10 at discount I would never recommend this game, unless you were 6 years old and had never played anything on Steam before. Definetly do not buy this at $40 full price.
I have like 4 or 5 hundred hours on this game on my xbox. I had gotten used to the clunky controller UI and controls, so much so that I actually enjoyed the bad controls. Whenever I asked to play this game with my brothers, who were playing on mouse and key, all they would do is complain about the controls. Now, I had thought they were overplaying it and I told them "oooh it's not so bad when you get used to it!" Boy, was I wrong. When I got the game on steam and played it for the first time with mouse and key I finally, truly understood how abysmally ♥♥♥♥♥♥♥ the controls were. I'd forgotten the hundreds of good hours I've had with this game and could only think about how butt the controls are. So bad in fact, I didn't even want to plug my controller in to play and just wanted to log off. If this was my first time experiencing this game I think I would hate and likely refund it, like my brothers did. Please please please PLEASE change the keyboard and mouse control scheme for this game. And if YOU play this game plug in a controller. It's still bad, but much better.
This game used to be amazing. But with the addition of buggy patches and microtransactions it's no longer fun.
It feels like the game is actively fighting me when I'm trying to interact with it. From the clunky UI to the borderline nauseating camera smoothing, I don't feel like the game can allow me to have fun with it. Kind of a bummer
I have 400 hours in this game at time of writing, and I'm likely going to accumulate more over time. With that being said, would I recommend this game? Eh. I've been playing since early access / open beta, and while the game has seen significant improvement since then, many of the core bugs and issues with the game have persisted for that entire time. Collision detection remains mediocre and unimpressive, with frequent issues. Research is largely trivialized after 2 hours of gameplay or so and without that much of each planet is reduced to useless decoration with no incentive to explore it. The UI is frankly abysmal, and locating objects to print only becomes more frustrating as you unlock more items and tools to use. The inventory is rather small and is the biggest reason I don't explore more past early game locating resources, as even the full 13 slots are woefully insufficient for the sheer number and variety of materials I might find use for. Saves still trigger every time you use any kind of chair or shelter, which causes freezes and stutters when using either while you wait for the game to save. This game could be fun if it's exactly your kind of thing, just definitely wait for a sale on it. Especially for $30 this isn't anything exceptional in the sandbox exploration genre. I would skip the DLC as they seem to be content island that don't integrate very well into the base game, with Glitchwalkers being entirely separate and Megatech only becoming usable/relevant when you've trivialized everything that isn't part of the DLC itself. Frankly, there's better versions of this game in the 10 years since it came out, and you'd probably be better off getting one of those unless you're in it to play with friends. Also, skip all the microtransactions, they're by far the most disappointing thing.
Cute game, great graphics but somewhat style over substance. Certain areas of the game are really hard work, e.g .moving items in and out of your bag and into storage. Overall cute game but only viable if you use mouse and keyboard - far too fiddly for a controller.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 2.3K | 63% | $29.99 | |
| $459.3K | 528 | 83% | $19.99 | |
| $325.2M | 279.5K | 97% | $39.99 | |
| $3.2M | 3.2K | 70% | $29.99 | |
| $1.9M | 2.7K | 86% | $19.99 | |
| $57.8K | 77 | 70% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.8M | 75.9K | 97% | $24.99 | |
| $38.9M | 79.7K | 82% | $39.99 | |
| $38.7M | 53.1K | 79% | $29.99 | |
| $38.6M | 34.2K | 74% | $49.99 | |
| $38.6M | 89.3K | 95% | $16.99 | |
| $38.6M | 108.3K | 92% | $19.99 |