
Choose one of four heroes and explore the Garden, an astral prison guarded by 12 powerful mystical bosses: the Zodiacs. Challenge them with dozens of unique spells and faithful friends by your side to unfold the story of this platform roguelite with lightning fast combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 24 → 3.43/day in the week after.
About


Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.6Kreviews | 95% | — | $2.9M |
| $9.99−60% | 695ratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 903 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Simply amazing: sleek gameplay, beautiful art, incredible music, awesome dev team
Uma mistura louca de Hades, hollow knight, jogo possui combate dinámico e é possível fazer muitas builds bizarras, o jogo ele têm tanta mas tanta coisinha para escalar, skill, poder da skill, passiva da skill, armas diferentes, você consegue passar facilmente 100 horas jogando, porém sou CLT então nem rola
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 521.83/day in the week to Jul 17 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Simplified Chinese, Traditional Chinese, Korean, Russian, Japanese*, Portuguese - Brazil, Spanish - Spain*languages with full audio support
| $24.99 |
| 32ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | #29 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 904 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the BEST rougelite imo. If you like: Flashy combat OP builds good animation hack-and-slash-ing and you have a chronic lack of skill, THIS IS FOR YOU. btw the game saves between levels so there's no big 8hr run without saving sorta thing unless you're a masochist and you like that stuff. Have fun 😝
Amazing roguelite, with lots of options for customization, all playable characters feel really different and fleshed out, sound design is good, variety of enemies and bosses is awesome, and the replay value is amazing. Recommended
9块居然能买到一个美术堪比渎神,玩法究极丰富的好游戏,我说不买算我亏钱
Very simple mechanic Story 9/10
the story, characters, dialogues and voice acting are CRINGE in it's purest form ! the only reason I'm giving this a thumbs-up is because it has nice pixel art, smooth animations, fun gameplay and skills that is carrying the whole game tbh. Also, it has the dead cells collab and needless to say, im a sucker for anything dead cells related ! so, If you can tolerate the cringefest it aint bad.
Astral Ascent… Dire que je pensais n’y passer qu’une trentaine d’heures. Et pourtant, je viens de dépasser les 100 heures de jeu, et je n’ai toujours pas terminé ce magnifique jeu ! Je vais essayer d’être structuré (désolé, c’est seulement ma deuxième évaluation Steam). D’ordinaire, je ne prends pas le temps d’en écrire, mais là… ce jeu mérite vraiment que je m’y pose un moment afin de vanter ses qualités, et elles sont nombreuses ! - Graphismes et level design : Je dirais que c’est peut-être le point qui peut rebuter certains nouveaux joueurs au premier abord : les graphismes semblent assez simples. Et pourtant ! Les animations sont très détaillées, le jeu reste extrêmement lisible malgré les effets qui partent dans tous les sens, et les environnements sont vraiment jolis. Les thèmes restent assez classiques (plaines, monde de feu, monde de glace, etc.), mais tout est très bien exécuté. Les illustrations des personnages pendant les dialogues sont super appréciables. Personnellement, j’adore le contraste entre simplicité, lisibilité et richesse des couleurs. Le level design est aussi très intelligent : chaque salle possède sa propre identité (certaines sont vraiment magnifiques). Il y a également une vraie dimension plateformer avec les sauts et les esquives, sans oublier les mini-jeux qui offrent des récompenses très utiles (invocations, pierres de statistiques, etc.). Bref, on sent que les développeurs sont passionnés et qu’ils veulent constamment éviter que le joueur s’ennuie. Rien que pour ça : merci. - Gameplay Au début du jeu, vous aurez probablement l’impression de ne rien comprendre. Les sorts partent dans tous les sens : “Pourquoi ce choix de sorts ?”, “C’est quoi un Gambit ?”, “Une Affinité ? Un Imprint ?”. Mais à force de jouer, de fouiller et d’apprendre (le menu “Start” aide énormément avec le glossaire ou le compteur de dégâts), on commence à vraiment apprécier toute la richesse du gameplay et du theorycraft. Le jeu est extrêmement complet : Vous n’aimez pas certains sorts d’un personnage ? Vous pouvez les bannir. Vous aimez une Aura particulière ? Vous pouvez la cibler dans vos runs. Vous pouvez reroll certaines options grâce à vos ressources. Et il y a aussi ce cher Barbecue qui vous aidera aussi a construire un bon build ! Je parle sûrement de choses assez spécifiques pour les nouveaux joueurs, mais après une vingtaine d’heures, vous comprendrez probablement mieux ce que j’essaie de transmettre ici. En attendant, retenez surtout une chose : rarement un jeu m’a autant passionné. La preuve ? Je ne fais jamais de theorycraft dans les jeux. J’ai passé énormément d’heures sur League of Legends, et je n’ai jamais vraiment réfléchi à mes builds. Mais là, même après 100 heures de jeu, je ne suis jamais allé regarder un build sur Internet. Je prends toujours autant de plaisir à découvrir de nouvelles synergies par moi-même ! Là dessus, le jeu est très accessible, pas besoin de faire des calculs farfelues à base de pourcentage pour savoir si un build fonctionne ou non, vous faites vos actions et celles ci vont produire un/des effets afin de faire des damages aux ennemis, simple non ? Le jeu est aussi assez exigeant, sans jamais devenir frustrant. Apprendre les patterns des ennemis aide énormément. Et pour avoir joué une trentaine d’heures en coop locale avec ma copine (qui est plutôt du genre bourrine et beaucoup moins tryhard que moi) on arrive quand même à passer des niveaux difficiles. Franchement, un jeu comme ça en coop locale, c’est un vrai régal. - Histoire et univers Comme dit plus haut, l’univers du jeu est très coloré, mais il possède aussi une certaine profondeur. Vous devez affronter les 12 Zodiaques afin de leur faire retrouver la raison, la plupart ayant sombré dans la violence et la rage. Certains auront droit à une fin heureuse, d’autres beaucoup moins. Les héros possèdent eux aussi leurs propres histoires personnelles, et il y a énormément de dialogues et de lore à découvrir au fil du jeu (même si, je l’avoue, je n’ai pas encore tout approfondi :’)). Le jeu ne vous noie jamais sous des dialogues interminables : c’est à vous de choisir si vous souhaitez creuser davantage l’univers. - Musiques Il m’arrive très souvent, quand je travaille, d’écouter l’intégralité des musiques du jeu. Elles sont vraiment sublimes. Bon, je suis assez facile à séduire de ce côté-là, mais honnêtement chaque morceau colle parfaitement à son moment et à son environnement. - En résumé, ce que je préfère dans Astral Ascent : 1. Gameplay nerveux et exigeant 2. Énorme diversité de builds 3. Très belle direction artistique et musiques magnifiques 4. Excellente durée de vie 5. On sent vraiment que les développeurs maîtrisent leur sujet - Et quelques petites choses que j’aimerais voir à l’avenir Sachant que le jeu a déjà reçu énormément de mises à jour de qualité, donc c’est vraiment pour faire l’enfant gâté :’) : 1. Avoir un deuxième choix de sort signature pour chaque personnage. Malgré la récente mise à jour qui améliore énormément ce système, certains personnages comme Calie ou Octave ne me procurent pas beaucoup de plaisir avec leur sort actuel. 2. Pouvoir choisir précisément un Imprint, comme c’est déjà possible pour certaines Auras ou certains Échos (ou au moins avoir un reroll). - Petit bug rencontré : Concernant le nouveau personnage (que je trouve incroyablement stylé, autant en chara design qu’en gameplay, au point que je ne joue presque plus Ayla ;’( ) : Lors de mon combat contre Scorpio, pendant son attaque spéciale, je ne pouvais pas toucher les losanges de saut avec mon arme (j’avais équipé la griffe du Berserker sur l’épée). Voilà, merci pour ceux qui auront eu la patience de lire jusqu'au bout, j'ai vraiment été passionné aussi par l'écriture de ce gros pavé, l'écriture n'est pas vraiment mon fort d'ailleurs ... Donc désolé si ça a piqué les yeux, ou si je me suis répété :x Peace, et merci encore pour ce très beau jeu ! <3
Good Roguelite, progression between destiny levels feels smooth and each character provides unique gameplay with 4 weapons each, some achievements are a bit grindy (the one for unlocking all the colours mainly). Overall a 7/10
Super fun game carried entirely by its gameplay alone. I wanted to start off with the negatives, but I feel it's better to mention the positives first: The gameplay is top-tier. Possibly god-tier. You literally fight gods (zodiacs) and defeat them with the power of basic attacks and abilities, but what sets this apart from most roguelites is how insanely strong those abilities are. You can melt enemies in a single ability, which is mostly unheard of, but of course the bottleneck here is your mana, which is both limited by how much you have and regenerated by (mostly) basic attacks. There is no ability cooldown, which is.... SO ♥♥♥♥♥♥♥ REFRESHING in a sea of games where timer cooldowns dominate everything. What IS on cooldowns are special "echoes" which provide powerful effects from attacking enemies all on screen to healing you, buffing you, or debuffing enemies. This is a welcome balance. The graphics are gorgeous. They're pixel art but look so well done some of the anime-ish sequences look legit like hand-drawn anime art. I love it. You'll very likely love it, too. Now the negatives... when I said this game is carried entirely by its gameplay, I wasn't wrong. The story is essentially nonexistance. I've played for almost 100 hours, seen the endings, and couldn't give less a ♥♥♥♥ about these characters than I do now. I honestly don't know anything about them, don't care about them, and play them for their unique weapons when I'm bored with one. That's it. That also leads me to the dialogue, characters, and overall writing: all are weak. I didn't care. Basically every reviewer doesn't care. You likely won't care. Difficulty is a mixed bag. This uses a Hades-like Heat system where you replace Heat with Destiny and ramp up all the Destinies you can by 4x. I think you can go to Destiny level 100? I've made it to 35, and that's enough for me. It's kinda a letdown from Dead Cells, the king of action roguelites that has a fixed amount of Boss Cells that goes up to 5 and that's it. This provides some insanely unfair Destinies I can't ever see myself equipping like "lose 5 quartz [in-game currency] on every hit", or "lose 1 mana on hit" (which I mentioned is necessary to do your abilities) to even a ♥♥♥♥♥♥♥♥ one that says "enemies regain 10% health per hit and bosses regain 4%." And mind you, ALL of those destinies can be equipped multiple times, meaning enemies can regain 20% health if they hit you and bosses can regain 8% health every time they hit you, too. Like I thought Dead Cells was unfair back in the day but this? That's just ♥♥♥♥ game-design, I'm sorry. I've made it to Destiny level 35, as mentioned, and it makes the game super difficult but beatable and fun, but I have no incentive to find a way to beat the entire game without taking a single hit. Like which developer would think that's fair or even fun? Again, even Dead Cells isn't that bad. At the end of the day, this game lets you feel like a god and melt enemies until you decide to put on all the destinies, in which case it becomes worse than even the worst game slogs out there, demanding *literal* perfectionism, which I have never been a fan of. If you're cool with that or cool with never going that far and enjoying what it has to offer, then this game is hands-down one of the greatest action roguelites out in existence. It still doesn't beat Dead Cells imo, but it's not trying to. It's more trying to be its very own thing, a niche game that truly enjoys anime with over the top attacks, lots of ♥♥♥♥ going off at once, and decently cool boss battles.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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