
Choose one of four heroes and explore the Garden, an astral prison guarded by 12 powerful mystical bosses: the Zodiacs. Challenge them with dozens of unique spells and faithful friends by your side to unfold the story of this platform roguelite with lightning fast combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 24 → 3.43/day in the week after.
About


Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.6Kreviews | 95% | — | $2.9M |
| $9.99−60% | 695ratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 905 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Stunning animation, pretty nice gameplay loop
一口气玩了2个多小时,但是感觉没这么好玩。很一般的cg演出与不低的难度很弱的技能等等,体验不怎么爽。同类型的游戏有非常多更优秀的,这里不踩1捧1就不说哪几款更好玩了。
One of my favorite games. 10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 521.83/day in the week to Jul 17 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Simplified Chinese, Traditional Chinese, Korean, Russian, Japanese*, Portuguese - Brazil, Spanish - Spain*languages with full audio support
| $24.99 |
| 32ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | #30 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 906 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Esperei platinar pra escrever algo aqui, sinceramente, o jogo é bem simples, mas charmoso tbm, e o gameplay loop, mesmo que não seja profundo, é bem divertido, é ótimo pra ficar jogando quando não se quer focar direito em nada, todas as builds são viáveis, então só vai pegando coisa com sinergia e pronto. Recomendo bastante se gostar de roguelite, mas se não for tão fã, pode acabar se enjoando rápido
A very solid roguelite with suberp movement and visual direction. the main gripe with the game is that the weapon nor the build mattered particuarally much in all my 14 hours of playtime, as i could(with very few exceptions) kill the final boss without strategizing a whole bunch, just picking the shiniest thing there is, and there are a lot of them in many different varieties, and going through the motions. at times a bit mind numbing, but mind numbing in a fun colorful turn your brain off and enjoy type of way. overall my time with the game was enjoyable but i do not forsee myself coming back to 100% the game. 8/10
30小时,真结局之后还刷了一些 +战斗手感良好,人物性能优秀,战斗玩法上没什么缺点 +build系统丰富度较高,算是顶级的设计,技能、属性和光环都有不同的内循环搭配方式,重复游玩可玩性较高 +剧情、人物、设计不错,整体像素风格舒适,BOSS出场动画帅气 +肉鸽成长曲线还可以,前中期稳步提升,中期略微无聊,之后数值爆炸开始爽局 +SD体验良好 -大后期纯数值,技能特效全屏乱飞,打起来不知道自己在哪 -略无聊的后期刷催化剂过程 整体制作水平上乘的2D横板肉鸽,良好的单局时长和流程非常适合午休用SD来一把,去年就玩的差不多了,等了一年好像也没大型DLC的消息,出DLC再玩玩看把 10/10
这游戏是真好,只能说不火太遗憾了,而且还能本地二人
story is meh and the characters are pretty flat and i don't find many of them interesting or compelling I also feel like this game expected me to die way more often than i actually did. the Npcs will react to me defeating a mid boss when in the game I've beaten the boss at the end the gameplay however is pretty fun. its fun building spells and they usually hit like a truck. its super fun to melt bosses before they can really do anything. chaining auras that work well together is also very rewarding. My only gripe with the gameplay is that at destiny level 15 i still feel like the game is pretty easy
What time is it?
Un excellent roguelite qui m'a immédiatement rappelé le génial Dead Cells. Astral Ascent réussit à proposer un gameplay nerveux, fluide et particulièrement satisfaisant. Les combats sont rapides, les déplacements précis et chaque run donne envie d'en lancer une autre immédiatement. Au-delà de son excellente prise en main, le jeu impressionne par la quantité de contenu disponible. Entre les nombreux personnages, les builds possibles, les améliorations, les synergies et les différents systèmes de progression, il y a toujours quelque chose de nouveau à découvrir ou à optimiser. J'apprécie particulièrement la richesse de ses mécaniques : malgré le grand nombre de systèmes de jeu, l'ensemble reste cohérent et offre une vraie profondeur sans être décourageant. Merci aux développeurs pour cette belle réussite. Astral Ascent fait partie de ces jeux capables de capturer ce sentiment de progression et d'addiction positive que j'avais ressenti sur Dead Cells, tout en conservant sa propre identité. Si vous aimez les roguelites dynamiques, exigeants et généreux en contenu, je le recommande sans hésitation.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 32 | 92% | $24.99 | |
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| $96.8K | 429 | 96% | $8.99 | |
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Related
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|---|---|---|---|---|
| $2.9M | 4K | 69% | $29.99 | |
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| $2.9M | 7.4K | 91% | $19.99 | |
| $2.9M | 6.9K | 96% | $19.99 | |
| $2.9M | 2.3K | 80% | $44.99 |