
Choose one of four heroes and explore the Garden, an astral prison guarded by 12 powerful mystical bosses: the Zodiacs. Challenge them with dozens of unique spells and faithful friends by your side to unfold the story of this platform roguelite with lightning fast combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 24 → 3.43/day in the week after.
About


Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.6Kreviews | 95% | — | $2.9M |
| $9.99−60% | 695ratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 905 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this is prolly the funnest combat game i've played in a hot minute
一口气玩了2个多小时,但是感觉没这么好玩。很一般的cg演出与不低的难度很弱的技能等等,体验不怎么爽。同类型的游戏有非常多更优秀的,这里不踩1捧1就不说哪几款更好玩了。
Better than dead cells! Great audio design, level design, and attack variety. I don't LOVE the requirements to "beat" the game but it's a good challenge.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 4K | 69% | $29.99 | |
| $2.9M | 2.4K | 95% | $39.99 | |
| $2.9M | 7.9K | 89% | $14.99 | |
| $2.9M | 7.4K | 91% | $19.99 | |
| $2.9M | 6.9K | 96% | $19.99 | |
| $2.9M | 2K | 85% | $38.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 32 | 92% | $24.99 | |
| $76.8K | 4.5K | 85% | $0.89 | |
| — | 0 | — | — | |
| $276K | 786 | 72% | $19.99 | |
| $96.8K | 429 | 96% | $8.99 | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 521.83/day in the week to Jul 17 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Simplified Chinese, Traditional Chinese, Korean, Russian, Japanese*, Portuguese - Brazil, Spanish - Spain*languages with full audio support
| $24.99 |
| 32ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | #29 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 906 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
분량도 충분하고 한글화도 되어있고 모션도 매우 부드럽고 재밌습니다 모난점이 없는 추천할 만한 게임이에요 특히 캐릭터 컷씬에 매우 공을 들인 느낌입니다
I bounced off this hella quick my first time trying it & almost refunded it, but I could tell there was a lot of heart put into it even if my first 4 runs failed to hook me. Then some time passed, the game received a few more updates, and when I revisited it, I found myself instantly in love. Combat is fun & snappy, the spell animations are satisfying & nice to look at, the music is great, and they have a DLC to support charity. Easy recommend
A fast paced Rouge-Like with spell elements and a very rewarding level up/discovery system. The combat is Fluid and the Bosses are top tier. Also all the art in this game is fantastic.
非常好玩,但是稍微有点难,想要轻松过关不但给有好的操作还需要了解对手的攻击和自己非常多的技能选择
Stunning animation, pretty nice gameplay loop
玩起来不错吧,后期乱甩技能也挺爽,但是无法挑起我重复游玩的欲望
Beautiful game. The combat, art style, and music are superb. This has the best combat out of every action roguelite I've played. It's better than Hades, Dead Cells, Binding of Isaac, etc, and I loved all these other games too. Do not listen to anyone who compares this game to Hades. The gameplay isn't similar at all. The only similarity is that they are both action roguelites, but this game plays more like metroidvania mixed with a fighting game, while Hades is its own thing that's 2.5D isometric. What keeps this game fresh is that every 24 hours, you can choose to activate a different daily bonus for your runs. The worldbuilding is great. I still don't really have a clear idea of the full story, but you feel like you're dropped into a complete and immersive world. The Yalees seem to be inspired by Moogles from Final Fantasy. Sova reminds me of a mix of the crow at the start of Dark Souls and the bird form of Howl's Moving Castle. The overall aesthetic is very Ghibli. Now I have some legitimate critiques: The elements are not balanced. Ice is by far the weakest element, while fire shield, poison, heal and pacify are broken. There's an aura that heals you on pacify and another that applies pacify on poison. If you can stack these, you can just win at full HP while even the final boss dies to poison. Another critique is that you cannot mix and match elements. You have to go all in for 1 element on each individual spell and likely your whole build. Sometimes you can splash in 1 spell of a different element and 1-2 auras of a different element, but the more you mix, the worse your build is. Echoes are also kinda broken. You have a limit to the slots for auras and spells, but afaik, you can just take as many echoes as you come across, but you do have to trade in an existing echo for a vengeful echo. Summons seem kinda useless. You can pretty much only build up enough charge to use a summon once in an entire run.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.