
Confront time and fate in the 2D action RPG, Astlibra Revision. Explore meticulously crafted worlds, fight brutal boss battles, and upgrade your skills to take down enemies lurking around every corner.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 14 → 11.14/day in the week after.
About
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Travel Through Unfamiliar WorldsExplore a vast, dangerous, yet beautiful world. Broken up through multiple chapters, join the protagonist and Karon, his talking bird companion, as they confront time and fate.
Slashing, Smashing, thrusting countless enemies while building up stamina for powerful Possession Skills, which are enough to melt away anything that blocks your way, including huge bosses that could take half, or even more of the screen. Fight aggressively while thinking strategically, always pick up the most trust worthy equipment, and select the best suited skills to deal with ever changing circumstances.
Battle ferocious bosses throughout the story, each with their own set of attacks and challenges. Upgrading abilities and acquiring new skills are vital to finishing each battle and progressing through the protagonist’s story.
A warrior mastered ranged combat with bows and throwing knives? A mage smashing enemies with staffs and cast magic at the same time? Play it in your way. Gathering experience to level up, collecting force to grow up, forging and mastering equipment to open up more tactical options.
14 years in development and more than 1 year for revision, award-winning indie developer KEIZO gave his all into this work. The plot keeps twisting as characters growing in an ever expanding world; Classic themes like time travel and tons of spoilers are all custom-made with the developer's own style. In ASTLIBRA, Story elements are often made into game mechanics, for example, your soul-mate Karon is not just a sidekick to talk with.
With 6 difficulty options, all kinds of players can enjoy the combat system at their own pace, but no one can finish all those contents casually - even after you "beat" the game, the Postscript after Final Chapter will provide extra story, new adventure and fresh system, tapping the potential of skills, equipment, as well as your imagination.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 31.9Kreviews | 95% | — | $13.1M |
| $17.49−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1137 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
虽然粗糙,上头就是上头
刷疯魔了,最终还是要叮一下。
暫時不錯
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.1M | 22.1K | 94% | $19.99 | |
| $13.1M | 6.8K | 91% | $49.99 | |
| $13.1M | 45K | 98% | $10.99 | |
| $13M | 45.2K | 97% | $14.99 | |
| $13.2M | 18.1K | 66% | $29.99 | |
| $13M | 11K | 90% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6K | 21 | 90% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $35.9K | 71 | 90% | $19.99 | |
| $3.7K | 18 | 100% | $7.99 |
Reviews, worldwide (the counter carries no country): 12.29/day in the week to Jul 21 → 9.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, French
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,适合放松,玩的很随意,刷怪的手感也不错,剧情可以,画面一般,就是到了后期为了全刷武器,技能水晶也无聊,通关了正传,外传懒得玩了
玩之前感觉画风有点劝退,但玩下去才发现根本就瑕不掩瑜。玩法很不错,砍的很爽,剧情更是相当优秀,比较有深度,夯。DLC全面继承了本体的玩法,但并无太多创新,深渊式的刷怪久了难免审美疲劳,毕竟都是本体里的怪,NPC吧。
剧情相当好
很喜欢 很好玩
神
无剧透 手感非常好,上手很快,引导做的还行但有些系统没有明确的说明得自己悟。老实说平时不怎么玩横版或者rpg的话中等难度就挺难了。这游戏情绪价值给的很足,打过一个boss就夸你“哇太厉害了强过头了吧”,前期每刮过一个boss都很有成就感,后面养成上去了就不是很难了 剧情方面我是之前有刻意回避看任何相关信息,完全初见,主要没抱什么期待,过下来反而觉得特别好,也不太喜欢一直猜,顺着节奏慢慢感受故事就好了。每章都有能触动我的一些点,几乎所有想问的问题后面都有解答,恩也有没解答的(。就是说如果提前知道剧情大概会是什么走向,太期待所谓的反转的话,那确实没多大意思。严肃的时候没有废话,几句讲完关键信息直接开打,这个真的太爽了,轻松的时候会有很多充满老宅宅恶趣味的情节,我个人觉得挺有趣的但确实看到有些人不喜欢 解谜就像画面一样非常有老游戏的感觉,有些地方不看攻略的话确实很难想到,我中间猪脑过载去查攻略的时候还被剧透了一点很难受,就,谨慎查攻略( 美术很黄油这很香草社,音乐方面挺好的,倒不是音乐本身有多无敌,毕竟很多只是免费素材。一开始看op我还震惊,啊?还有削除啊?去音乐鉴赏看有游戏版和原版知道了大概不是原创音乐,主要是选曲选的好,很契合场景和氛围,不比专门请人写曲子差 总的来说是个好游戏,确实是治疗电子阳痿的良药,瘾大无需多言!但是比较挑人,得对上电波才行,实在不喜欢也没必要硬着头皮玩下去 dlc还没玩先缓缓有空再玩![spoiler] 我确实刷吐了听说dlc更刷确实得缓缓 [/spoiler]
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.