
Confront time and fate in the 2D action RPG, Astlibra Revision. Explore meticulously crafted worlds, fight brutal boss battles, and upgrade your skills to take down enemies lurking around every corner.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 14 → 7/day in the week after.
About
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Travel Through Unfamiliar WorldsExplore a vast, dangerous, yet beautiful world. Broken up through multiple chapters, join the protagonist and Karon, his talking bird companion, as they confront time and fate.
Slashing, Smashing, thrusting countless enemies while building up stamina for powerful Possession Skills, which are enough to melt away anything that blocks your way, including huge bosses that could take half, or even more of the screen. Fight aggressively while thinking strategically, always pick up the most trust worthy equipment, and select the best suited skills to deal with ever changing circumstances.
Battle ferocious bosses throughout the story, each with their own set of attacks and challenges. Upgrading abilities and acquiring new skills are vital to finishing each battle and progressing through the protagonist’s story.
A warrior mastered ranged combat with bows and throwing knives? A mage smashing enemies with staffs and cast magic at the same time? Play it in your way. Gathering experience to level up, collecting force to grow up, forging and mastering equipment to open up more tactical options.
14 years in development and more than 1 year for revision, award-winning indie developer KEIZO gave his all into this work. The plot keeps twisting as characters growing in an ever expanding world; Classic themes like time travel and tons of spoilers are all custom-made with the developer's own style. In ASTLIBRA, Story elements are often made into game mechanics, for example, your soul-mate Karon is not just a sidekick to talk with.
With 6 difficulty options, all kinds of players can enjoy the combat system at their own pace, but no one can finish all those contents casually - even after you "beat" the game, the Postscript after Final Chapter will provide extra story, new adventure and fresh system, tapping the potential of skills, equipment, as well as your imagination.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 30.3Kreviews | 95% | — | $13.1M |
| $17.49−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有恶性BUG,太恶心了 第五章打完回到房间,按B交互不了,读档也没用,游戏直接废了
《ASTLIBRA ~生きた証~》評論 試問,當一場悲劇即將發生時,你會選擇袖手旁觀,還是竭力阻止? 試問,你是否願意挑戰既定的命運,並堅信在漫長道路的盡頭,仍有愛、希望,以及等待著你的人與事物? 《神之天平 ~存在證明~》講述的,正是一名少年面對接踵而來的考驗,甚至最終必須直面神明時,依然堅信愛與希望能夠改變世界,並為此向一切阻礙舉劍前行的故事。 本作是一款橫向卷軸動作遊戲,融合了打寶、支線任務、角色養成與裝備構築等要素,同時也準備了不少隱藏頭目,等待玩家進一步挑戰。當然,其中許多內容涉及劇透,在此便不多加贅述。 本作最出色之處,在於主線與支線之間並非各自獨立,而是彼此牽動、相互影響。故事也不斷向玩家提出同一個問題:你是否願意付出代價,改變眼前的一切? 隨著劇情逐步推進,玩家在冒險過程中取得了多少特定物品、完成了哪些支線,以及解開了多少隱藏內容,都可能對後續發展與最終結局產生影響。這種將探索成果直接回饋至劇情的設計,使玩家更容易投入其中,也讓最後的結局具備更強烈的情感重量。 當然,本作雖然優點鮮明,缺點也同樣明確。 首先,遊戲整體難度偏高,裝備蒐集與角色養成亦相當耗時。對部分玩家而言,這種需要反覆挑戰與長時間累積資源的設計,可能不只是考驗,而是一種折磨,因此勢必會成為體驗上的扣分項目。 然而,本作龐大的文本量、完整的世界觀,以及DLC所補充的額外內容,仍足以彌補不少缺憾。DLC不僅擴展了本篇之外的故事,也描寫了另一名女性角色在主角看不見的地方,如何默默付出並獨自承受一切。 當本篇與DLC的故事彼此扣合後,所產生的情感加乘相當強烈。原本埋藏於劇情中的伏筆、選擇與犧牲,也因此獲得更加完整的意義。 因此,對於喜歡挑戰高難度玩法,或希望體驗一段格局宏大、情感濃厚,並圍繞命運、犧牲與希望展開的故事的玩家而言,本作相當值得入手。 另一點較為可惜的是,本作並未提供正式的NG+模式,讓玩家能夠繼承部分成果重新體驗二周目。考量到遊戲本身具備大量隱藏內容與多層次的劇情伏筆,缺乏周回繼承機制,確實令人感到遺憾。 綜合而言,《神之天平 ~存在證明~》或許不是一款對所有玩家都足夠友善的作品,但它以龐大的文本、緊密交織的劇情,以及對命運與希望的執著,構築出了一場漫長、殘酷,卻又令人難以忘懷的冒險。 綜合評價:8.9/10
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Reviews, worldwide (the counter carries no country): 12.29/day in the week to Jul 21 → 9.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, French
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩。 刷子游戏+稀有装备系统+战斗爽+优秀剧情+全员存活的超级happy ending。 喜欢的元素都有,非常满足。 外传刷起来差点意思,好在最后复活了女神,补足正传最后一丝遗憾。
Es una joya escondida, que juegazo, es increible verdaderamente
剧情很抓人,复古的玩法和音乐也很赞
好游戏,玩腻了3A罐头/碎片化谜语人魂游的,推荐一试。
总体优秀,但不适合所有人
这金龙只能用火龙打吗?还是我打法不对?
有种经典JRPG的醇香
希望我能忘掉这个游戏重新打一遍
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.