
Confront time and fate in the 2D action RPG, Astlibra Revision. Explore meticulously crafted worlds, fight brutal boss battles, and upgrade your skills to take down enemies lurking around every corner.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 14 → 7/day in the week after.
About
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Travel Through Unfamiliar WorldsExplore a vast, dangerous, yet beautiful world. Broken up through multiple chapters, join the protagonist and Karon, his talking bird companion, as they confront time and fate.
Slashing, Smashing, thrusting countless enemies while building up stamina for powerful Possession Skills, which are enough to melt away anything that blocks your way, including huge bosses that could take half, or even more of the screen. Fight aggressively while thinking strategically, always pick up the most trust worthy equipment, and select the best suited skills to deal with ever changing circumstances.
Battle ferocious bosses throughout the story, each with their own set of attacks and challenges. Upgrading abilities and acquiring new skills are vital to finishing each battle and progressing through the protagonist’s story.
A warrior mastered ranged combat with bows and throwing knives? A mage smashing enemies with staffs and cast magic at the same time? Play it in your way. Gathering experience to level up, collecting force to grow up, forging and mastering equipment to open up more tactical options.
14 years in development and more than 1 year for revision, award-winning indie developer KEIZO gave his all into this work. The plot keeps twisting as characters growing in an ever expanding world; Classic themes like time travel and tons of spoilers are all custom-made with the developer's own style. In ASTLIBRA, Story elements are often made into game mechanics, for example, your soul-mate Karon is not just a sidekick to talk with.
With 6 difficulty options, all kinds of players can enjoy the combat system at their own pace, but no one can finish all those contents casually - even after you "beat" the game, the Postscript after Final Chapter will provide extra story, new adventure and fresh system, tapping the potential of skills, equipment, as well as your imagination.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 30.3Kreviews | 95% | — | $13.1M |
| $17.49−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The gameplay is really fun, easy to learn and not so hard to master. The OST is also quite good. I found the characters a bit generic, but they have some charm. Story goes to some unexpected places (the dev really likes twists, some of them are pretty predictable tho). I don't like how sometimes the platform texture blends in with the background and makes it hard to tell where you can go. Typical anime tropes/gags, might be endearing to some (they weren't to me, but you can power through easily). Overall great game!
This game is a hidden GEM a fun metroidvania with an AMAZING crazy anime story about time travel and gods and hidden future cities and whatnot. this game is obviously an indie, made by maybe 1 guy? it has that feel. but it's FUN. the combat is very satisfying, and progression keeps you interested and wanting to get more and more powerful as you play, pulling you along. Fun FUN writing, epic at times and funny at others. Music is GREAT. I am suprised by how great the music is.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.1M | 49.2K | 98% | $10.99 | |
| $13.1M | 22.1K | 94% | $19.99 | |
| $13.1M | 6.8K | 91% | $49.99 | |
| $13M | 22K | 83% | $39.99 | |
| $13M | 41.7K | 97% | $9.74 | |
| $13M | 11.6K | 90% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4K | 5 | 80% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $35.9K | 66 | 89% | $19.99 | |
| $3.7K | 18 | 100% | $7.99 |
Reviews, worldwide (the counter carries no country): 12.29/day in the week to Jul 21 → 9.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, French
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is quite an ambitious game that mostly nails its objectives. However, frustrating difficulty spikes and lack of QoL holds it back a little. I really liked the combat system (after you get Energy Drain) but some fights and sequences are quite maddening with lack of save points and checkpoints. This game reminds me a lot of Xenoblade 2 if it had less budget and more fan-service. Overall, I think you will have a good 110 hours (base game + DLC) as long as you know that you are getting into a fun but somewhat unbalanced 2D hack-and-slash JRPG.
好玩
垃圾游戏,毁大于誉
手柄玩手感非常好,剧情有深度,刷的也舒服
剧情
看了推荐来玩的,有一说一,前八章剧情是真的好,结合场外作者开发的故事,也真是对应了标题那句活着的证明。 后面新章平淡了许多,但听说是赶工出来的也能理解。 说说玩法,刷刷刷的玩法实在提不起兴趣,前一章刷的武器防具后面还得继续刷,后面实在刷不动就开修改器改成长晶体了。以及一些解密和隐藏宝箱真的难找。 虽然整体槽点蛮多,吹的有点过誉,但还是很推荐这款游戏《ASTLIBRA ~生きた証~ Revision》
牛逼
可入,较肝,偏难,剧情还可以
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.