
Assetto Corsa Rally is a high-fidelity rally sim built for precision and challenge. With 3D laser-scanned stages and cars, professional co-driver support, and dynamic conditions, it delivers a demanding, immersive experience where every second behind the wheel counts.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #93, worst UK #100 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8/day in the week to Sep 10 → 26.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
About Assetto Corsa Rally
Assetto Corsa Rally delivers an uncompromising rally simulation that captures the raw intensity and precision of the sport. Developed by Supernova in technical partnership with Kunos Simulazioni, AC Rally was developed on the base of Assetto Corsa’s acclaimed physics engine, specifically refined for the needs of this motorsports discipline, and a customized build of Unreal Engine 5.
AC Rally introduces a rally-specific chapter to the Assetto Corsa franchise, designed to deliver a demanding and immersive experience where weather, road, and car setups all matter and dedicated driver training and skills are a key element to succeed in driving.
From the gravel stages of Wales to the tarmac stages of Alsace, AC Rally introduces 3D laser-scanned stages & meticulously modelled vehicles, professional co-driver support, and realistic dynamics for FWD, RWD, and AWD vehicles. Every second on the road is a high-stakes challenge, where surface grip, weather, and time of day constantly impact your every decision.
Launching into Early Access with an initial set of 10 licensed cars, 4 rally stages, from the real world of rallies, plus offline and online game modes, AC Rally invites players to master the precision of rally racing while shaping the future of the game with their feedback.
Official Licensed Cars:
• Alfa Romeo GTA 1300 Junior Gr.2 – 1972
• Citroen Xsara WRC – 2001
• Fiat 131 Abarth Gr.4 – 1976
• FIAT 124 Sport Abarth Rally 16V Gr.4 – 1973
• Hyundai i20N Rally2 – 2021
• Lancia Delta HF integrale EVO Gr.A – 1992
• Lancia Stratos Gr.4 – 1976
• Lancia Rally 037 EVO 2 Gr.B – 1984
• Mini Cooper S Gr.2 – 1964
• Peugeot 208 Rally4 – 2020
Real Stages:
• Rally Alsace - Munster
• Rally Alsace - Saverne
• Rally Wales - Hafren South
• Rally Wales - Hafren North
Game Modes:
• Assetto Corsa Rally Events with online leaderboards
• Free Practice
• Rally Weekend
• Single Rally Stage
• Time Attack with online leaderboards
With full support for triple screens, direct input racing wheels, and peripherals, AC Rally also includes a powerful physics-based damage system and multiple audio effects for authentic car feedback.
Post-launch, the game will evolve with 30+ cars, more rally stages in new locations, expanded game modes, full support for VR, and a dedicated rally school.
Assetto Corsa Rally is a focused evolution for those who Rally, not just play. This is where skill meets speed, and every moment behind the wheel is a high-stakes challenge. It’s a simulation where control, courage, and calculation define success. Assetto Corsa Rally is the best rally simulation that Supernova and KUNOS Simulazioni can offer, a new chapter is started in the Assetto Corsa franchise.
And you, what driver are you today?
EARLY ACCESS 0.6
Assetto Corsa Rally 0.6 expands the roster with three cars spanning 38 years of rallying history, introduces private lobbies for more control over your online sessions, and delivers the first step towards modding support with multiple custom livery management. Photo Mode arrives alongside a broad evolution of the driving model across all surfaces.
This is a release about more ways to experience the stages: more cars, more ways to play online, and more ways to make the game your own.
THREE NEW CARS – The 1980 Audi Quattro Gr.4 is the car that redefined rallying with permanent four-wheel drive and a turbocharged five-cylinder. The 1999 Peugeot 206 WRC is the raw early version of a car that would dominate the early 2000s. The 2018 Volkswagen Polo GTI R5 completes the trio: engineered for customer teams, quick without being difficult to drive.
PRIVATE LOBBIES – Full control over your online sessions. Create and manage your own races with the players you choose.
CUSTOM LIVERIES – Multiple custom liveries are now supported. Save your favourites and switch between them from the in-game menu. First step towards broader modding support.
PHOTO MODE – Available from within the race, replay, service park and main menu.
EARLY ACCESS 0.5 CONTENT
Update 0.5 brings major new contents and features that enrich the experience and gameplay of ACR.
NEW LOCATION - RALLY GREECE
• 2 new laser-scanned gravel Special Stages: Elatia and Loutraki.
• 12 total layout variants.
• 22 km of laser-scanned roads and 509 meters of elevation change.
ONLINE MULTIPLAYER
The first phase of online multiplayer is now available, introducing custom and public lobbies for up to 16 players in single-stage competitions.
Players can create their own, join official ACR lobbies, spectate live races, and take part in a rotating calendar of weekly and weekend events.
NEW RALLY EVENTS
• 2 new Events groups, and a total of 24 new ACR Events.
• Added 8 new snow-condition events for Rally Alsace and Rally Wales.
• Added dedicated "Rally Weekend" presets tailored specifically for Greece.
PHYSICS OVERHAUL
Update 0.5 introduces a major physics overhaul focused on tyre behavior and surface interaction. Revised slip angle, load sensitivity, camber, contact patch, and surface recognition systems make tyres respond more accurately across cars and terrains, while new gravel bulldozing effects improve grip and slip dynamics on soft surfaces. Together, these improvements further enhance the overall force-feedback feeling, adding more detail, texture, and clarity through the wheel.
BUG FIXES & IMPROVEMENTS
Numerous improvements and fixes, including updates to audio, UI, environments, visual effects, vehicle data, and overall gameplay polish.
EARLY ACCESS 0.4 CONTENT
New Cars
• Peugeot 306 II Maxi Kit Car
• Subaru Impreza S3 Group A
New Events
• 2 new Events groups for the 2 new cars, for a total of 12 new events.
• Added 1 event each (3 total) in the FWD, RWD and 4WD Traction groups with mixed weather conditions.
Updated Weather Conditions
• Added snowy weather conditions in Rally Alsace and Rally Wales.
Jon Armstrong Collaboration
We're thrilled to announce our collaboration with Jon Armstrong, WRC Rally Driver at M-Sport. With his extensive sim racing, game development, and top-level rally experience, Jon helped us refine car physics and handling—focusing on tyres, aerodynamics, and suspension. The result: smoother, more communicative behaviour that makes managing wheel lock-up, traction loss, and limit driving more natural and enjoyable.
Bug Fixes & Improvements
• Numerous improvements and fixes (please check the Changelog in the “Special Announcements” section).
EARLY ACCESS 0.3 CONTENT
New Cars
• Lancia Fulvia Coupé 1.6 HF Gr. 4
• Skoda Fabia RS Rally2
Rally Monte Carlo
The Monte Carlo Rally is famous for unpredictable weather, featuring snow, ice, and dry asphalt. It tests drivers' skills and adaptability, making it one of the most challenging rallies in the world. This iconic location is being delivered as two fully laser-scanned stages, Col de Turini and Sisteron including fully dynamic weather conditions.
New Events
• 4 new ACR Events groups, and a total of 40 new ACR Events.
Bug Fixes & Imporvements
• Numerous improvements and fixes.
EARLY ACCESS 0.2 CONTENT
New Cars
• Alpine A110 Group 4 1973
New Circuit
• Livigno Ice Circuit “Ghiacciodromo Livigno” including a prepared ice and snow track designed for low grip driving, using cars equipped with studded tyres. It’s the perfect place to train for snowy rallies in twisty mountain roads…
New Events
• 2 new ACR Events groups, and a total of 25 new ACR Events.
Bug Fixes & Imporvements
• Numerous improvements and fixes.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1222 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
咋回事?我尘埃 2.0 都能开得好好的,到这里像开醉车一样?有点怀疑游生了……
Great visuals, but the gravel physics need serious work My biggest issue with Assetto Corsa Rally is the lack of grip. Braking distances feel excessively long, and every car slides endlessly on gravel, making it feel more like driving on snow. I have drifted a rear-wheel-drive car on snow in real life and felt more grip than I do here in an all-wheel-drive rally car. Many players seem to confuse difficulty with realism. A car being extremely hard to control does not automatically make the simulation realistic. Honestly, many things I attempt in this game feel like they would be easier to do in a real car than with a good wheel-and-pedal setup. The cars also seem to lack weight. During one corner, I hit a small bump at only around 30 km/h, and it caused my car to roll several times. I can understand the bump briefly lifting the car, but flipping it repeatedly at such a low speed feels excessive and unrealistic. At times, the cars feel as if they are made of cardboard. Changing the camera settings improved the sense of speed, but the cars still look and feel slower than they should. This is especially obvious in replays: even after a clean, fast run, the car appears to be sliding slowly through the stage. Compare that with real rally footage, where the speed is immediately obvious from similar camera angles. This lack of grip also takes away much of the excitement. Dirt Rally 2.0 may have too much grip, but it delivers a far stronger sense of speed and intensity, and its replays resemble real rally footage much more closely. On asphalt, the grip is slightly better, but the force feedback feels too light and smooth. The wheel is thrown from side to side too easily, yet lacks the natural weight and stability of a real steering wheel. Visually, the game is outstanding. The cars and environments look fantastic and genuinely next-generation. Unfortunately, the handling, force feedback, vehicle weight, and overall realism are not there yet for me.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, Spanish - Spain*, German*, Simplified Chinese**languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have tried running this game in same many variations using upscaling in game and outwith on my rog ally x Z2 extreme 24gb Ram 8gb Vram and trhe game is simply unplayable and non reliable even when on very low preset. i have the device docked using turbo mode 35w and still this game is very inconsistant. some days i have got it to work 60fps but looks like minecraft. other days i have no force feedback on fanatec clubsport dd plus wheelbase and wheel. other days i have to restart the game entirely just to get settings that's been changed to register within game. also being on unreal engine 5 this game is so taxing even on the most high end pcs just because of the engine it was built on. I will await a few years until is optimised and appears on playstation because this is just a mess. I have spent hours more time in settings menus or in AMD Adrenaline software to try get it to admit. sorry kunos games but this is a hard pass back to EA WRC OR DIRT RALLY 2.0. This game needs some serious optimisation.
уаз буханка где
used to run good but this latest release brings my RX7600 to its knees. it says Im getting 60 fps but 15 is more like it. Not playable currently
maybe not relevant for others, but a deal braker for me: force feedback not in a usable state with fanatec dd+ - that is working okay-ish in assetto corsa evo (and good in ac og and acc and other games). so photomode and multiplayer and livery updates are usesless for me in a sim racing game, when i can't get a feeling for the sim racing experience in this title. oh, and controller setup is unintuitive and partly confusing. different than in other ac titles (where it can be weird too). not a blocker, but not helping for understanding, if my setup is the issue or the game. refunded unfortunately, the base is not there for me.
worst rally game ever. the controls are very hard, and there is a latency lag between the inputs and the gameplay. not recommended
Не реалистичный сложный не настраеваемый (на геймпаде) мусор Не ощущается скорость (80 кмч визуально ощущаются как 20-50кмч в Dr2.0 а физически как 190) На геймпаде не возможно играть Отсутствие большего выбора машин в наличии одни задроченые половина из них не вообще востребованы в ралли Из плюсов максимум могу выделить графику,звуки,фишка выбегающих на дорогу зрителей, качество карт Берите dirt rally 2.0 стабильная классика подходящая для всех оно и дешевле и лучше
Cokolwiek by nie mówić, i tak będzie to za mało. Supernova Game Studios „ugotowało”, wydając tę rajdową (Rally) grę na doskonałym silniku Unreal Engine 5, który i tak zmodyfikowali, dodając coś od siebie. Obłędna grafika, a do tego jak najbardziej realistyczne sterowanie pojazdem – co jest najważniejsze w grze wyścigowej. Dopracowanie gry na każdym szczeblu, wymieniając grafikę, audio, dopieszczone mapy, zużycie komponentów samochodowych oraz przejrzysty interfejs, robi doskonałe wrażenie podczas rozgrywki.
I can't get over the input delay. I feels like there is a whole 1 sec between me turning the wheel and the car actually reacting.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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