
Experience an epic action-adventure story set in feudal Japan! Become a lethal shinobi assassin and powerful legendary samurai as you explore a beautiful open world in a time of chaos.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Sep 18 → 44.5/day in the week after.
About
“Shadows is some of the most fun I’ve had with a stealth game in a decade” —PC Gamer
Play as Naoe, a quick-witted shinobi, and use light, sound, and shadows to evade detection. Infiltrate enemy strongholds with many parkour options including the new grappling hook, distract guards with shuriken or smoke bombs, and assassinate your targets with your Hidden Blade. As the samurai Yasuke, use silent bow takedowns or unleash devastating melee combos with your katana or naginata.
Switch between these two heroes to adapt your strategy and experience feudal Japan through two radically different approaches – stealth and strength, shadows and steel.
“Assassin’s Creed Shadows creates one of the best versions of the open-world style.” —IGN
Step into feudal Japan like never before! From majestic castle towns to serene shrines and sweeping countryside, Assassin’s Creed Shadows offers a breathtaking open world where dynamic seasons, shifting weather, and environmental destruction affect your tactical approach.
And, to get full immersion, experience the game through Japanese voiceover.
“It leads to one of the most dynamic, fun, and best-looking open-world games I’ve played this generation.” —Kotaku
Experience a true next-gen leap with Assassin’s Creed Shadows, powered by the updated Anvil engine. Explore a world brought to life with ray-traced Global Illumination, real-time reflections, virtualized geometry, and dynamic wind and environmental particles.
From the shimmer of lantern light on rain-slick rooftops to the rustle of cherry blossoms in the wind, every detail is crafted to immerse you deeper into feudal Japan.
Whether you are a veteran Assassin’s Creed player or new to the franchise, feudal Japan awaits you! Join a community of millions of players and discover a title GameSpot describes as "an absolute blast to play," Eurogamer.es as "the best Assassin's Creed of the modern era" and GamingTrend as “the new benchmark for the series.”
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−60% | 39.8Kreviews | 75% | #73 | $55.2M |
| $69.99 | 40.4Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1997 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
对我来说蛮特别的一作刺客,品味中...
very good story
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best KR #32, worst AU #95 · 13 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Portuguese - Brazil*, Russian, Simplified Chinese, Traditional Chinese +1 more
| $31.49−55% |
| 6ratings |
| 66% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
花钱买史吃,迷一样的钩爪判定,在房檐上跑步非要顿一下才能转向,一眼望到头的剧情,育碧我求你赶紧倒闭吧,不要做出大奋来污染社会了
Mastery points arent added to the mastery menu. From online forums i see this problem persists for over a year. Lovely to know how little Ubisoft thinks of their paying customers. Voice acting and facial expression is as one would expect from an IKEA table-dull,wooden,cheap-almost as bad as it was in AC Mirage. i truly cannot belive such a half finished product has a single positive review.
除风景外一无是处
风景很好 但内容太多 玩到后期有些重复 整体而言还是可以的
Going into Assassin's Creed Shadows, I was incredibly excited. Feudal Japan was a setting I'd wanted Assassin's Creed to explore for years, and honestly, one of the biggest reasons I bought the game was Naoe. Let me be clear, she's a short haired Asian woman so she's 100% my type. Unfortunately, my first impressions weren't great. The story failed to hook me, the facial animations often felt stiff, and the voice direction for several characters was surprisingly weak. Certain character themes and musical cues came across as corny rather than memorable, making dramatic moments lose some of their impact. While the game is undeniably beautiful (duh triple A game), its presentation sometimes held back the emotional weight of the narrative. I also wasn't a fan of some of the RPG mechanics. Assassin's Creed has changed a lot over the years, but health bars, leveling systems, and RPG progression still aren't what I personally look for in the series. They're not inherently bad mechanics, but they never quite felt like the Assassin's Creed I grew up with. Then there was the dual-protagonist system. At first, I really didn't like it. I wanted to play Naoe, not constantly switch between two completely different playstyles. In fact, I disliked the idea so much that I actually uninstalled the game for a while. Thankfully, I decided that was a bit of a hasty decision. I reinstalled the game, gave it another chance, and eventually finished the entire story. Surprisingly, my opinion changed quite a bit. The game itself is gorgeous. Exploring Japan is consistently enjoyable, and Ubisoft deserves credit when credits due, they creating a pretty stunning world. The seasonal system is also a genuinely interesting mechanic. Watching the world transform throughout the year adds atmosphere and variety, although after dozens of hours it began to feel more repetitive than refreshing. Although the Winter season will always be my favorite, I just like snow in games. Naoe remained my preferred playstyle throughout the game. Her stealth-focused gameplay, mobility, and assassin toolkit are exactly what I had hoped for from an Assassin's Creed set in Japan. As for her character, I found her enjoyable enough, but her personal arc never stood out to me as particularly memorable. Ironically, the biggest surprise ended up being Yasuke. I went into the game expecting him to be the part I tolerated just to get back to Naoe. Instead, he gradually became one of the highlights of the experience. His gameplay is very different from traditional Assassin's Creed, but once I stopped expecting him to play like an Assassin and appreciated him for what he was, I found his combat genuinely fun. Using the naginata in particular led to some incredibly satisfying combos and made every encounter feel powerful. More importantly, I ended up finding Yasuke's character more fleshed out than Naoe's. Without getting into spoilers, his story grew on me far more than I expected, and by the end of the game I genuinely liked him as a protagonist. After spending so many hours with Assassin's Creed Shadows, I can comfortably say it's . . . alright. It's not the disaster some people make it out to be, but it also deserves some of the criticism it has received. The weak facial animations, weak voice acting, and RPG mechanics keep it from reaching its full potential. At the same time, it deserves praise for its beautiful world, enjoyable combat, and a dual-protagonist system that, despite my initial skepticism, ultimately won me over. Final Verdict: 7.5/10 Assassin's Creed Shadows isn't the definitive Assassin's Creed experience I was hoping for, but it's far from a bad game. It's a visually stunning action RPG with enjoyable combat and a surprisingly compelling second protagonist. While its storytelling and presentation don't always hit the mark, it's a game that proved me wrong in more ways than I expected, and one I'm ultimately glad I gave a second chance. Plus it has one of the best parkour in modern Assassin's Creed in my opinion. (Unity will always be my baby)
I like it.
.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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