
Experience an epic action-adventure story set in feudal Japan! Become a lethal shinobi assassin and powerful legendary samurai as you explore a beautiful open world in a time of chaos.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
“Shadows is some of the most fun I’ve had with a stealth game in a decade” —PC Gamer
Play as Naoe, a quick-witted shinobi, and use light, sound, and shadows to evade detection. Infiltrate enemy strongholds with many parkour options including the new grappling hook, distract guards with shuriken or smoke bombs, and assassinate your targets with your Hidden Blade. As the samurai Yasuke, use silent bow takedowns or unleash devastating melee combos with your katana or naginata.
Switch between these two heroes to adapt your strategy and experience feudal Japan through two radically different approaches – stealth and strength, shadows and steel.
“Assassin’s Creed Shadows creates one of the best versions of the open-world style.” —IGN
Step into feudal Japan like never before! From majestic castle towns to serene shrines and sweeping countryside, Assassin’s Creed Shadows offers a breathtaking open world where dynamic seasons, shifting weather, and environmental destruction affect your tactical approach.
And, to get full immersion, experience the game through Japanese voiceover.
“It leads to one of the most dynamic, fun, and best-looking open-world games I’ve played this generation.” —Kotaku
Experience a true next-gen leap with Assassin’s Creed Shadows, powered by the updated Anvil engine. Explore a world brought to life with ray-traced Global Illumination, real-time reflections, virtualized geometry, and dynamic wind and environmental particles.
From the shimmer of lantern light on rain-slick rooftops to the rustle of cherry blossoms in the wind, every detail is crafted to immerse you deeper into feudal Japan.
Whether you are a veteran Assassin’s Creed player or new to the franchise, feudal Japan awaits you! Join a community of millions of players and discover a title GameSpot describes as "an absolute blast to play," Eurogamer.es as "the best Assassin's Creed of the modern era" and GamingTrend as “the new benchmark for the series.”
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−60% | 35.1Kreviews | 75% | #73 | $20.4M |
| $69.99 | 40.4Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1972 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
amazing game not repetitive missions as much as past AC games
재밌습니다. 다만 오디세이를 유비식 오픈월드 때문에 즐긴 분들 이라면 재밌을 것이고 아니라면 이만한 똥도 없습니다. 개인적으로 야스케 파트는 고통 이었습니다. 마치 이전 작들 현대 파트 억지로 입벌리고 먹이는 느낌 캐릭터가 2명인데 왜 강제로 꼭 먹어야하는지... 막상 해보면 야스케로 꼭 해야만 할 정도로 스토리적 개연성이 있는 것도 아니라서 답답하고 불쾌하기만 함
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.4M | 59.9K | 90% | $14.99 | |
| $20.4M | 175.5K | 88% | $7.99 | |
| $20.5M | 38.1K | 91% | $19.99 | |
| $20.2M | 8.7K | 88% | $48.99 | |
| $20.6M | 80.6K | 97% | $14.99 | |
| $20.2M | 18.3K | 94% | $23.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 12.4K | 76% | $14.99 | |
| $1.6K | 88 | 50% | $0.99 | |
| $34.5M | 188.7K | 89% | $11.99 | |
| $18.4M | 129K | 86% | $8.99 | |
| $96.8M | 64.7K | 94% | $59.99 | |
| $66.5M | 30.3K | 81% | $53.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best KR #32, worst AU #95 · 13 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Portuguese - Brazil*, Russian, Simplified Chinese, Traditional Chinese +1 more
| $31.49−55% |
| 6ratings |
| 66% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1、画面极好,动作效果也不错(我指的是奈绪江),弥助的动作设计以及手感,我个人不喜欢,所以几乎是游戏允许,我就操纵的奈绪江; 2、手柄操作,在室内以及建筑密集的地方,经常性按键延时甚至偶失灵,我用了xbox和PS4两款手柄都差不多的情况,不知道啥原因; 3、剧情感觉很迷茫,游戏前面十几个小时很不错,但是在中后期的时候会有一种强忍着玩下去的感觉,而本体主线剧情更像是戛然而止,不知所以
BUG最多的一款刺客信条,别的至少没遇到过游戏进行不下去的BUG,裂隙任务完成后,无限读档,根本进行不下去,我把所有的画面设置全部调到最低,分辨率也是最低,还是无限读档,看到好多人都遇到了这个BUG,结果就是不处理,好评改差评
一般
我完成刺客信条和黑旗所有的任务的时候,我觉得我的耐心有了足够的耐心,应该重新把刺客信条已经重新捡起来,但是当然我真正的重新打开这个游戏的时候,我就发现为什么我前三次会在打到一半的时候把它弃坑。他的优点是它的景色特别好,风景美,其实战斗手感也不错。除此之外,想不到其他什么优点。第一,每次做过任务要骑半天马,马呢,开启自动逻,又不能加速,得慢慢悠悠过去,你不开自动巡逻,那个路又经常绕一大圈 山又很多,你要是想抄近路直接上去,不行,你会从山上滑下来,你还是只能走原定的那些路,然后随便一个小的支线任务就会让你去杀五六个人,然后这些人都分布在那个全国各地,然后跟着离那些传送点贼远。游戏过程中你80%的时间都在骑马赶路,然后杀掉他,又要开始启起码赶路了。就在这个无聊的赶路过程中你就会觉得你为什么要玩这个无聊的的东西,然后就弃坑了 ,还有那些奖励的东西。那么多金色的东西,搞了半天只给你一点升级的东西,而且是用来升级你的家园系统,家园系统不像黑骑的船,你升级之后你能用有好处,那个家园系统聊胜于无。它的升级给你的东西就是,你可以更快的获得资源,或者你的盟友的冷却时间减短,或者武器能升级能升级到80级 它作为升级,唯一给你的体感就是伤害高了一点点 他完全没有升级武器之后你有了什么质的变化这个东西 放的金色东西又多的要死,一个小小的主城的话,起码有20个左右。每一个都捡完,如果你的武器需要升四五级的话,可能还不够 最主要的游玩体验就是你去跟一个人对话,然后他让你去b点杀一个人,然后你要从传送点,先要激活那个传送点,然后从传送点骑嘛,骑个半天,然后到那。战斗大概5分钟解决他,然后回去复命,然后另一个人又说一个人在c点,然后你又要去传送点,又起码半天,然后花个5分钟把那个人干掉,又有一个人让你去杀掉f,之前的刺客信条不管有多罐头,起码我都会把主线通了,或者说上一个叫。英灵殿虽然它是罐头,但起码他不会给我这种强烈的不适感,甚至我把英灵殿的所有支线都通完了,现在是双主角,叙事混乱就算了,毫无代入感。然后你入侵主城,刺杀完了之后就会有一个箱子在那,然后只有迷住能去移动它,然后你又不能当场换角色,你得跑出去或者跑到那个传送点上才能更换角色,然后迷鹿的动作系统呢,比正常的角色都慢,你在那爬个东西要爬半天,有时候也爬不上去,当你发现爬不上去的时候,你要换角色的时候,又要从你刚才那天跑到到城外面去了。他双角色完全没给我两个角色有两种特色很爽的意思,感觉还是在我游玩A角色的时候,我觉得这时候有B就好了,游玩B的时候就希望自己这时候有A就好了,我已经跟自己和解了。通关就没通关吧。
gg
아이 오디세이 이후로 첨으로 잼게 했띠
excellent opus avec son identité propre et généreux en contenu
줜나 재밌네요
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.