
Assassin’s Creed Valhalla is an action-adventure game in which you are a Viking warrior raised on tales of battle and glory. Explore a dynamic open world set in England’s Dark Ages. Raid your enemies and grow your settlement to earn your place among the gods in Valhalla.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Sep 18 → 28.25/day in the week after.
About
Become Eivor, a mighty Viking raider, and lead your clan. Advanced RPG mechanics allow you to influence the world around you. With every choice you make, from political alliances and combat strategy, to dialogue and gear progression, carve your path to glory!
Sail from Norway’s icy coasts to England’s lush kingdoms. Roam a vast open world, hunt legendary beasts, and lay bare the secrets of a fractured land.
Unleash the ruthless fighting style of a Viking warrior and dual wield axes, swords, or even shields against fierce, relentless foes. Choose your tactics and dismember opponents in close-quarters combat, riddle them with arrows, or assassinate them with your Hidden Blade.
Construct and upgrade buildings that allow for deep customization, including a barracks, a smithy, a tattoo parlor, and more. Recruit new members to your clan and personalize your Viking experience.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 41.1Kreviews | 70% | — | $8.4M |
| $59.99 | 85.5Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2000 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Alot of crashes later I managed to 100% this amazing game
i thought modern assassin's creed games were supposed to be bad... i was wrong.
[h1]A Good, But Unfortunately Flawed Game[/h1] [b]Overall Rating:[/b] A deeply conflicted experience. For everything [i]Assassin’s Creed Valhalla[/i] does right, it makes one or two frustrating missteps. [h2]The Good[/h2] [b]1. Outstanding Accessibility & Customization Options[/b] [b]The Gold Standard for Options:[/b] Being able to choose immersion by allowing map icons/collectibles on or off is fantastic. It seamlessly caters to myself who is more casual, and more hardcore players who want full immersion. [b]Player Choice First:[/b] Ubisoft designed an intended way to play, but allowing players to tailor the experience to their liking is a masterclass in game design that should be the industry standard. [b]2. Narrative & World Highlights[/b] [b]In-World Variety:[/b] Stepping out of the Animus felt distinct and refreshed the pacing, even if it could have been utilized more, for example with the mini games that required climbing random structures. [b]Strong Mid-Game Setpieces:[/b] The mid-game castle siege battles were engaging, memorable, and far superior to the content later in the story. The last Story battle was a bust. [b]Glimmers of Story Magic:[/b] Certain narrative arcs were genuinely engaging and enjoyable, showing brief glimpses of great storytelling. [h2]The Bad[/h2] [b]1. Bloated Map & Pacing Issues[/b] [b]Too Big, Too Empty:[/b] The map is unnecessarily massive. It could easily have been half the size and been a far better game without endless empty fields drawing out the runtime. [b]Underutilized Cities:[/b] Major towns and cities feel underused relative to the massive map size. [b]Weak Story & Forgettable Characters:[/b] Outside of a few good moments, the overarching plot felt weak, fragmented, and hard to care about. By the time the final battle rolled around, the story had lost all emotional weight. [b]2. Frustrating Quest Design & Open-World Logic[/b] [b]Obtuse Side Quests:[/b] While the approach to world events is cool in concept, the execution is often frustratingly vague, even after listening to NPC dialogue carefully. There were countless times I knew what I had to do, but still needed to look up a guide because I wasn’t doing the required thing as intended by the game. [b]Open-World Backtracking Conflicts:[/b] Clearing a zone earlier than expected means you’ll have to re-explore when the next Order clue is available, completely contradicting the freedom of open-world exploration. [b]The Locked Door Dilemma:[/b] Encountering a locked chest or room leaves you guessing: Is there a hidden entry nearby, or is this locked behind a main story quest? There is no way to know, leading to wasted time. [b]Forced Minigames (Stone Stacking):[/b] Novel at first, but making stone stacking a requirement for map completion (and forcing it into core story missions) feels like tedious padding. [b]Chasing Collectibles:[/b] Paper/tattoo chases remain frustrating due to unpredictable parkour and pathing issues most likely a result of gaming above 60fps. [b]3. Combat & Animation Quirks[/b] [b]Unskippable Finishing Moves:[/b] Watching a 5-second execution animation for every single heavy enemy gets tedious fast. Players should be able to disable these or limit them to the final enemy of an encounter. [b]Clunky Animations & Pathing:[/b] Boss fight animations feel awkward, snap-aiming is inconsistent, and AI pathing frequently breaks down. [h2]Technical & Performance Issues[/h2] [b]60+ FPS Glitches:[/b] High framerates seem to break physics and quest triggers (such as NPC pathing/mount interactions during side quests). [b]Persistent Crashes:[/b] Crashing often enough to warrant a mention years after launch is disappointing for a AAA title. [b]No Modern Upscalers:[/b] The lack of updated DLSS/FSR support is shameful for a modern title like this. DLSS was available at launch. [h2]Final Verdict[/h2] [i]AC Valhalla[/i] ultimately feels like a step backward compared to [i]AC Odyssey[/i]. Beneath the bloat and technical quirks lies a good game, but it gets bogged down by poor pacing, empty open-world space, forced repetitive activities, and technical shortcomings that persist long after launch.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4M | 26.5K | 95% | $14.99 | |
| $8.4M | 16.9K | 82% | $24.99 | |
| $8.4M | 13.8K | 91% | $24.99 | |
| $8.4M | 31.1K | 90% | $4.49 | |
| $8.4M | 18.9K | 88% | $19.99 | |
| $8.3M | 30K | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 12.4K | 76% | $14.99 | |
| $34.5M | 188.7K | 89% | $11.99 | |
| $18.4M | 129K | 86% | $8.99 | |
| $55.2M | 39.8K | 75% | $27.99 | |
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| $2.7M | 23.9K | 80% | $4.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best FR #69, worst CN #100 · 9 markets collected
Reviews, worldwide (the counter carries no country): 22.14/day in the week to Aug 12 → 25.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Simplified Chinese, Traditional Chinese, Korean, Spanish - Latin America, Japanese*, Polish +2 more
| $59.99 |
| 19.7Kratings |
| 72% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Es un verdadero juegazo
I think this is the first game I've actually achieved 100% on.
i love assasin ,but thid one might be the best one so far,the graphics,story and combat with movement makes you play for hrs straight
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esta buenon pero no tengo pc para jugarlo solo lo compre por joda
Still on my first playthrough so keep that in mind.. Well, I didn't have the highest hopes for this game. I played all the ACs up to unity(Which was trash except the co-op). i bought Origins and hated it, This one actually had a decent atmosphere and didn't bore the absolute ♥♥♥♥ out of me. Combat isn't snappy but it has a decent feel. The story is engaging but it doesn't have the same oomph that the Ezio trilogy and Black flag had but its up there for me so far. Honestly solid 7/10. Pick it up on sale and try it if you're on the fence. I bit the bullet and so far am content with my purchase.
I liked the story so long and I would play the game if I was you.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.