
Ezio Auditore walks in the footsteps of the legendary mentor Altair, on a dangerous journey of discovery and revelation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 18 → 6.75/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1003 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As a closing end to Ezio, the story is great bringing all the fun things that previous game brought, while adding the hook blade. Every AC game needs the hook blade!!!
Assassin’s Creed Revelations is the dramatic conclusion to the Ezio trilogy of games and, while I can’t say I dislike it, it’s not as strong as Ezio’s previous two games. Honestly, it feels like an extended DLC for Brotherhood more than anything. The base game mechanics are mostly the same, which a few additions that range from great (the hookblade, which feels great in parkour) to baffling (a tower defense minigame, for some reason). Constantinople feels great, much as Rome did before it, and was pretty much a dream Assassin’s Creed setting for me, and the story is good, tying into Altair’s story (and retroactively making me like him quite a bit more) and acting as a sort of capstone for both Ezio as Desmond. Unfortunately, I found the cast of new supporting characters in Revelations weak, compared to the established cast of Ezio’s previous games. This is probably due to them simply not being around for as long, but still, it’s a shame. And, while it mostly runs very well, I had a couple of inexplicable crashes towards the end of the game that made finishing the game a slog. So overall, far from the best Assassin’s Creed game, but not bad. (As a note at the end, the Steam achievements just… didn’t work for me. None of them ever fired. I don’t particularly care about Steam achievements, but if you do, bear in mind that they may just not work)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 2.9K | 97% | $29.99 | |
| $3.1M | 5.9K | 64% | $19.99 | |
| $3.1M | 2.6K | 64% | $29.99 | |
| $3.1M | 5.7K | 92% | $29.99 | |
| $3.1M | 8.7K | 81% | $14.99 | |
| $3.1M | 2.6K | 79% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 25K | 88% | $4.99 | |
| $5.9M | 61.6K | 89% | $4.99 | |
| $2.9M | 15.9K | 63% | $9.99 | |
| — | 14.2K | 74% | — | |
| $350.9K | 3.3K | 54% | $4.99 | |
| $247.6K | 3.1K | 78% | $3.74 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Danish, Dutch, English, French, German, Italian, Norwegian, Polish, Portuguese - Portugal, Spanish - Spain, Swedish, Russian +3 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Certified hood classic. one of the most brutal and satisfying games in the series the finishers are nasty and doing combo kills with multiple enemies feels amazing. the world feels incredibly alive there was not a single moment i spent exploring where i felt bored. the music is so beautiful its one of the best soundtracks in ac. the parkour is some of the best in the series it feels very fluid and responsive unlike the first game. and i didnt have to do anything to get it to work so thats always a good start to ubisoft games. got it on sale for 5 bucks its the best five dollars ive spent in a long time. Edit: got about halfway thru the game and it started crashing a bunch randomly and every time it would crash my controller would stop working and id have to go into the control settings and switch from mouse and keyboard back to controlller i fixed the crashing by simply changing the hertz from 165 to 60 and putting vsync on.
it is a good game to spend your time in. And also ubisoft cooked with the ending and said one of the best goodbyes in the history to the ezio
Где ремейк
I thought that after Brotherhood, game mechanics couldn’t get any worse. I admit, I was wrong. The combat and movement mechanics are so bad that they completely kill any desire to play the game. Halfway through the story, you have only one desire - to finish the game as quickly as possible, delete it, and forget it like a bad dream. I don’t know where Ubisoft finds such talentless developers, but it manages to hit a new low every single time. The core mechanics are so bad that you lose all interest in the story, quests, side missions, and achievements. You have only one desire - to finish the game and never go back to it again. The poor mechanics have ruined everything.
不好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.