
Ezio Auditore walks in the footsteps of the legendary mentor Altair, on a dangerous journey of discovery and revelation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 994 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
defalarca bitirdim diğer oyunlar kadar olmasa bile bu da bir son olduğu için duygusaldır
It's become buggy the more Ubisoft has futzed with the back-end stuff. I just lost a save mid-playthrough that is unplayable. Still love the game, still enjoy the story, still annoyed that they don't do better with legacy support.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Danish, Dutch, English, French, German, Italian, Norwegian, Polish, Portuguese - Portugal, Spanish - Spain, Swedish, Russian +3 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Assassin's Creed Revelations foi uma experiência boa demais pra mim, principalmente pela nostalgia de ter jogado quando era criança. E mesmo revisitando hoje, o jogo continua muito bonito e com uma atmosfera incrível. Peguei todas as conquistas e algumas foram meio chatinhas, principalmente por causa da DLC que precisava baixar umas partes seguindo guia da Steam, mas no final valeu muito a pena. Ezio simplesmente continua sendo o melhor protagonista da franquia. O desenvolvimento dele nesse jogo é muito foda, ainda mais vendo o encerramento da história dele acontecendo aos poucos. E a lâmina gancho é muito divertida de usar, deixa o parkour ainda mais satisfatório. O final é absurdo e fecha a trilogia de um jeito muito marcante. Pra mim, é um dos Assassin’s Creed mais especiais da franquia fácil.
This would have been a pretty good game from any other publisher than ubisoft. Even if I didn't spend several hours scraping web sites and asking google a.i. dozens of questions just to fail to get any (nevermind all) the achievement to actually pop because I completed the game offline and every ubisoft connect update breaks the functionality of their past games, even if the controll scheme was not so pointlessly unique and confusing as to make it a constant frustration (even after customizing them), even if all my settings didn't get deleted on a regular basis for absolutely no reason, and even if I didn't have to enter my password mutilpe times just to launch directly from the ubisoft app, the sheer anti-consumer, pro-corporate, anti-humanist actions, mentality and stated goals of the company have guaranteed that I will never give them another penny of my money. P.S.: After over an hour of additional, frustrating and completely preventable struggle, I found that I had to risk my computer's safety and download a replacement file (59.spool) and relaunch the game to fix what ubisoft was too incompetent to avoid breaking in the first place. I now have all the achievements that I should have had just by logging into ubisoft connect... if the software wasn't just an excuse to make real customers suffer just to avoid a less than 1% drop in profit margin from pirates (and have managed to pirate their games anyways and mostly wouldn't have paid for their games even if they couldn't) at any / all costs to us consumers...
Bringing the Ezio trilogy to a perfect close, *AC Revelations* stands out because its plot isn't about revenge, but rather Ezio's quest for knowledge. The story is excellent; playing as Altaïr again is sublime, and gaining insight into his history is wonderful. Then, of course, there is the expansion of Desmond's story through DLC and the "Animus Island" sequences. I admit the DLC is a bit of a chore for trophy hunting and the like, but it’s worth it for the narrative expansion. Collectibles are a downside. Ishak Pasha’s pages are fine—there are only ten, and completing the associated parkour challenge unlocks a set of armor—but the Animus Data Fragments are terrible, especially when playing on modern consoles. Back in the day, you needed to collect a certain number to unlock Desmond's Island sequences, but that’s no longer the case, making it a tedious grind to collect 100 fragments with no real reward. Ubisoft also went overboard with the "Tax Templar" achievement, given the randomness of the tax collector NPC's appearance (he only showed up for me after 40 hours of gameplay). The trophy for buying every book is also extremely time-consuming, given the high cost of books in Cappadocia. The lack of a horse is glaring at times, as the tunnel network isn't as well-optimized as it was in *Brotherhood*; you often end up far from your objective and still have a long run ahead of you. On the positive side, the parkour has been improved—it’s incredibly smooth and satisfying—and the addition of the Hook Blade boosts movement speed. Combat has also been refined and feels more engaging. The game's greatest strength, however, is its recreation of Turkish culture; you learn a great deal about the Ottomans, Byzantines, sultans, Janissaries, and more—topics that are often unfamiliar to those of us in the West.
Good, nostalgic
[h1] 🦅 O FIM DE UMA ERA E O LEGADO DOS MENTORES ⚔️ [/h1] [hr] O Assassin's Creed Revelations entrega um encerramento perfeito para a trilogia de Ezio Auditore. Acompanhar uma versão mais velha, sábia e visivelmente cansada do protagonista, que agora não luta mais por vingança, mas sim em busca de respostas sobre o propósito da própria vida, é algo impressionante. O roteiro brilha ao usar as disputas políticas do Império Otomano como um ótimo cenário de fundo para sua última missão, onde o destino de Ezio se amarra ao de Altaïr, trazendo histórias reveladoras e o encerramento da linha do tempo dos dois maiores Mentores da franquia. É em meio a essa jornada que Ezio encontra a chance de viver um novo amor. Por outro lado, a situação de Desmond, que está praticamente morto e lutando para sobrevivir dentro do Animus 🖥️, traz um conceito criativo para entender a máquina a fundo, mas que infelizmente não entrega uma experiência legal. Aqueles minigames em primeira pessoa, tanto na jornada dele quanto na DLC The Lost Archive, são extremamente chatos e quebram totalmente o ritmo do jogo. [h1] 🎭 A SOBERANIA DO AC2 E O SEU LEGADO [/h1] [hr] Analisando a experiência geral e sendo bem sincero, o Assassin's Creed 2 continua tendo, de longe, a melhor história da trilogia 🏛️. Ele possui uma atmosfera magnética que te prende do início ao fim e te faz querer jogar o próximo jogo imediatamente. O Brotherhood ainda conseguiu manter essa chama acesa com aquele início espetacular e impactante em Monteriggioni, mas, depois disso, a história esfria bastante e perde o que tornou o segundo jogo inesquecível. Hoje entendo perfeitamente os motivos das pessoas terem sido tão injustas com o sucessor, Assassin's Creed 3, e com o personagem Connor. [h1] ⚠️ ALERTA PARA PLATINAR (PC) 🛠️ [/h1] [hr] Conseguir fechar este jogo por completo no PC atualmente é um verdadeiro teste de paciência. Além de ser um processo cansativo e repetitivo, você vai precisar recorrer a arquivos da comunidade se quiser platinar, pois a Ubisoft simplesmente quebrou o acesso às missões do Desmond e à DLC The Lost Archive, o que é frustrante. [h1] 📈 JOGÃO HISTÓRICO [/h1] [hr] Apesar do descaso técnico da desenvolvedora com a versão atual de PC, a experiência de reviver o ápice e a despedida de Ezio é obrigatória para qualquer fã. No fim das contas, é um jogaço que encerra com chave de ouro uma das trilogias que projetou Assassin's Creed para se tornar a franquia gigantesca que é hoje ⭐.
Плюсы: основные вопросы в сюжете наконец-то получили ответы; улучшенный мультиплеер; по-прежнему красиво поставленные бои. Минусы: бомбы оказались невостребованными; процесс захвата и обороны кусочков территории Константинополя утомляет; малое количество полезных нововведений; полновесная третья часть так и просится — но разработчики неумолимы.
вот и конец трилогии Эцио, и честно сказать, это лучшая часть. Здесь буквально собраны все лучшие механики прошлых двух игр трилогии. Сюжет интересный и не душный (классная задумка переплетения с историей Альтаира которую нам не показали в его сольнике), свободную игру было закрывать интересно (красивый и живой город). В принципе это единственная игра трилогии которую я закрыл на 100 процентов достижений. А так игра очень даже интересная и точно не филерная)
可以可以
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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