
Ezio Auditore walks in the footsteps of the legendary mentor Altair, on a dangerous journey of discovery and revelation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 994 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is one of my favorite games, however there is a massive game breaking glitch when you attempt to fight the Turk in sequence 7 that will crash your game and not allow you to progress the story
[h1] The perfect ending to a legendary era. [/h1] If AC2 was the peak of the journey, Revelations is the ultimate, emotional payoff. It is a masterpiece of closure, beautifully wrapping up the stories of both Altaïr and Ezio. Watching an older, wiser Ezio trace the steps of Altaïr gives this game a heavy, poetic atmosphere that no other game in the franchise has ever matched. What makes it great: Two Legends, One Ending: The way it ties the stories of Altaïr and Ezio together is storytelling perfection. The final library scene is unforgettable. The Hookblade: It’s a simple addition, but it completely changes the pace of parkour. Zip-lining and climbing in Constantinople feels incredibly fluid and fast. Constantinople: A vibrant, beautifully colored city with an amazing soundtrack to match. Yes, the "Den Defense" minigame is annoying, and the core gameplay is mostly just Brotherhood refined, but the emotional weight of this story makes it mandatory. A masterful goodbye to greatest assassin. (9/10)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Danish, Dutch, English, French, German, Italian, Norwegian, Polish, Portuguese - Portugal, Spanish - Spain, Swedish, Russian +3 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Спустя пару лет после первого прохождения я снова освежил память о истории в последней игре "трилогии Эцио". Игра с красивой локации в виде Стамбула не дала мне заскучать. Сюжет, местами грустный, ставит точки в историях Эцио и Альтаира. Понравилось, что в игре нам раскрыли Альтаира, что с ним происходило после событий Assassin's Creed 1.
Finalizando mais um jogo da franquia e que ótima finalização tanto para o arco de Ezio quanto para o arco de Altaïr. Diria que as mecânicas vindas do revelations foram bem aproveitadas, porém o minimapa está mais poluído do que nunca. Fora isso é um ótimo jogo, digno de colocar esta franquia no auge. Mais uma vez Ezio se mostra um dos melhores protagonistas já criados.
defalarca bitirdim diğer oyunlar kadar olmasa bile bu da bir son olduğu için duygusaldır
Really love this game, shoutout Ubisoft Kyiv <3 Underrated as hell in release year
Bringing the Ezio trilogy to a perfect close, *AC Revelations* stands out because its plot isn't about revenge, but rather Ezio's quest for knowledge. The story is excellent; playing as Altaïr again is sublime, and gaining insight into his history is wonderful. Then, of course, there is the expansion of Desmond's story through DLC and the "Animus Island" sequences. I admit the DLC is a bit of a chore for trophy hunting and the like, but it’s worth it for the narrative expansion. Collectibles are a downside. Ishak Pasha’s pages are fine—there are only ten, and completing the associated parkour challenge unlocks a set of armor—but the Animus Data Fragments are terrible, especially when playing on modern consoles. Back in the day, you needed to collect a certain number to unlock Desmond's Island sequences, but that’s no longer the case, making it a tedious grind to collect 100 fragments with no real reward. Ubisoft also went overboard with the "Tax Templar" achievement, given the randomness of the tax collector NPC's appearance (he only showed up for me after 40 hours of gameplay). The trophy for buying every book is also extremely time-consuming, given the high cost of books in Cappadocia. The lack of a horse is glaring at times, as the tunnel network isn't as well-optimized as it was in *Brotherhood*; you often end up far from your objective and still have a long run ahead of you. On the positive side, the parkour has been improved—it’s incredibly smooth and satisfying—and the addition of the Hook Blade boosts movement speed. Combat has also been refined and feels more engaging. The game's greatest strength, however, is its recreation of Turkish culture; you learn a great deal about the Ottomans, Byzantines, sultans, Janissaries, and more—topics that are often unfamiliar to those of us in the West.
Самая трогательная часть серии про Эцио Аудиторе. Действительно откровения
I beat this on PS4, full disclosure. To me, it's the weakest of the Ezio trilogy. If you've played the others, this is more of the same with some neat story elements going on. What I mainly didn't like was that every mission is graded at the end, so if you don't do things the way the game wants you to the first time, you'll always have that nagging thing in the back of your head to replay missions perfectly. I found it kinda distracting. Still, great stuff!
[h1] 🦅 O FIM DE UMA ERA E O LEGADO DOS MENTORES ⚔️ [/h1] [hr] O Assassin's Creed Revelations entrega um encerramento perfeito para a trilogia de Ezio Auditore. Acompanhar uma versão mais velha, sábia e visivelmente cansada do protagonista, que agora não luta mais por vingança, mas sim em busca de respostas sobre o propósito da própria vida, é algo impressionante. O roteiro brilha ao usar as disputas políticas do Império Otomano como um ótimo cenário de fundo para sua última missão, onde o destino de Ezio se amarra ao de Altaïr, trazendo histórias reveladoras e o encerramento da linha do tempo dos dois maiores Mentores da franquia. É em meio a essa jornada que Ezio encontra a chance de viver um novo amor. Por outro lado, a situação de Desmond, que está praticamente morto e lutando para sobrevivir dentro do Animus 🖥️, traz um conceito criativo para entender a máquina a fundo, mas que infelizmente não entrega uma experiência legal. Aqueles minigames em primeira pessoa, tanto na jornada dele quanto na DLC The Lost Archive, são extremamente chatos e quebram totalmente o ritmo do jogo. [h1] 🎭 A SOBERANIA DO AC2 E O SEU LEGADO [/h1] [hr] Analisando a experiência geral e sendo bem sincero, o Assassin's Creed 2 continua tendo, de longe, a melhor história da trilogia 🏛️. Ele possui uma atmosfera magnética que te prende do início ao fim e te faz querer jogar o próximo jogo imediatamente. O Brotherhood ainda conseguiu manter essa chama acesa com aquele início espetacular e impactante em Monteriggioni, mas, depois disso, a história esfria bastante e perde o que tornou o segundo jogo inesquecível. Hoje entendo perfeitamente os motivos das pessoas terem sido tão injustas com o sucessor, Assassin's Creed 3, e com o personagem Connor. [h1] ⚠️ ALERTA PARA PLATINAR (PC) 🛠️ [/h1] [hr] Conseguir fechar este jogo por completo no PC atualmente é um verdadeiro teste de paciência. Além de ser um processo cansativo e repetitivo, você vai precisar recorrer a arquivos da comunidade se quiser platinar, pois a Ubisoft simplesmente quebrou o acesso às missões do Desmond e à DLC The Lost Archive, o que é frustrante. [h1] 📈 JOGÃO HISTÓRICO [/h1] [hr] Apesar do descaso técnico da desenvolvedora com a versão atual de PC, a experiência de reviver o ápice e a despedida de Ezio é obrigatória para qualquer fã. No fim das contas, é um jogaço que encerra com chave de ouro uma das trilogias que projetou Assassin's Creed para se tornar a franquia gigantesca que é hoje ⭐.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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