
Ezio Auditore walks in the footsteps of the legendary mentor Altair, on a dangerous journey of discovery and revelation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 986 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Story and Characters — 9/10 Revelations gives Ezio a strong and satisfying conclusion while connecting his story with Altaïr’s. Ezio feels older, wiser and more reflective, and his relationship with Sofia adds a more personal side to the character. The main plot is shorter and less politically complex than Assassin’s Creed II or Brotherhood, but its emotional moments make it one of the most memorable stories in the series. Gameplay — 8/10 The gameplay builds on Brotherhood rather than changing the formula completely. Combat remains simple but satisfying, while freerunning generally feels smooth despite occasional incorrect jumps and awkward controls. The hookblade improves climbing and traversal, while bombs provide additional options for stealth and combat. However, the bomb-crafting system is more complicated than necessary and can largely be ignored. World and Atmosphere — 9/10 Constantinople is colourful, lively and visually distinct from the Italian settings of the previous games. Its rooftops, crowded streets and different districts make it enjoyable to explore. The city is smaller and less varied than Brotherhood’s Rome, but its strong atmosphere and soundtrack give it a memorable identity. Missions and Side Content — 7/10 The main missions offer a good mixture of assassinations, stealth, chases and large set pieces. The Altaïr memories are short but add important context to his story. Some optional content becomes repetitive, particularly reclaiming districts and completing faction activities. The tower-defence minigame also feels out of place, although it can mostly be avoided by keeping your notoriety low. Weapons, Tools and Assassin Recruits — 8/10 Ezio has access to a wide range of weapons, ranged tools and bombs. Most situations can be approached through direct combat, stealth or distractions. The Assassin recruit system remains useful and satisfying, although it feels less important than it did in Brotherhood. Sending recruits on missions is effective but eventually becomes repetitive. Visuals and Music — 9/10 Constantinople still looks impressive due to its strong art direction, even though some animations and character models have aged. The soundtrack is excellent and perfectly matches the more reflective tone of Ezio’s final journey. Both the music and voice acting give the story considerably more emotional weight. Replayability — 7/10 The story is enjoyable to revisit, particularly because of its shorter length and strong ending. Full synchronization and optional challenges provide additional objectives, but much of the side content does not change between playthroughs. Once the story and collectibles are completed, there is little reason to continue unless you want to replay missions or experience Ezio’s conclusion again. Steam 100% Completion — 7/10 Most achievements are straightforward, but full completion requires collecting items, completing side activities and earning full synchronization in several memories. Some mission requirements are frustrating because failing a small optional condition can force you to replay the entire sequence. The Lost Archive content also contains demanding first-person platforming sections that may require repeated attempts. A guide is useful for collectibles and missable requirements, but the completion is more time-consuming than genuinely difficult. Overall — 8/10 Assassin’s Creed Revelations is a strong conclusion to Ezio and Altaïr’s stories, supported by an excellent setting, soundtrack and emotional ending. Its side content, bomb crafting and tower defence are less successful, but they do not overshadow the strength of Ezio’s final journey.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 2.8K | 64% | $29.99 | |
| $3.1M | 4K | 73% | $49.99 | |
| $3.1M | 2.5K | 79% | $49.99 | |
| $3.1M | 5.8K | 93% | $24.99 | |
| $3.1M | 5.8K | 94% | $19.99 | |
| $3.1M | 2.8K | 97% | $20.09 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 26.8K | 88% | $4.99 | |
| $6.3M | 61.5K | 89% | $4.99 | |
| $2.9M | 15.9K | 63% | $9.99 | |
| — | 14.2K | 74% | — | |
| $325.7K | 3.1K | 54% | $4.99 | |
| $230.9K | 2.9K | 78% | $3.74 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Danish, Dutch, English, French, German, Italian, Norwegian, Polish, Portuguese - Portugal, Spanish - Spain, Swedish, Russian +3 more
Hours played at review time, across 992 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
GIT
poidet
EZIO的最后一站,刺客大师的英雄迟暮,故事很精彩,操作机制对比刺客信条2和兄弟会有较大改善,游戏流程相对流畅,很经典的一代刺客信条,值得反复游玩
When Ubisoft removed multiplayer they also broke the files for both the Lost Archives DLC and the 'Desmond sequences' within the base game which are both now effectively unplayable
great
好玩
опа, эцио дед
Ezio Auditore has finally become a Grand Master, respected by the entire Order. He sets out for Masyaf to seek the knowledge he craves, but he must travel to Istanbul to attain it. Yusuf Tazim from the Brotherhood guides us through Istanbul, and that is where the events truly unfold. Both the Desmond sequences and the experiences with Subject 16 are woven into the story beautifully. With all due respect to our master Ezio in his final game: farewell, Grand Master. Altaïr acknowledges you. 9/10
toujours des probleme pour lancer le jeux à cause de ubisoft
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.