
A new Viking age dawns with you at its helm. Forge a thriving colony from nothing in this mythic open-world survival sim. Earn the gods' favor and survive in a land ruled by ancient terrors and unforgiving seasons. Rally unique villagers, expand your settlement and defend your tribe - solo or co-op!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Sep 12 → 5.43/day in the week after.
About
In ASKA, build and sustain a powerful Viking tribe where you and your villagers work, craft, hunt, and fight together. Command intelligent NPC villagers, guiding them through the challenges of survival in a harsh and dangerous world. Play solo or with up to three friends and forge your legend.
Design and construct every aspect of your village - from homes and workshops to altars and fortifications. Each structure serves a purpose, contributing to the functionality and defence of your thriving community.
Construct and live within your village. Build, work, and fight alongside your tribe, witnessing & managing your villagers’ daily schedules. Villagers require food, water, & rest as well as having their individual needs and strengths based on their perks. Witness their individual stories unfold as they contribute to the settlement's growth and resilience. You’re not just building a base; you’re nurturing a living community.
Assign roles and train villagers in various skills, whether in battle or their chosen vocation. Developing skilled blacksmiths will benefit the tribe with tools and weapons, while proficient hunters will be able to explore further into the world gathering additional resources to feed them more effectively. Strategic planning will enhance your tribe's efficiency and preparedness for external threats.
A wise leader prepares for battle even in peaceful times. In these mystical lands, you must be prepared for the challenges of the Blood Moon, and as winter sets in be ready to face the freeze and prevent your tribe from succumbing to the cold, harsh environment. Seek out dark forces scattered throughout the lands and build powerful runestones to improve your tribe and village. Will you be ready?
Solo or co-op gameplay - Live out your Viking dream alone or with up to three friends.
Comprehensive village management - Command villagers, assign jobs, and build your tribe from the ground up, expand your settlement, hunt for resources, and, most importantly, survive against ancient threats and the darkest winters.
Exploration and discovery - Venture into procedurally generated worlds filled with secrets, hidden caves, ancient landmarks, dangerous threats and valuable resources.
Seasonal survival - Experience a realistic and dynamic weather system, with survival priorities shifting in turn with the seasons.
Mythical combat - Fight a variety of legendary creatures in exciting skill-based combat.
Endless customization options - Personalize buildings with functional furniture, dyes and various decorative items to make it your own.
Updates
Engagement
Reviews
Themes across 1015 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great crafting na dbuilding game with good ideas
j aime bien
I like it
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.8M | 26.8K | 91% | $14.99 | |
| $9.8M | 25.6K | 75% | $39.99 | |
| $9.8M | 16.2K | 90% | $19.99 | |
| $9.7M | 18.8K | 95% | $24.99 | |
| $9.8M | 19.4K | 84% | $14.99 | |
| $9.7M | 17K | 96% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $326.3M | 279.7K | 97% | $39.99 | |
| $1.9M | 2.7K | 85% | $19.99 | |
| $10.3M | 13.6K | 81% | $19.99 | |
| $4M | 3.3K | 82% | $29.99 | |
| $47.6K | 93 | 81% | $9.74 | |
| $0 | 7.7K | 91% | Free |
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Jul 23 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Romanian, French, Italian, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Не очень
I got about 12 hours into it, and it was all solo. Bunch of my friends already played it, so I was testing it out. It can get a little tedious even with the automation for your village. I am/was doing pretty well but I still feel like AI needs a bit of help. I still feel like its a little too tedious for all of the workers tasks and preferences especially for the builder hut. Having to set locations for your gatherers sucks too, feel like they constantly are complaining about it especially foragers. Even with 15 or so workers I still felt like I had to do a bunch of gathering still and couldn't really focus on exploring or clearing camps/camp bosses etc. They constantly needed me there to fix the next problem. I think a TON of my criticism will go away if you play even with just one other person, but like a 3 or 4 man crew would be pretty tight to be honest. I think that is where all the tediousness get's distributed and one person playing solo doesn't have to solve every problem set every minion' schedule up, make sure each one is delicately balanced to be happy and set the times you want the fires refueled, etc. I can't wait to see what they do when they add more content, I'll probably call it at this point, I'm nearly through winter, and I'll save the rest of the game for a full release.
эх какую игру забросили(((((
Норм игра
love it
good village builder but was is there a fly attacking my left ear!
I've been looking for something fresh with in the survival crafter space. The villagers help the world feel alive and less of a grind. Gives a form of direction, investment, and goal setting beyond just progressing to progress like many of these. And it doesn't feel too much like micromanagement yet. Being a bit of a settlement builder that isn't punishing or shoehorned, while also not top down is great. Boots on the ground and involved in making the villagers and your life better. Caveat, I have had multiple crashes, freezes, and locks of the game and my whole computer. I have adjusted settings, checked for updates, and corrected drivers. Still happens from time to time. Just be aware. The game saves and can be saved frequently, I suggest doing so.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.