
A massive-scale real-time strategy game where you command entire armies on a dynamic battlefield. Conquer multiple worlds across several single-player campaigns; or play with your friends in multiplayer combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 8 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 823 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
没汉化
I was going to upgrade to the Ultimate Edition and give this another try, but Stardock has decided to make that deal available only to people who haven't previously purchased the base game. So can't recommend a game by a company that screws over people who bought their game at full price when they decide to have a sale.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Italian, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 825 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3]Slow Clunky & Frustrating Game[/h3] I read the negative reviews but it looked so... flashy and it was 90% off. It is actually fun some times but then other times I just quit out of exhaustion and Irritation. Eddit: the more I play the more I think I was to easy on this game and it is in fact ♥♥♥♥ in fancy packaging. I just have so many questions like wtf. Eddit: I reinstalled and tried it a third time because I'm stupid and I was captivated by the pretty colors. It still sucks.
I will leave a cat here, friends who pass by can pet it and give it a thumbs up and awards. Meow! /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
The AI campaigns are quite broken, with difficulty only giving the AI boosts and you debuffs but the whole game is about who has more resources, which is quite impossible to get on higher difficulties. So its incredibly easy on normal, way too hard on hard and not fun on either.
EDIT: As of the release of Proton Beta 10 the game appears fully playable; minimal sound static, no need to downgrade the game into a Beta version either. Trying to play on Linux Mint. Forced to "Beta" downgrade to the previous version of 3.10. due to audio crackle being present in the up to date version; this does not occur on Windows. Works incredibly well on appropriate hardware; I practically spend no time during loading sequences. Tl;DR HD Super High Sci/fi Risk with rock/paper/scissors, hero units, resource nodes and deployed abilities. Not a MOBA; a true to heart mass army RTS that will destroy your CPU if it's not fast enough.
游戏评分★★★★☆ 这几天玩下来,破防了啊家人们,游戏上手难度不是一般的高,真就rts玩家特供呗。 这游戏玩下来什么双线操控真的是弱爆了,这游戏打个简单战役最起码需要的是三线甚至是五线操控,不过游戏提供了暂停功能,其实还可以接受,当个模拟经营游戏玩也行,就是一局长了点。 一、为什么说这游戏操作量这么大呢,这就要说到游戏的独特设计了,资源系统:因为只有获得量和消耗量,就导致玩家的基地不能停止发展,需要跟随部队的脚步不停的去占领区块,并发展资源、科技与产能,如果玩家停止了发展,损失的部队就会没法补充,而你在做这些操作的同时,电脑可没有闲着,当然你也可以选择不停的暂停两分钟游戏思考对策。 二、电脑难度: 这个游戏的敌对电脑实在是太强大了,不仅可以虚空占领玩家不设防的资源点,(你可以选择花费大量资源设防),还可以莫名其妙的冒出空军部队,(所以还得有一定的空军驻守),配合虚空占领(有敌人的时候没法直接派工程师去建造资源提取器),导致玩家的后院日常起火,前线打着打着,不知道什么时候就资源告急了,这也是游戏前期第一大资源消耗点。 三、战斗系统: 玩过奇点灰烬的都知道,只是把部队编入军团是不能降低太多战损的,因为电脑也会这样做,所以玩家需要在照顾后方*3(打造钢铁屁屁、发展科技产能、跟随部队占领)的同时,还需要拿出时间来操作军团,跟电脑的军团高效率绞肉。 四、功能冲突: 游戏开创性的把“非必要的功能”移除掉了,是什么呢?哎,就是我们的为军团补充空军系统,但空军又不能单独编队,这就很考验我们的发散性思维了,请问空军存在的意义是什么呢?是为了增加玩家把空军编入军团吗?就目前的证据来看,好像是的。 五、无处不在的无人机: 玩了这么久,我发现对我威胁最大的不是敌方军团,而是无处不在的无人机,电脑不止会发射无人机空投仓,还会让无人机跟随部队,AI军团的输出都不一定有无人机高,而我仅靠陆军实在是没找到应该怎么对抗无人机,甚至连防御塔都没法及时处理无人机群,用战斗机对抗无人机的方案请参考第四条。 总而言之,不建议新手入手,因为真的没法玩,操作量实在是太大了,弱一点的rts玩家都玩不了,破防了啊家人们
我们需要中文 We need Chinese 中国語は必要 Nous avons besoin de chinois Wir brauchen chinesisch Necesitamos chino potrzebujemy chin Precisamos de chinês Нам нужно китайский เราต้องการภาษาจีน Χρειαζόμαστε κινέζικα
Less than 5% of Steam players finished the single player campaign of [i]Ashes[/i], and multiplayer is apparently broken for good. Seems like an obvious thumbs down. But for a certain narrow category of players [list][*]casual player [*]focused on single player campaign [*]enjoyed [i]Supreme Commander: Forged Alliance[/i] but wish the campaign was longer [*]not too finicky about graphics performance[/list] even in 2024, I would recommend the game, based on the single player campaign. Much of my commentary references or compares to SCFA. [u]Good:[/u][list] [*]31 missions, 4 or 5 of which might be considered tutorial [*]excellent variety of scenarios and objectives [*]excellent difficulty balance. I played on normal (usual practice for me). I'd fail a typical mission ~2 times and complete it on the 3rd attempt. [*]A few of the maps/missions are epic or at least near epic. [*]Voice acting is good, especially kyle Hebert voicing Mac. [*]overall economy design is engaging [*]IMO the "capture and hold Turinium generator until critical mass" gameplay mode has a lot of appeal. That is only employed on a couple of missions. But you can choose that in skirmish vs. AI. [*]As many quick-saves as you like. [/list] [u]Not so good:[/u][list] [*]Multiplayer apparently is completely broken. (According to the forums - I didn't try.) [*]User Interface is inferior to SCFA. Build queue (or lack thereof), having to click a unit (and lose your selection) to see a description... etc, etc. I'm at 200+ hours with [i]Ashes[/i] so it isn't lack of familiarity talking here. [*]Heavy load on your graphics card. My RX 6600 XT is marketed @ 1080p but runs most games OK @ 1440p (60Hz). With medium graphics settings, [i]Ashes[/i] makes 60fps @ 1080p most of the time, with the GPU fans running loudly. [*]Yet the displayed graphics are so-so. Effects are OK. IMO not eye candy like Titanfall 2 or Death Stranding. About like SCFA, which runs fine @ 1440p for me. [*]no reclaim (brilliant feature of SCFA economy). [*]fog of war: I complain about this on every RTS, but it aggravated me more on Ashes than most. Unit visibility range is really short. Scouts are weak/vulnerable. When your last unit in the enemy midst dies, poof your view goes to a "heat map" (assuming you have radar). Then you can't even see the artillery that is savaging your forward units. Not my idea of fun. [*](subjective) A lot of the maps are just ugly IMO. Lots of browns and dark reds and near black. [/list] [u]shrug:[/u][list] [*]two factions, pretty well balanced [*]tech tree is simpler than SCFA, but complex enough that I had all the head scratching and vexing trade-off decisions I wanted. [*]no navy. [*]no map spanning long range artillery. You could argue this makes the bigger maps more epic... [*]Skirmish vs. AI seems to work fine and there appears to be a pretty good variety of maps. I would have included this in the [b]good[/b] list but at this point I've only played one skirmish match. [*]unit control: I complain about this on every RTS. In [i]Ashes[/i], the smaller land units are called frigates and cruisers. Maybe due to how they maneuver. I won't give details on the "AI", but overall it seems just as vexing as SCFA. [*]Before playing this game, I found little interest in the story or lore of any RTS game**. I didn't take much interest in this story either. [*]Tutorial missions are rushed/useless. Added after launch? Not deducting points since the early missions serve the purpose. [/list] **possible exception: [url=https://store.steampowered.com/app/38440/Sacrifice/]Sacrifice[/url]
I can't move my units in formation? Units break formation and attack at will? Am I the commander, or not?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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