
A massive-scale real-time strategy game where you command entire armies on a dynamic battlefield. Conquer multiple worlds across several single-player campaigns; or play with your friends in multiplayer combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 8 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 823 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Научно-фантастическая стратегия в реальном времени о противостоянии двух разных форм эволюции человеческого сознания, искусственно созданного интеллекта и "постлюдей" - тех, кто когда-то был реальным человеком, но отринул свою телесную оболочку. Геймплей строится на следующих принципах: полем битвы становится какая-нибудь неосвоенная планета, есть база (Нексус), свою защищаем, у противника - сносим. Есть 3 вида ресурсов, металл для базовых построек и юнитов, радиоактивный металл для продвинутых юнитов, генерируемые постройками кванты для всяких улучшений. Металлы добываются из месторождений на карте, которые должны быть связаны с вашим Нексусом, если противник высадит десант и прервет ваши коммуникации где-нибудь в середине - вы потеряете доступ и ко всем остальным отрезанным месторождениям, до тех пор, пока не восстановите связь. Для защиты месторождений можно держать рядом несколько юнитов или построить защитные башни. Боевые юниты довольно разнообразны, есть дешевые и слабенькие, которыми легко захватывать месторождения в первые минуты, есть средний класс, есть воздушные, есть Дредноуты - огромные корабли, основа мощной армии. Так же внутри этих групп есть деление по классам - ближний и дальний бой, поддержка, танки. Для Дредноутов еще доступна простенькая система повышения и прокачки из 5 уровней. Интерфейс, особенно иконки, можно было бы сделать более четким. В игре есть несколько одиночных кампаний и сетевая игра, которую не пробовал. В целом, игра по многим показателям получилась довольно средней, но, как по мне, в ней есть зачатки интересных идей, из которых могла бы вырасти действительно неплохая серия. Stardock вроде как раз анонсировали продолжение :)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Italian, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 825 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is truly one of the worst games I have seen. There is close to zero distinction between only 2 factions (Lazy) and this sucks out the life of the game. The campaign is just an after thought and tries to put you in the most difficult of situations instead of giving some room for grand scale missions. The AI... OH MY $#% the AI. No I am not talking about the enemy AI. The enemy AI is quite tough and makes it enjoyable to try and defeat. The AI or automation controlling your own units on the other hand is a handicap. Your units never go where you told them to or when attacked they keep on retreating (OR SOMETHING) even though told otherwise... Then we get to the comparison between this and Supreme Commander. I cannot see the similarities here. It is not the same idea of game and should not be compared it is misleading reading reviews doing this. If true grand strategy is what you want rather look for something else like BAR.
当年看简介是才中文买的,到现在游戏都没有中文
You cannot do a private match without 2 human players. So no random matches by yourself. Refunded.
Very shallow RTS with really interesting mechanics I would like to see elsewhere. Not many unit variety or interesting/unique buildings. Uber units are there but they lack any unique traits or features other than a larger health pool and damage. Combat AI can be frustrating and damage to units can sometimes feel strange. The capture/supply line system IS a unique feature and I really enjoyed it. You are able to upgrade unit count, damage, health, Orbitals, speed and so on. Orbitals are a nice feature, they operate like starcraft or halo wars Leader powers. I would instead recommend to play; Beyond All reason(free+not on steam), Planetary Annihilation $30, supreme commander 2 and FA $10 or literally just play Starcraft 2
What a great RTS. Online play is probably not working and there'll probably be no new updates to the game, but I'd still recommend buying it. I'm playing through the campaign and I'm loving it. The game puts new concepts little by little and has interesting scenarios to solve. I also love the game's mechanics. You don't need to create workers to get resources, but instead you capture areas which provide them. you can then improve the area's yield using your own resources, with the risk of the enemy destroying it. The game also does great in feeling massive. It has an army system where you control many units at once, and you can reinforce armies directly by creating their own unit queues. Idle factories will start producing that unit you requested and they'll automatically join the army once complete. Currently only about 5% of players completed most campaign missions, but I can strongly recommend them!
[h3]Slow Clunky & Frustrating Game[/h3] I read the negative reviews but it looked so... flashy and it was 90% off. It is actually fun some times but then other times I just quit out of exhaustion and Irritation. Eddit: the more I play the more I think I was to easy on this game and it is in fact ♥♥♥♥ in fancy packaging. I just have so many questions like wtf. Eddit: I reinstalled and tried it a third time because I'm stupid and I was captivated by the pretty colors. It still sucks.
Despite the warnings in other reviews, I still gave it a try. I second those talking about fighting the UI and automation rather than the opponent. For me, the first example are the icons which are wildly inconsistent and impossible to decipher. No NATO or Supcom rectangles; they're almost all vague silhouettes or weird piles of crates with gunbarrels. Formations and Armies are a brave idea, but horrendously poorly executed and not integrated with control groups at all, plus it's hard to tell the count of what you actually have selected because there's very little communication with the user other than selection outlines. It's visually beautiful but the tutorials did not end up very much like the screenshots. Rather, automatic banners for my armies ended up out of place or missing units inside the army. Overall, I'm glad I tried it, but the UX was pretty bad and apart from novelty, it's hard to justify keeping it rather than just playing another match of Supreme Commander (whose mechanics and interface honestly still hold up well). The graphics advantage of Singularity really doesn't hold up well when the interactive experience is so poor.
Multiplayer stopped working months ago, never buy a stardock game ever again
没汉化
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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