
Have you ever wondered what it feels like to stop time? Ascend to ZERO is a time-bending action-roguelike where you can use your unique ability to freeze time and fight your way to the top.
Modeled estimate, not a reported figure. How we estimate →
About

The clock is ticking, but luckily you can manipulate and bend time to your will! Every second is another weapon in your arsenal - learn to wield it better with every passing run!

Unlock a variety of skills, chips and abilities to become a force to be reckoned with!
Increase your stats, enhance your awesome weapons, and upgrade your massive arsenal of gear to be the ultimate avatar of time!
Want to be a glass-cannon swordsman? Slice and dice through your obstacles!
Range is the name of your game? Lock and load as you zip around your enemies!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 642 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Задумка очень интересная. Затянула игра неплохо, пока только прошел до 20к уровня, инетересно сколько уровней всего
시간정지로 공격 회피하고 화려한 컨트롤하는 게임이라고 생각하고 고민중이라면 구매 하지마셈 실제로 게임 플레이해보면 그냥 템 노가다해서 딜찍하는게 끝임 다른 로그라이크류랑 비교해보면 컨트롤이라고 하기에 부끄러울 정도임 그냥 하드모드 열리기전까지 열심히 플레이하고 진엔딩보고 게임 삭제하셈 노말 다 깨고 '재밌는데? 하드모드도 해볼까?'라는 생각이들면 본인 대가리를 존나 쌔게 때려서 정신차리셈 그리고 치명적인 문제가있는데 창술사 아바타입고 타격횟수 늘리는거 몇번 찍으면 사펑2077도 풀옵으로 돌아가는 내 컴퓨터가 버벅거릴정도로 엄청난 렉이 걸림 아마 다른 아바타들도 타격수 늘리면 그럴거라고 생각함 그걸 해결하려면 데미지 폰트 안뜨게하고 화면 진동 끄고 이펙트 싹 다 꺼야 해결이됨 딜찍에 화려한 이펙트나 보는 게임에서 그걸 다 꺼야하는게 존나 웃음벨임
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, Korean*, Simplified Chinese*, Japanese*, Traditional Chinese, Russian, French, German, Spanish - Spain, Portuguese - Brazil, Italian*languages with full audio support
Hours played at review time, across 644 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I must say I was quite interested in the "time-stop" ability of our character and ohhh boy is it cool! From only 30s to play in the beginning to a whooping 400s or more later, you can actually feel your progression. At the moment I would give it a solid 7/10 with a lot of potential to reach a higher mark. Inventory is not enough to have all the specific items to build around with in the endgame, also you need a lot of resources to identify equipment to be able to use them for your next run or build. Also I would be happy to have more stages or changing the map a bit because after a lot of runs it gets boring. I played from the start the Samurai with only Sword and I had a blast, after around +30h and doing Multidimensional 10 I started to use the Gunslinger and played around a bit. But overall a good game to play around with, played mostly on Steam Deck and on my Steam Machine
Fun game
中毒性があって面白い! ステータスはとりあえず攻撃にしておけば何とかなるって印象があるから、他のステータスに対して何かよりアドバンテージがあれば更に面白くなると思う。 ゲーム性、BGMやデザインは最高なので、伸びしろしかないと思います。 おすすめできるゲームです!
Adorei e bem inovador em alguns aspectos, além de ser bem difícil quando não pegamos a manha, pretendo pegar todas as conquistas!
Interesting concept but the game is extremely messy and unomptimized gameplay wise. A lot of QoL need to be implemented and many things rely too much on rng which makes the game frustrating to say the least.
For the price this game isnt too bad. I feel I got enough play hours for the price I paid. I think the biggest hurdle is learning all the game mechanics. My only issue with the game is the way the game handles item loadouts. Swapping characters isnt really encouraged with how item loadouts is handled. Buying things from the item shop seems pointless mid game. Boss battles could require more skill to defeat. This game could have included puzzles between stages to change up the game play. Its a fun game that eventually rewards you with that feeling of building on over powered character.
игра не понравилась, все что нужно игры от тебя так это гринд, ты будешь гриндить пока не будешь ваншотать или убивать врагов с 2-4 ударов с таймстопа, если ты не можешь этого делать то ты не продвинешься дальше, в других рогаликах хотя-бы можно на скилле продвинуться дальше, а тут только гринд
爽,好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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