
Have you ever wondered what it feels like to stop time? Ascend to ZERO is a time-bending action-roguelike where you can use your unique ability to freeze time and fight your way to the top.
Modeled estimate, not a reported figure. How we estimate →
About

The clock is ticking, but luckily you can manipulate and bend time to your will! Every second is another weapon in your arsenal - learn to wield it better with every passing run!

Unlock a variety of skills, chips and abilities to become a force to be reckoned with!
Increase your stats, enhance your awesome weapons, and upgrade your massive arsenal of gear to be the ultimate avatar of time!
Want to be a glass-cannon swordsman? Slice and dice through your obstacles!
Range is the name of your game? Lock and load as you zip around your enemies!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 642 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
缝了很多,就是不太好玩,总感觉爽不起来。 而且bug很多,数值太大之后动不动就变负数。 变负数之后点结束游戏,重新开游戏又要从头打,局内不存档说是。 还有几个装备索引做的也很差,点图鉴不显示套装效果。 仓库格子也太少,多开几个也不占内存吧。 暂时想到这么多。
Absolutely amazing game and clearly inspired by "hero's adventure: automatic rpg roguelite" in the main game loop with a vampire survivor twist. If you wanted more of hero's adventure and like the roguelike survivor games, look no further. Having said that, I would strongly suggest you wait a bunch of patches before buying this as the game right now is barely playable after you reach the endgame and the math stats scales consistently beyond what the game code is able to handle, there are too many run ending bugs even if you try to play around them actively checking the discord channel. For example I had no idea projectiles weapons were broken after some amount of attack speed, lost 3 runs for that, then switched to melee build to avoid the bug and got another run ending bug where the movement speed of your character becomes too much to control. Even without the bugs, there are still some balancing issues, even if I am not sure if they count as issues or are intended, at some point in the endgame the gameloop becomes kill in one shot or die in one shot, defenses are a pointless stats, the perks that allow good enough damage scaling force you to be even more punished from trying tank building on top of the fact that the game itself already punish the tank builds because you are supposed to not spend much time in each room. Finally the power ups are simply not balanced, a weapon slot module chip is always better than a tech chip which is always better then a weapon upgrade chip, with the physical upgrades sitting on a high risk high reward middle ground where you might get something that turn your builds around or completely changes absolutely nothing at all, no inbetween. All in all, threat the game launch as an extended beta, check if the dev keep supporting and improve the game before commiting, or commit knowing you are getting a great game idea with a very lacking polishing.
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Languages: English*, Korean*, Simplified Chinese*, Japanese*, Traditional Chinese, Russian, French, German, Spanish - Spain, Portuguese - Brazil, Italian*languages with full audio support
Hours played at review time, across 644 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Странная игра, на самом деле, с нетипичным подходом к RogueLite. Вместо долбежки начальных уровней у тебя ваншот начальных уровней после вкача.
То ли баг то ли фича,но у меня 4000% скорости передвижения, что делает игру неиграбельной,ведь я пролетаю карты насквозь за секунду
Лучшие 30 секунд в моей жизни
暗黑+肉鸽,局外养成很丰富,本月最大黑马,加上这个售价值得一个好评
시간 정지가 필살기이거나 트릭으로 쓰일 줄 알았는데 거의 뭐 상시네.. 전투보다 이동 시간이 더 길어서 하다 졸았다. 환불
一直闪退,能不能快点修复下
超好玩,但总是闪退
Easy to recommend. It's a unique blend of tactical gameplay, incremental growth and loot. It's surprisingly polished considering the price too. The demo speaks for itself. Full game has more mechanics and maps. Later maps introduce heavily bloated stats (while you're still on a timer) so expect to grind a bit before you have a chance at beating the last boss. [h1]"Action" is a lie[/h1] Marketing this as an "action" game rather than a tactical one was a bit of a mistake. While there is real time combat, it's like 30% of gameplay loop with remaining time is spent running around with time stopped and setting up kills. If you try to push to towards 100% (you get that choice) the game is miserable, because it's not designed around that.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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