
Explore the entangled lives of two families across thirty years in an original interactive drama from INTERIOR/NIGHT. Starting in 1998 with a robbery-gone-wrong, the character's lives depend on the choices you make.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.5Kreviews | 90% | — | $1.7M |
| $29.99 | 5.1Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 172 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]Нейтрально-положительный отзыв[/b] Гимн клише, роялям и немощи полиции [spoiler]прям обидно за чуваков стало, настолько они тут никчёмыши :)[/spoiler]. Сюжетно. В совокупности же здесь есть эмоциональная история (несмотря на, см. выше, вполне последовательная), значимые выборы (в рамках базы сценария), нормальная озвучка (полная локализация на русский, от которой не вянут уши, между прочим) и удовлетворяющий меня финальный вывод (по крайней мере в моём прохождении). Игра интересна хотя бы как энциклопедия травм. Психологических крючков столько, что чувствуешь себя леди Кассандрой о'Брайен. Если вас такое привлекает, конечно :) [spoiler]но именно такое и привлекает, да ведь ;)[/spoiler] Также игра жонглирует временем и персонажами. В зависимости от того, что считать "сейчас", мы как будто создаём не только будущее, но и прошлое. Действия и мотивы персонажей можно переосмысливать прямо в процессе. Тайм-ивенты щадящие, но в меру. Есть дерево выборов, где в том числе можно посмотреть на выборы сообщества. Из значимых недостатков могу отметить только проблемы с русским как раз переводом. В озвучке часто скакала громкость (аж в перегруз), изредка голоса ускорялись (привет, ведьмак). Текстовый перевод пару раз был некорректным(?), т.е. смысл ответа был не совсем понятен, что вообще не хорошо. Из нейтрального. Визуальный стиль "раскадровки" - на любителя. В игровом процессе нет свободных взаимодействий: qte/выбор, разговор/выбор, выбрать из того, что разрешили/выбор. Итого. Если отбросить мою личную критику сюжета, игра, пожалуй, даже заслуживает внимания. З.Ы. Официально стим дек "не поддерживается". По факту играть можно. Но два раза игра у меня зависала в попытке загрузить следующую сцену (а это значит некоторое переигрывание, т.к. игра сама сохраняет прогресс). Один раз ушла в чёрный экран при запуске. В сообществе читала, что нельзя трогать сенсорный экран - отваливается управление. Не знаю, не трогала на всякий :) З.Ы.Ы. 42 гб из 67 занимает доп. контент "текстуры высокого качества". Снимите галочку, если не нужно. [spoiler]Снизьте, так сказать, углеродный след от негодования по поводу лишнего скачанного :)[/spoiler]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese* +10 more
| $8.99−70% |
| 44ratings |
| 60% |
| — |
| not modelled |
| $29.99 | — | 79%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 173 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
优点: 剧情很好,分支很多,QTE与剧情的穿插很合适,主要人物形象很饱满 缺点: 1.体量小!结尾很仓促,感觉很多事情都没有交代清楚,突然结束了我????? 2.和1一样,就是很仓促,挖了很多坑但是没有交代就草率结束了,我请问这部游戏是要有第二部吗? 3.关于一部分剧情:[spoiler] 我原以为zoe去找jay会聊很多,结果就几句话然后马上就要举报或者原谅他。非常草率,我请问这么深的PTSD竟然可以只说几句话就原谅了吗?前期的剧情明明这么丰富饱满,后面的剧情太无语了,而且关于爷爷的剧情也没交代清楚[/spoiler] 4.不知道是制作经费有限还是就喜欢PPT这种风格,感觉动画的效果会好一些,但是油画PPT也不影响玩就是了 总之就是成也剧情败也剧情,开头好玩得我停不下来,结尾仓促莫名其妙就结束了,让人生气
Esse jogo deveria ser referência pra jogos desse gênero narrativo. Uma trama muito bem feita e amarrada, com escolhas difíceis de serem feitas porque te faz pensar nas consequências brutais de cada uma, todas as vezes. O jogo não tem uma gameplay complexa, é praticamente uma série interativa. Você só "joga" quando precisa fazer escolhas, e de vez em quando tem alguns QTE, bem difíceis de errar no geral. A história é uma aula de como fazer um roteiro para jogos com escolhas ramificadas e múltiplas consequências. Uma pena que não teve o sucesso que merece, eu acredito que seria muito interessante um segundo título pra explicar alguns acontecimentos anteriores. Recomendo demais!
Simplesmente que história maravilhosa, que te deixa muito pensativo e vidrado na gameplay o tempo todo. Pra mim, um dos melhores jogos de escolhas sem dúvidas. Um jogo que te deixa na imersão, que te faz conhecer todos os personagens com futuros extremamente diferentes um do outro dependendo da escola. Recomendo demais!
[h1] 如果你是科恩兄弟,奉俊昊这些导演的影迷,非常推荐你玩这款游戏,尤其是第一章,完全会给你一种互动式《老无所依》《冰血暴》《寄生虫》的体验,完全值回票价。第一章大约3.5小时,基本上就是一部电影的长度。 [/h1] 下方有剧透,没玩之前不要观看! [spoiler] 但是非常可惜,这款游戏烂尾了,并且第二章在质量上直线下降。 在第二章中,完全没有第一章那种高水准的剧本表现,存在大量的垃圾时间,例如杰的逃亡,甚至出现了什么为女朋友打架这种狗血选择。。。 但这还不是致命的,如果游戏是完整的,这点缺陷还可以容忍,但最重要的是这款游戏很明显没有做完,烂尾了。 最后爷爷的死亡,很明显还有很多事没有交代。这款游戏在steam商店的介绍中写的是30年来两个家庭纠缠不清的生活,但是游戏仅仅描写了1998年到2012年仅仅14年,很明显,完整的游戏是包括1998年之前爷爷在沙漠梦想旅馆发生的事情的,爷爷是这场悲剧发生的一切起点。 如果游戏把第三章补完,那么这款游戏是真正的叙事杰作。从故事的中间1998年开始叙事(碰撞),然后交待了这件事之后和2012年时对后代人的影响(膨胀),最后探索这件事在18年前的起源。但是很可惜,游戏烂尾了。 [/spoiler]
Too PG-13 and the art style is nauseating.
Genuinely good. Much better with a room of friends too. Well performed as well, which is rare lol. Pack up your wizards and aliens and waifus for one second and try this cinematic game about quite real people.
2/10 [b]TLDR;[/b] The problem with these games is the story is 99.9% of the gameplay. If you don’t think the story is good, you will hate the game. [b]First warning[/b] If you’re bothered by “woke” stuff in media, don’t touch this. Made in the UK. Feels like the director was dumping his thoughts and interests straight into the script. The “race mixing” is baked into the premise — two families from different backgrounds get tangled up and stay tangled for decades. Diverse casting, “lived experience” team talk, the studio leaned hard into having a mixed-background team and treating that as a storytelling strength. Result is a cast that checks boxes and a story that deliberately avoids clean moral binaries. Even more obvious is the portrayal of whites vs non-whites. The white characters — especially the Holts and a lot of the Walker side — are almost all defined by some combination of “bad guy” vibes. Bear is the abusive gambling addict. The brothers are armed robbers who keep making things worse. Vince is the broken, jobless, passive guy. Jim is the liar who fakes a tumor. Even the ones who aren’t outright evil still end up miserable or destructive. Classic “white rural/working-class = pathology” template. Meanwhile the non-white or brown-coded characters get the competent, functional, or professional roles: the sheriff (Dante Romero, Latino), various law-enforcement / interrogator types, the more stable or skilled supporting figures. They’re not perfect, but they’re not drowning in the same self-destructive soup the white characters are. It’s not subtle. The game never comes out and says “white people are the problem,” but the pattern of who gets written as broken and who gets written as capable is very clear once you notice it. Same soft prestige-TV move a lot of these stories make: the white characters carry the dysfunction and moral failure while the more diverse characters get the dignity and competence. [b]The actual game[/b] That aside, in my experience it’s a mediocre-bad game with a poor story. Six hours of watching dysfunctional people make increasingly ♥♥♥♥♥♥ decisions while the camera lingers on them like a prestige HBO drama that forgot to be interesting. Character arcs are mostly people being depressed, guilty, or mediocre for long stretches with very little payoff. No real twists, no escalation that feels earned, no moment that makes you lean forward. Just slow, tired, human misery stretched thin. They keep putting that one woman in minimal clothing and framing her like we’re supposed to care or find it dramatic. If she does nothing for you, those scenes just sit there like awkward cringey padding. The whole presentation already has that painted, slightly off-looking art style, so when they decide to sexualize or linger on someone you find unattractive it lands even worse. The first half hits with the motel ♥♥♥♥ and the family collision — tense, mean, good choices. But you’ve barely been following this family around and don’t have much desire to be with them, or any particular side of this issue. Then it stretches into the later years and a lot of players (and some critics) checked out. Pacing goes soft, some character arcs feel like soap-opera filler, and that ending leaves you hanging like the studio ran out of money or patience. In a way I ran out of patience for the game so it was an actual relief to end this nightmare. The painted art style is either cool as hell or looks like a half-finished comic depending on who you ask. Personally I got used to it, but didn’t particularly like it. QTEs are basic “I can’t think of a way to make this game work.” Every story game has them. I wanted something that actually entertained or surprised me. This game was never going to do that. It’s proud of being “uncompromising” and “mature,” which in practice means boring, self-serious, and unwilling to give you anything fun or clever. There didn’t seem to be a powerful, interesting, or unique story. It was pretty much just “things happen.” [b]Commercial side[/b] Steam estimates sit around 75–120k copies and roughly $1.4–2.2 million gross. That’s not blockbuster numbers. But it launched day-one on Xbox Game Pass, which is exactly how Microsoft wanted these narrative games to work: get eyes on it, get people talking, pad the service with something different from the usual shooters. Engagement mattered more than unit sales. The studio’s still standing in 2026. They’re hiring, they shipped the PS ports, physical editions, and it’s been on PS+. Developers talk about it like a win that got them an award and more projects in the works. No layoffs, no shutdown, no “we lost a fortune and never speaking of this again” energy. So it’s hard to 100% call this a flop. For a debut interactive drama from a small London studio? It did its job. Critical love, Game Awards win, multiplayer that actually got people arguing on the couch, and enough residual life to keep existing four years later. [b]My experience[/b] 2–4/10 most of the way through. Barely enough willpower to keep playing, no real desire to see how things go, no real interest in how the story plays out. I would 100% suggest you watch a let’s play instead of play this game. If you are able to enjoy it for an hour, maybe this game is for you. If not, save yourself the money.
ein visual novel, fast ein FMV - und das wirklich sehr gut gemacht. es sieht gut aus, spielt sich in einem angenehmen Fluss. Doch kann ich diesen Unfug nicht empfehlen, die ♥♥♥♥♥♥♥♥♥♥♥ famile, die ja nur gerecht handelt, und dabei alle USA Klischees abfrühstückt, die man sich ausdenken kann, mit völlig unlogischen Entscheidungen, und dann auch noch einer unfertig wirkenden Geschichte. Die Story ist einfach schlecht
SUCH A FUN GAME, has alot of outcomes, i wish more people spoke about this game
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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