
Your exploration ship crashlands on a mysterious planet where apparently magic is real. Learn how to survive in this hostile territory by applying your technical abilities to the arcane. Discover how to cast spells and craft elixirs. Uncover the planet's secrets to find your way out.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is a shame that this game no longer receives updates. I thought it was enjoyable and conceptually sound but just needed to go further with its own ideas.
Gameplay and story is quite simple, but boy, is it original. Using science and MacGyver skills to understand and bend an exotic word's magic to your will is a great concept. Decent artwork and awesome OST create a fitting, weird, alien atmosphere. Weirdest crafting tree I've ever seen. But in a good way. Expect the unexpected. Gave it a second playthrough after a two-year break and still liked it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played on Ubuntu 18.04 using Proton Experimental. Had some problems running with earlier (Pre 6) Proton though. It definitely has Thaumcraft/Witchery Mod aspects - too many coincidences to ignore. It's one of the things that drew me to the game. It succeeds at some of this. Unfortunately, while I think the game has a ton of potential, it is definitely missing some of what is needed to make this kind of play acceptable. The beginning and the early game is pretty fun, and goes smoothly. I had very high hopes since the first hour of playtime was great. After that you will hit some of the issues that other reviewers have run into. In some cases the lack of information and lack of ability to get additional direction makes it highly frustrating. This kind of game definitely needs to balance the fact that you can't choose any possible action (since it's a game with a finite number of controllable choices) with leading the player. Right now it's very easy to get stuck. Doing the research is fun, except when you don't know what direction you have to do research in to figure out what even exists in the game. You can spend hours trying to find out what to do next, or stumbling around without realizing you hit a bug that others have run into (look in the community discussions). It does look like steps have been taken to fix some of this, compared to the early versions of the game. It's easy to get stuck behind more than one of the progression steps which are hidden with no way to find out they exist. (Besides the community.) The ending was abrupt and rushed. There are several story elements that I will wonder about forever, if the game is not updated. Having a small story at the end that just ties off some loose ends isn't really a decent ending. I did buy this on sale. The idea and mechanics are good. I do think it still has a lot of potential, but unless the developer starts doing more on it, I wouldn't buy it without being aware that you WILL end up frustrated. I would recommend wishlisting and coming back later to see if any more updates have been posted. And I wouldn't buy it unless it's on sale, if you choose to get it before then. I did like beginning of the game: Who wouldn't want to play chess with a scientist dog? (You don't actually get to play chess though.)
My thumb is an expression of the fact that *I* enjoyed playing it. You'll have to read the review to figure out if you'd want to. It's basically Thaumcraft + Don't Starve, except you're not in constant threat of dying to random seasonal bosses or mismanaging your resources. You can still die through carelessness, but if you think about what you should do to not die, you'll mostly not die. The combat doesn't feel great (much like Don't Starve), but it's not awful. Much like Thaumcraft, progress gets exponentially harder to make as inevitably every step forward entails retracing several other steps you've done before to make components for the forward step. However, those faults aside, you get to crash land on a hostile planet and be a spaceman who discovers magic and follow a research tree through diligent exploration and experimentation. If that sounds awesome, this is your game. If it doesn't, it's probably not. I did have a bug where I couldn't continue the main quest due to the geography deleting itself, but I joined the discord, asked what's up, and had instructions to fix it and had actually fixed it in like 5 minutes. It's apparently infamous. Really, it's a game I very, very much wanted, but it's not as deep or long as that game. It does check all the right boxes, but it's like a 10 hour game and I wish it was a 100 hour game. Not because I think every game needs to be 100 hours, mind you, but because nobody else has made this particular game yet and I want to play it for a long, long time. It's a game that scratches an itch you didn't even know you had unless you played Thaumcraft in Minecraft.
I love the visual style but the research system is abysmal.
The options menu (and sound volume) isn't accessible as soon as sound starts. Ow my ears. There's way too much exposition before getting to any gameplay. Why is "Skip Dialog" on the ENTER button?!? it's nowhere near normal hand position, and not rebindable? Why does me character go crazy blurry when moving (especially in the ship)? The animations are over exaggerated, these together making my eyes hurt. The overexaggerated animations take a really long time, and items are large amount, making it feel like I'm wasting time doing nothing. Mouse wheel used, but not to zoom in/out?? Button zoom janky and slow. There's forced exploration at the start, but no map, meaning you can get immediately lost. HOW DO I GET PAPER??? Why do I have to examine every single leaf before being allowed to interact with it? I feel like nobody actually play tested this. The most important part of the game experience is the first 15 minutes. The "hook". This game fails so spectacularly at that, I don't even know what to start saying. It actually trumps Skyrim's forced copy of a modern warfare intro that is totally at odds with how the game plays. Then goes on to provide an awful intro experience. I'm not even moaning that there's an unskippable intro while starting up the game (a pet hate of mine), because the rest of it is just so bad
Интересно,очень интересно, еслиб не фармили то было б интересно, а так очень интересно
This is a heart felt review as there are many nuances involved with enjoying and appreciating what this game is all about. I got this title on a massive sale, like $2.50 CAD, and that's about the same price for a half decent tall can. It is fair to say I got more 'joy mileage' out of this game than I would have gotten out of a tall boy, and I do em. As other reviews have highlighted, the art in this game was a draw for me, and I enjoyed exploring the illustrative world presented by the developers. Some of the mechanics are clever, like the xeno-fauna autopsies. Other mechanics are straight up boring and grindy and I question how much time the devs spent play testing and getting honest feedback from players before deploying this puppy. The thing that makes me like this game, despite its flaws, is the heart that I feel went into this. Making games is hard, and to have put this entire package together as it, well... there is a show of work that is clear, and what can I say... this game is so unique. I almost feel that it deserves a revamp, as the world is quite interesting, and I would enjoy exploring it in further depth if the game play were more enjoyable overall.
Buggy as Hell, can't complete the initial sequence, when the character enters the lauch pad there is no event trigger, you can't leave the room and can only walk around in it, forever
This game is very buggy and there are some things that are not explained well, there is a specific crafting system in this game called enchantment that is absolutely flawed in many ways more then one, if it takes me 2 hours to craft one item despite having every material for it and that item being one of base items of this crafting system there is a large problem
Players by region
Where this game's players are, estimated from review languages.
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