
Find your way in a world of breezy, thoughtful puzzles, along a charming journey of self-discovery.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 414reviews | 92% | — | $175.8K |
| $19.99 | 192ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]A lot of boxes to push and too many dialogue boxes to skip in this pretty and fun puzzle game[/h1] You know when you are in a videogame menu, and if you press up you automathically go to the option at the bottom of the menu? Arranger is like that, but applied to a beautiful and very original sokoban (a videogame genre about pushing boxes). Obviously the game is constantly adding new mechanics and twists to the puzzles and i was always delightes with each change, it's very satisfying to play but i feel like it lacks a defnitive challenged that makes you really really scratch your head mixing all the different mechanics in difficult and clever ways, but heh, it's perfectly fine as it is. It has a lot of concepts but it lacks a lot of glue to put everything together and make you say "that's it, im a master of this specific kind of puzzle", something that makes you look at the bigger picture and challenges you to understand how all the puzzle mechanics work together. In the initial video in steam you get one of those "From the creators of..." texts, and yeah it's pretty obvious the visual artist is the one from Braid, which is one of my favourite games of all time, and Arranger looks amazing too. You can also feel that puzzle logic thingy from the designer of Ethereal which is very good, but sadly i cant say the same about the writing, made by the same writer as Carto, another highly recommended puzzle game. I really liked Carto and i think it's well written, it's a game with short and adorable dialogues, straight to the point and without unnecesary fluff, but in Arranger i felt like most dialogues had too many lines, characters try too hard to be funny and have charisma, it's not natural at all and it felt a bit grating in the later hours to me. But i personally have no gripes with the game besides that, i had a great time and i wonder if the devs are planning on creating a similar game with a bigger scope and a more intense use of the world and it's mechanics.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 25 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Spanish - Latin America, Traditional Chinese, Turkish, Portuguese - Brazil +1 more
| $7.99−60% |
| — |
| — |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good, but very short for the price, get it on deep sale.
[h1]7[/h1] 只能说恨铁不成钢 游戏有很不错的创意以及很有特色的美术 但是我想这真是成也萧何败也萧何 美术演出和剧情占了起码三分之一的体量,还有相当多的无意义的来回赶路 导致解密本身可开发的深度大打折扣,到中期甚至开始堆很难发现的支线 然而支线才是最有趣的部分,这部分支线把机制开发的更深了但是依旧是浅尝辄止 每道题之前我都仔细思考其他可能性但是结果是并没有 这也大大削减了尤里卡时刻带来的快感 只能说有趣,精致,优秀 但是并不卓越 【评分】 [h1]7/10 [/h1] 【小分】 [h1]7.4/10 [/h1] 【优点】创意有趣,关卡丰富,深度足够 【缺点】为了一部分表现牺牲深度,机制深挖不足,同时剧情也并没有什么创意 【通关时长】12小时 【发售时间】2024.7.16 【入库时间】2026.3.22 【完结时间】2026.6.18 2026.6.20补档: 8下调至7.5,小分8.3下调至7.7,我觉得对你还是太宽容了,一个拿大部分内容叙事的游戏连叙事都做的很一般,给高分确实有点不尊重别的作品了 2026.7.8补档: 7.5下调至7,小分7.7下调至7.4,平庸平庸还是平庸,一个本该青史留名的点子做出了这么没有想象力的东西
Great game! Love that the puzzles involves moving tiles around in the world to solve. It’s a fun mechanic!
Estremamente frustrante.
짧고 쉬운 퍼즐입니다. 도전 과제는 스팀 가이드에 접근 순서대로 정리되어 있습니다. 그거 보고 차례대로 깨면 편합니다.
this game looks fantastic and has great level design intertwined with the story. it made me feel real good about solving the puzzles :)
好玩!
Fun puzzles!
Gran juego de puzzles. La premisa es ingeniosa. El diseño artistico y la musica son increibles, en ocasiones su musica me recuerda al Bastion. Sus dialogos son sorprendentemente divertidos. Lo suficientemente largo como para que se disfrute de principio a fin. Recomendadisimo.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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