
Find your way in a world of breezy, thoughtful puzzles, along a charming journey of self-discovery.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 414reviews | 92% | — | $175.8K |
| $19.99 | 192ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A cute puzzler with a great hand-drawn style and a really solid gimmick to pitch, but it doesn't do enough with its mechanics to stay compelling for terribly long. I think it might work better as an arcade style game rather than a straightforward adventure, making the puzzles into short contained levels and keeping the dialogue to a minimum to let the mechanics speak for themselves, or even a dungeon crawler that makes each floor into its own puzzle. There's a lot of room for this to tighten up and fit into a more focused experience, and I hope the idea is explored more someday!
now, this is a game that knew what it had going for itself and ran with it! everything you do in arranger is achieved by interacting with the world. there's no inventory, you move items within the grid. there's no attack button, you use objects (or enemies) in the environment and move them across the grid. all puzzles AND EVEN THE ♥♥♥♥♥♥♥ FISHING MECHANIC work on top of this mechanic! add the cute art and a story, and you get this concise experience that manages to keep you engaged and make you feel wonder. regarding difficulty, most of it isn't particularly challenging, but there ARE some puzzles that take a bit more to figure out :]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 25 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Spanish - Latin America, Traditional Chinese, Turkish, Portuguese - Brazil +1 more
| $7.99−60% |
| — |
| — |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Loved the game, great story and art! The puzzle mechanics were explored well, and it never got too hard (in fact, it could have gotten a little bit more challenging for me). Perhaps there's some optional puzzles I'll have a look at. Overall the game is pretty short, but that's not a bad thing. This way, the puzzle mechanic doesn't overstay its welcome :-)
Цепляет визуалом, загадки быстро начинают казаться одинаковыми, не всегда понятно, а куда идти? Но в целом для детей отлично.
游戏将“不是移动角色,而是移动一行/列的格子”这一核心机制贯彻始终,以类似推箱子的解谜作为主要游戏内容。整体上有一定创新性,但趣味性不足,影响游戏体验的部分包括: - 随着游戏发展,玩法机制没有深入,玩家能力或认知没有上升,导致游戏开头就是全流程最有趣的部分 - 可能是中文翻译的问题,剧情混乱,人物对话不知所云 - 缺乏引导,支线任务容易错过,且部分场景无法返回 此外,游戏定价高、内容少。不推荐重度解谜爱好者以外的玩家入手。
Excelente juego de puzzles. Me ha sorprendido gratamente, no esperaba que fuera tan bueno. Te da para unas 7-8 horas de juego. No es muy difícil pero algunos puzzles te hacen sudar. El trasfondo de la historia también es interesante y me ha parecido bastante original. Solo tengo un par de peros. He experimentado un pequeño bug hacia el final del juego pero nada que salir y volver a entrar al juego no haya solucionado. El tema de los logros. Hay varios que son perdibles y son logros que como no leas de que van difícilmente vas a saber qué hacer. Puntuación: 8 sobre 10
What a charming, charismatic and well-made game! Coming from Braid's artist, I could not expect anything less. This game takes a simple machanic and explores it, expanding in a way that only indies have courage to do nowadays. These guys definitely knew what were doing. The story is very good, it might be childlike but it also hits with mature and thoughtful ideas here and there. Each character has a unique personality; we find kindness, but also envy; there's community sense, but also a lot of selfishness. The final part of the story seems like a metaphor for our real world. There’s a clear message in this game. Something to do with life outside and the searching for a meaningful journey. A simple message and still very important. One that we all need. I caught myself taking screenshots several times as if I was highlighting the text. The game is not hard. Actually, it often requires a move you know how to do, but you're not used to. So it requires some kind of a “click” in the mind and then you realize what it’s about or how to figure that out. How much your mind's up to accept it defines how long it will take to solve it. It saves the best puzzle for the final path imo. But I wish I could have 1 more beast fight between the last one and the ending. Anyway… I really enjoyed it!
A very unique game, its puzzle mechanics offer something fresh that I have never experienced before. Kudos for it. The puzzles are challenging, the visuals are charming, and the background music is top-tier, delightful to listen to. However, there are still areas that need improvement, such as: 1. I hope they add puzzle reset button and better checkpoint/save point systems: This would make it easier to retry puzzles or replay chapters if the player gets stuck or wants to revisit certain sections. 2. And an in-game map or guidance system: Adding a map to direct players on where to go and what steps to take would be very helpful, rather than relying on 'brute-forcing' the solutions.
A game I acquired as part of a large bundle of similar titles, Arranger: A Role-Puzzling Adventure stood out from the crowd thanks to its well-implemented core mechanic and surprisingly good writing. Like all the best puzzlers, Arranger is centered around a simple, flexible core mechanic. When you move, every tile in the continuous row or column you’re standing in moves with you. When you reach the end of that row or column, you warp to the other end. From this basic ruleset an astonishingly wide variety of puzzles are born. Each area you explore adds a new gimmick, which is discarded as soon as you finish the associated levels. This includes, disappointingly, the finale and final boss. No sweeping final exam testing all the skills you’ve accrued up to the point, just another single-use gimmick. Still, this ensures no mechanic overstays its welcome, something that could be quite troublesome for a game like this. Likewise the difficulty ceiling isn’t particularly high, but there’s still plenty enough that requires a good think and some out of the box logic. A buffet of well designed puzzles I expected from a puzzle game. What I wasn’t expecting was the surprisingly quality writing. Characters are charming, dialogue is fun, and the overarching plot and its themes are intriguing and meaningful, plus working perfectly hand-in-hand with the game’s mechanics. The pacing is also on point, giving just enough time to internalize the main conflict and its implications so that when push comes to shove you’re in tune with the main characters. The hand-drawn graphics are likewise very well done. I particularly liked the contextual background comic panels that slide in and out depending on where you are in the level, adding some much needed detail. Arranger: A Role-Puzzling Adventure contains more than enough to scratch any puzzle-gaming itch, if admittedly not very deeply and not for very long. Still, an easy recommend.
解謎休閒向,不喜物入。 遊戲性:4/5 遊戲時長很短,擅長解謎的玩家應該不用三小時就能結局,有劇情內時間性成就,進度打下去會拿不到。 沒有快速移動,所以搜索會花一點時間,地圖不大,頂多十分鐘。 音樂:3.5/5 普通的遊戲曲調,原野會固定交換,就是輕鬆的感覺而已,沒有戲劇張力應用,遊戲風格也不是這個方面的,所以普通。 劇情:3.5/5 那是什麼? 需要放鬆的人可以買來玩,不過不建議學生入手,畢竟休閒向,性價比不太對。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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