
Arcane Trigger is a bullet-building roguelike where every shot is crafted before it's fired. Forge over 220 bullets, shape their effects with 150+ magical seals, and master infinite synergies in this endlessly replayable strategic shooter.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 11 → 0.33/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Defend your home from shadowspawn invaders in this bullet-building roguelike! When a mystical rift unleashes waves of monsters, arm your Arcane Rifle and craft the ultimate magic ammunition to vanish them. From the Creators of "Endgame of Devil" comes their latest masterpiece! A gunslinger who crafts magic into every bullet!
Every enemy you destroy releases the energy you’ll need to forge new bullets. Clear waves, harvest power, and keep your finger on the trigger. The real battle begins when the smoke settles.
Use the energy you’ve gathered to craft over 220 unique bullets, each with distinct effects and elemental powers. Your next bullet could redefine your entire build.
Rearrange your bullets in the Arcane Magazine to trigger powerful synergies. Chain effects, amplify damage, build wild elemental combos and triple merge three identical bullets to get a new and more powerful version. Strategy starts long before you pull the trigger.
At the end of every wave, pick from 150+ magical Seals to modify your bullets and abilities. Each run is a new experiment. Mix effects, evolve your loadout, and craft your build to become an unstoppable force.
•3 Unique Playable Characters with distinct mechanics
•220+ Bullet Types across 6 elemental attributes
•150+ Magical Seals with diverse enhancement effects
•Bullet Fusion System merging three identical bullets for empowered versions
•13 Ancient Runes for strategic permanent upgrades
•8 Magic Carpets offering unique gameplay styles
•15 Waves of Escalating Challenges with Omens & Megastructures
•Multiple Difficulty Levels catering to both casual and hardcore players
•Dimension Events to encounter mysterious visitors between battles
•Endless Synergy Possibilities between bullets, seals, and runes
•Exquisite Pixel Art with impactful visual effects
All the programs, designs and artworks of the game are all created manually and contain no AI elements.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.19−20% | 414reviews | 87% | — | $70.3K |
| Free | 3ratings | 53% | — | not modelled |
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常有趣,玩了很久才点评,期待后续增加角色和子弹
[h1]弹匣构筑与魔法步枪 [/h1] [h2]游戏介绍—— [/h2] 刚开始看到以为是横版闯关,结果实际上手之后发现是回合制战斗。 剧情上我们是刚买了一间林中小屋的魔法枪手,结果这个小屋正处在怪物入侵的交界处,每天怪物都会朝我们发起进攻,而我们要做的就是站在小屋门口守护小屋让敌人都过不来。 通过组合各种子弹射出去攻击敌人,抵御住敌人15波进攻就算过关。 核心玩法比较有特色,就是子弹构筑,拥有抽取次数时可以随时使用抽取不同的子弹,子弹的类型有各种元素伤害的、有给别的子弹提供威力加成的、还有给玩家提供蓄能进一步拥有更多抽取次数的。 每个回合点击射击按钮就可以射出弹匣中的所有子弹,剩余的敌人会朝前行动一次,要注意别让敌人近身攻击了,否则就会对我们造成伤害。 [h2]体验感想—— [/h2] 上手门槛确实很低,要做的就是站在门口射出一发发子弹,然后选择新的子弹加入弹匣,点击开火就完事了。 虽然上手简单,但是要玩下去还是需要去仔细构筑子弹体系的,尤其是子弹之间的互相加成,同个属性的子弹叠加之后运气好可以左脚踩右脚直接起飞,但是没有拿到关键构筑部件也容易暴毙。 不过刚进去的引导确实很薄弱,刚开始玩直接就被扔到了怪物面前开始射击,仔细摸索了一番之后才发现原来这个游戏是这么玩的。众多的子弹类型和封印物种类也让游戏理解需要花一番心思。 不同流派之间的强弱区别也是比较明显的,有些流派基本只要拿到关键部件随便弄几个挂件就可以原地起飞。 制作者真的还挺用心的,看了下公告一直再更新,这次试了下新出的魅魔配合降魔杵真的有点无敌。 [h2]总的来说—— [/h2] 《奥术扳机》这个游戏把魔法与枪械巧妙地融合起来,采用了独特的回合制弹匣子弹构筑玩法,玩家需要通过完善自己背包中的子弹,来更好的击退敌人的来袭。每个角色本身会有不同的基础技能,还能通过锻造相同子弹来获取更强的子弹,搭配封印物来发挥出更好的效果,以及不同的元素子弹之间相互组合加成让伤害打得更高。刚上手也许会面对众多子弹和封印物一脸懵,但是上手门槛不高,多摸索一下就会很容易掌握游玩技巧。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Traditional Chinese**languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一上手就喜欢了,视觉效果足够爽,策略不算难但是丰富度很足,希望后续更新高质量,祝销量猛猛冲刺! 给一些建议,目前1.6版本 1.弹药袋排序功能,可根据威力,系别排序,可筛选是否计时,是否自我消除,是否有某种附魔等等功能 2.子弹支持上锁或者添加自定标签可供备忘 3.子弹分类。并且以边框形式醒目展示,比如分为输出,一次性,成长型等等,目前光看图标记不住作用 4.三连的标签目前只是一个星号,期待后续优化这个UI 5.开火之后各个子弹或者藏品结算的时候在对应的图标上高亮显示(可选?) 期待多人联机模式! 6.为更强力的子弹增加更华丽的光效!
挺有趣的,构筑也丰富,各个人物也有不同的特色,好久之前玩的了,补一个评论!
很上头,喜欢堆盾打盾反,哈哈
this game is so so so so fun .
Неплохой рогалик, разве что не хватает больше контроля над последовательностью пуль.
魔性的游戏,玩到眼花花
轻量肉鸽,适合没事干的时候来一把
局外成長太少,導致難度一高就只是個運氣遊戲
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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