
Arcane Trigger is a bullet-building roguelike where every shot is crafted before it's fired. Forge over 220 bullets, shape their effects with 150+ magical seals, and master infinite synergies in this endlessly replayable strategic shooter.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 11 → 0.33/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Defend your home from shadowspawn invaders in this bullet-building roguelike! When a mystical rift unleashes waves of monsters, arm your Arcane Rifle and craft the ultimate magic ammunition to vanish them. From the Creators of "Endgame of Devil" comes their latest masterpiece! A gunslinger who crafts magic into every bullet!
Every enemy you destroy releases the energy you’ll need to forge new bullets. Clear waves, harvest power, and keep your finger on the trigger. The real battle begins when the smoke settles.
Use the energy you’ve gathered to craft over 220 unique bullets, each with distinct effects and elemental powers. Your next bullet could redefine your entire build.
Rearrange your bullets in the Arcane Magazine to trigger powerful synergies. Chain effects, amplify damage, build wild elemental combos and triple merge three identical bullets to get a new and more powerful version. Strategy starts long before you pull the trigger.
At the end of every wave, pick from 150+ magical Seals to modify your bullets and abilities. Each run is a new experiment. Mix effects, evolve your loadout, and craft your build to become an unstoppable force.
•3 Unique Playable Characters with distinct mechanics
•220+ Bullet Types across 6 elemental attributes
•150+ Magical Seals with diverse enhancement effects
•Bullet Fusion System merging three identical bullets for empowered versions
•13 Ancient Runes for strategic permanent upgrades
•8 Magic Carpets offering unique gameplay styles
•15 Waves of Escalating Challenges with Omens & Megastructures
•Multiple Difficulty Levels catering to both casual and hardcore players
•Dimension Events to encounter mysterious visitors between battles
•Endless Synergy Possibilities between bullets, seals, and runes
•Exquisite Pixel Art with impactful visual effects
All the programs, designs and artworks of the game are all created manually and contain no AI elements.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.19−20% | 414reviews | 87% | — | $70.3K |
| Free | 3ratings | 53% | — | not modelled |
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
小游戏 没有特别的出彩 质量降低能上小程序那种 推荐打折购买
这次更新之后发现数值不能无限叠了,最高威力只能到999999,不像更新之前可以无限叠,无尽最多打到了237层,后面其实完全造成不了伤害了,只是因为靠提灯把血量叠到了一千万所以一直赖着没死而已,游戏整体还不错,深度不深,但是挺值回票价的,可以好评
我只说一点,这游戏一共15难度,最低通关通关400+魔晶,可以花300魔晶直接解锁一个角色的难度10,比那些硬打十几二十个难度的不知高到哪里去
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Traditional Chinese**languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
在taptap玩了几天挺好玩的,然后看steam上也有就入了。玩起来有一种幸运房东的感觉,一个交租一个打怪,只是表现形式不同而已,有些机制有点相似,喜欢幸运房东的可以考虑入手。用房东举例描述一下: 1、子弹就是符号,封印物就是物品。炼金术就是roll和删,而且能用来roll物品很不错。 2、弹匣数量有限制,每次开火随机装填,对应房东的老虎机。可以通过给子弹附魔先攻/后发,来调整优先级,灵活性更高。 3、附魔子弹相当于精华,消除自己给子弹加各种附魔,暴击,加伤,穿透等等,就像房东精华给符号加数值。 4、前期拿低稀有高数值过渡,后期删掉过渡子弹,靠不同子弹和封印物之间的联动出高伤。这游戏roll和删给的很充足,基本上都能转小卡组玩。 总之挺好玩的,不同角色的子弹池和封印物池还有差别,能有很多种搭配和流派,能玩挺久的。
[h1]奥数扳机 简评[/h1] 玩法还算简单的肉鸽类回合制游戏,游戏带了点卡牌元素,整体游玩下来感觉对于构筑有一定的要求,但整体难度算不上高 游戏玩法是通过击杀怪物攒能量,消耗能量进行三选一(或者四选一)选择自己想要的对应了几种不同元素的子弹,而游戏中子弹元素种类还是很多的,而通过某些特殊关卡会获得一些被动效果,当我们背包里的子弹满足元素种类,数量的要求就能激发 游戏中我们共有12格弹夹,每次开火随机填充我们背包中的子弹进去,某种子弹重复超过三个就会合成成强化的子弹 而子弹的功能也挺多样的,召唤某些召唤物,强化同行所有子弹效果等等,且因为这种特殊情况加上我们的弹夹中不同格子有时候也会获得不同的效果,我们需要通过移动子弹位置达成最大化的收益 游戏设计了好几位不同的角色,每个角色对应的属性共有四个,不同角色间还有些被动间的差别很大,很大程度上给游戏增加了不少的可玩性 游戏有一定局外养成部分,符文为强化一些被动情况,魔毯则是根据不同的选择给一些特殊的被动效果,基本都是些被动特性上的提升,而非数值,而游戏有多种难度,喜欢挑战自己的话也可以尝试高难度 整体体验还是很不错的,操作也基本都是点击,更多为考虑策略性,游戏采用的是精致的像素风,喜欢肉鸽游戏的话就很推荐尝试了 [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
花了两小时解锁了全部人物,这是游戏的初步,后面还要解锁难度,还有魔毯装备,游戏的机制是属于肉鸽,消耗每回合获取的道具子弹进行发射加上防御15波怪物的进攻,到后期可以连续发射出数十发魔力子弹从而引发buff的爆发效果伤害。第一次建议选择男法师亨利,他的转轮机枪可以发射至多30发以上形成高效的连击,搭配各种爆炸效果与属性伤害,形成高范围高爆发续航的特殊战斗效果。另外三种子弹合成一种加强版子弹,到后期有很大的作用。游戏的BD有很多种,建议自己摸索。
[h1]弹匣构筑与魔法步枪 [/h1] [h2]游戏介绍—— [/h2] 刚开始看到以为是横版闯关,结果实际上手之后发现是回合制战斗。 剧情上我们是刚买了一间林中小屋的魔法枪手,结果这个小屋正处在怪物入侵的交界处,每天怪物都会朝我们发起进攻,而我们要做的就是站在小屋门口守护小屋让敌人都过不来。 通过组合各种子弹射出去攻击敌人,抵御住敌人15波进攻就算过关。 核心玩法比较有特色,就是子弹构筑,拥有抽取次数时可以随时使用抽取不同的子弹,子弹的类型有各种元素伤害的、有给别的子弹提供威力加成的、还有给玩家提供蓄能进一步拥有更多抽取次数的。 每个回合点击射击按钮就可以射出弹匣中的所有子弹,剩余的敌人会朝前行动一次,要注意别让敌人近身攻击了,否则就会对我们造成伤害。 [h2]体验感想—— [/h2] 上手门槛确实很低,要做的就是站在门口射出一发发子弹,然后选择新的子弹加入弹匣,点击开火就完事了。 虽然上手简单,但是要玩下去还是需要去仔细构筑子弹体系的,尤其是子弹之间的互相加成,同个属性的子弹叠加之后运气好可以左脚踩右脚直接起飞,但是没有拿到关键构筑部件也容易暴毙。 不过刚进去的引导确实很薄弱,刚开始玩直接就被扔到了怪物面前开始射击,仔细摸索了一番之后才发现原来这个游戏是这么玩的。众多的子弹类型和封印物种类也让游戏理解需要花一番心思。 不同流派之间的强弱区别也是比较明显的,有些流派基本只要拿到关键部件随便弄几个挂件就可以原地起飞。 制作者真的还挺用心的,看了下公告一直再更新,这次试了下新出的魅魔配合降魔杵真的有点无敌。 [h2]总的来说—— [/h2] 《奥术扳机》这个游戏把魔法与枪械巧妙地融合起来,采用了独特的回合制弹匣子弹构筑玩法,玩家需要通过完善自己背包中的子弹,来更好的击退敌人的来袭。每个角色本身会有不同的基础技能,还能通过锻造相同子弹来获取更强的子弹,搭配封印物来发挥出更好的效果,以及不同的元素子弹之间相互组合加成让伤害打得更高。刚上手也许会面对众多子弹和封印物一脸懵,但是上手门槛不高,多摸索一下就会很容易掌握游玩技巧。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
难度适中,全成就没有很难。枪手和龙娘挺好玩,两个法师就差点意思了。基本没有资源中途转流派因此前期就要决定好怎么抓牌,然而这就很看发牌员脸色,打到最后会发现魔毯只有给切牌那个有用。怪物种类不多(或者说差异不明显,但是没差,因为玩家的应对方式也只有叠盾吃伤而已),有一些莫名其妙的卡——比如说提供木伤但是又没有其他buff支援这个奇怪的伤害,让人觉得像是没做完。 总体来说就是个零食级的小游戏,当你想吃辣条的时候可以拌着下饭(?
玩起来很舒服,边刷剧边小窗口玩。鼠标解决一切,非常舒服。非常值得补票后二刷。
总的游戏体验还行,但是三倍速太慢了,成型了只想无脑空格,希望提升到五倍速。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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