
Arcane Assembly is a fantasy metroidvania where you create spells using a visual programming language. Unlock new instructions, upgrade your powers, and fight epic bosses on your journey to becoming the most powerful wizard who ever lived.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game, I know nothing about coding but the built in journal helped explain everything very well, i have wanted a game just like this for years and this game finally scratches that itch. I wish there was a little more in game lore to discover to explain the story and overall itd be cool to see the spells you create in action more. it would also be nice to have a way to test spells in a controlled setting.
Story is a little lacking, but that's not a bad thing. Essentially, your father is a mage and left on an expedition. He never came back. You have to go find him, and you also recover some villagers of the nearby town while you are at it. The bossfights are interesting, the skill ceiling is high, and the skill floor is high enough to beat the game on an easier difficulty pretty enjoyably. Would absolutely recommend!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game but incomplete. Less than 4 hour play time, and not enough items deigned to buy stores items (aspect enhancement).
On one hand, I wish there were a bit more options for things to make spells with, since I basically just used the same burst throw orb spell throughout the whole game (which I replaced with what is essentially just a better orb as I got the sharp and explode spells respectively) until the last 10 minutes or so of the game where I was able to put together a fun spell that: - Auto targeted enemies with an explosion while there were enemies within targeting range - Shot an explosion in the direction of my cursor when there weren't enemies within targeting range On the other hand, I love being a wizard and I love games that allow you to really create your spells from the ground up (see: the Minecraft mod Hex Casting), so I still had a ton of fun with the game :)
Opiniones mixtas. Por un lado, el juego como pseudo-metroidvania cortito, de plataformas de precisión y tal, está sorprendentemente bien. Todo funciona fluido, hay pocos controles, la navegación no es tediosa y no es especialmente complicado tampoco. Más allá del diseño pixel-art y los bosses y todo el diseño de niveles, que está todo ok, en su lugar, cumpliendo; lo que no me gustó mucho, que es esencialmente el por qué me dejó un sabor medio raro a pesar de haberme divertido jugando: Es que por otro lado tenés una mecánica entera de programación, básicamente, que es una forma de armar tus propios hechizos y ataques y todo eso. Me encanta la idea, es buenísima. Lo malo es que está implementada de dos formas en las que falla rotundamente: la primera, es que está expresada como si fuera literalmente un lenguaje de programación, no con el código exacto, pero sí una especie de diagrama de flujo en pseudocódigo, lo cual está bien si tenés algo de idea, y al mismo tiempo pésimo para el que no caza una. Y es tan malo porque ese motivo está ligado a lo segundo en lo que falla, que es que el juego tampoco te incita a usar nada más que uno o dos hechizos a lo largo de todo el juego, que son atacar y bloquear. Los demás se usan una única vez y nunca más y hay otro montón de opciones que ni exploré porque no me valía la pena el perder el tiempo diseñando hechizos re copados si podía spamear el click izquierdo para matar a todo el mundo y ya está. El lore no es muy profundo, el mapa tiene cuatro zonas, unos cuantos bosses y poco más. Es un juego chiquito para el potencial enorme que te da todo el ensamblaje mágico ese. Entonces para mí estuvo bien, pero se nota un desperdicio de potencial tremendo. Me encantaría jugar un juego similar, en el que esa mecánica esté mejor implementada y sea más aprovechada, que dure más y termine de ajustar lo que a este le falta. Igualmente está bien, no por esto el juego es pésimo automáticamente (excepto por Ignus, qué jefe de re mierda), sólo que es como si le faltara algo, pero como es divertido y si tenés un poquito de tiempo libre como para darle un try, recomiendo.
I liked this game, but I'm saddened because it could have been so much more. The *concept* of this game is amazing, but as others have noted it is severely hampered by not leaning into its premise. For instance, it provides you with a rich palette of programming options... but then most of the challenges in the game are platforming sections, which utterly ignore the premise. The various spell effects can't apply to "Self", which is a huge missed opportunity - imagine if, instead of gaining a traditional "dash" powerup, you were expected to fly by programming your character's movement? There are boss fights that feel like they want to be "traditional" run-around-and-memorize-pattern boss fights (think Hollow Knight et al), but instead you just assemble your nuke spell and burn them down. It should feel good to overpower everything so much, but sadly by the end it just feels a bit tedious. It's very short, but worth the price if you are the target audience - and you should already know if you are.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 20 | 65% | Free | |
| — | 0 | — | — | |
| $5.2M | 12.3K | 95% | $17.99 | |
| $2.5M | 8.2K | 91% | $12.99 | |
| $2.2M | 4.1K | 89% | $29.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $30.7K | 87 | 83% | $9.99 | |
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| $30.7K | 100 | 79% | $14.99 | |
| $30.7K | 134 | 64% | $7.99 | |
| $30.7K | 179 | 70% | $8.99 | |
| $30.7K | 122 | 84% | $12.99 |