
Turn a rundown laundromat into a radical ’90s arcade. Manage your business, expand your neon empire, and balance dirty laundry with over 35 playable arcade games. Build the ultimate arcade! From the team behind Vampire Crawlers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Welcome to Arcade Paradise, the 90’s-fuelled retro arcade adventure. Rather than washing rags for a living, you decide to turn the family laundromat into the ultimate arcade. Play, profit, and purchase new arcade machines, with over 35 to choose from, to build your very own Arcade Paradise!
Take the laundromat business made up of dull chores from washing clothes to throwing out the trash, and turn it into a booming arcade with the coolest games in town raking in all the money!
Over 35 arcade games, each fully realized with its own gameplay, stories, missions, and high scores to set! Inspired by 3 decades of gaming, from early vector games right up to the 32-bit era.
Insert a second coin and play against a friend in a number of co-operative & competitive arcade games with up to 4 players locally.
Prove yourself across each game, set your high scores, make your favourite arcade game more popular and upload to the online leaderboards.
From the individual games to choosing what song to put on the jukebox inspired by some of the great records of the early 90s, the soundtrack captures the heart of a bygone era.
Hello 90’s. If you could smell this game, it would smell like memories. Everything from the look and feel of the arcades, to using the latest PC connected to the mind-blowing dial-up connection, all have been recreated with pure love.
Doug Cockle (famous for his voice acting in Victor Vran and The Witcher series) plays the role of Ashley’s berating father. Being too busy in the Riviera to see King Wash for himself, you will receive many phone calls from Gerald sharing his wise words of advice and constant reminders to fix the toilet.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.1Kreviews | 81% | — | $943.3K |
| $19.99 | 2.8Kratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Arcade Paradise es un juego muy disfrutable para los amantes de las máquinas recreativas y para todos los que hemos soñado con tener nuestro propio Arcade. Es un título entretenido que, aunque puede resultar un poco lento al principio, es parte de su propio encanto. La experiencia es desafiante en algunos momentos y los juegos de las máquinas son muy divertidos, imitando a la perfección los grandes éxitos de la época y actuales (me encantó el guiño a la leyenda urbana de Polybius). Sin duda, es un juego ideal para jugar tranquilo, sin prisas y disfrutando del proceso de progresión.
My father introduced me to this game. It was weird to see him playing anything other than Battlefield or Destiny 2, so I knew that this little indie game had something special. I was right, this little arcade tycoon hit every spot of my brain for satisfaction, aesthetics, and nostalgia. The retro-style graphics are awesome, the progression throughout the story is engaging and addicting, and of course, there are tons of stand alone arcade games that YOU can play as well. Each of the arcade machines are worth a try too, having their little gimmicks that will either make you cry or yearn for more. The achievements are fun to hunt for as well, despite that I haven’t collected them all yet. The way that they developed a concept of turning a dry cleaning shop into an arcade enterprise was very enjoyable, especially since in the beginning you still had to run the cleaners to make money and keep business running for your father. It’s the perfect description for time management. Now although there is an “ending” to this game, that shouldn’t stop you from playing. There are still achievements to collect, highscores to beat, and money to make (even though the money is useless after a while). During your playthrough, it’s important to check your arcade machines for roaches, take out the trash in a basketball-style way, and unclog the bathroom. Maintaining the cleanliness of your shop is part of the game, which I always appreciated. Now, this game came out in 2022, and shortly after its release, nothing really came about the game. No updates, major DLCs (besides a few new arcades), anything that could continue your playthrough, which made it bland. I mean, you can start a new save file and play again, but it most likely won’t be different to that of your first playthrough. They released a VR port which I would love to try, but I wish they would come out with a second one or something. Regardless, it is an excellent game with excellent graphics, gameplay, and plot. Very much recommend to anyone who wants to have a retro experience. —-------------------------------------------------------------------------------------------------------- Pros: Great gameplay Cool aesthetic Many arcades with different gameplay Daily tasks Fun achievements Quick but fulfilling progression VR port Cons: Little replayability No extensive DLC Controls feel strange on controller Some arcades aren’t literally impossible to beat The dad is lame
Media

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $19.99 |
| 2.7Kratings |
| 76% |
| — |
| not modelled |
| $5.19−74% | 212ratings | 84% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I hit credits around 23 hours so use that as you will. This was a fun love letter to a nostalgic time that I never experienced. Its part cozy shop sim and part love letter to classic arcade games. The creativity to include so many homages to the original game cabinets was great. If either of those two details interest you then this game will be a fun experience. If not then avoid or buy on sale in case you're curious later. Also shoutout to the fake band Bruise Machine for that great shoegaze song on the jukebox.
This game is amazing! I love it! Worth the purchase!
Une véritable masterpiece. J'avais découvert sa version VR sur Meta Quest, mais la version 2D n'a rien à lui envier. + Très bons jeux variés avec parfois des mélanges biens vus + L'histoire et le message qu'elle porte + Un jeu qui a une âme et son caractère bien à lui + Français disponible même dans le doublage + 100% Linux compatible avec proton (En même temps, Unity, quoi...) - Certains jeux peuvent glitcher mais rien de dramatique - La hitbox des ordures parfois un peu bancale - La traduction française pêche un peu sur certains mots - Certains challenges sont impossibles à faire à de rares occasions (ou sont déjà inexplicablement faits dès le début)
[quote=Oscar Wilde]A sentimentalist is simply one who wants to have the luxury of an emotion without paying for it. We think we can have our emotions for nothing. We cannot.[/quote] The game is dripping with character and good vibes, the story has a bittersweet Gone Home feel that's a perfect counterbalance to the mindless saccharine of arcade minigames, which all adds up to a pretty sentimental nostalgia bomb (if you're there for it), but with enough modern design that it doesn't feel dusty or maudlin. Unfortunately, it "ends," if I can use that word, in a big letdown, not because there is anything "missing" but because the game creates expectations that it can't really pay off. What becomes obvious in hindsight is that the minigames are little more than pastiche and only remain appealing long enough to punctuate the storyline. Each minigame masterfully evokes the titles it is an homage to, and even the framing device apes a more contemporary genre of retail-simulators and virtual arcade emulators. But although it looks like an ersatz collection of classics, it's actually more like a weekend game design competition folded into a visual novel. As storytelling intermezzi, these minigames are actually quite effective, at least as effective as fetch quests or the illusion of choice in conventional narrative adventures, but because Arcade Paradise doesn't have the stones to delete your arcade after the story is over, it leaves you alone there to futz around and find out that what you might have thought were full games are scarcely more than props. The pacing is such that you will experience the climax of the story (~20 hours in) shortly after you have spent perhaps a half hour with each minigame, unlocking them one by one. Then the credits roll and you are left in your fully stocked arcade, sitting with the ambiguity of whether anything you can do now will trigger anything new and interesting (answer: no). Lingering to collect all the remaining items is satisfying enough, and you can use this time to beat a few of the more interesting games. But if you press forward for dozens of hours to try and 100% it, it becomes clear quickly that these loving imitations don't have any of the satisfying depth of the arcade classics; most of the remaining achievements amount to pure grind or the perfection of a single micro-twitch (like the TWO near identical woodcutting games). To add insult to injury, many of the later achievements are buggy and may not trigger at all in some circumstances. The real arcade classics were products of a unique combination of commercial incentives that no longer exists. They had to be enticing and give a first-time player just enough time (perhaps 5 minutes) to make you feel like you weren't shamelessly ripped off, before quickly and relentlessly ramping up difficulty to force anyone without sufficient mastery off the machine, unless they paid up. So most players never saw more than the first couple of levels, or they brute-forced the game with quarters, in either case getting no real understanding of what the game had to offer. But since a significant source of revenue came from regular, experienced players, these games had also to offer satisfying and ever more challenging late game play with every new release, which was not a zero-marginal-cost piece of code, but a heavy, expensive physical machine that required commercial investment and maintenance, which ensured rigorous playtesting and revenues were closely tied to player performance and engagement; but unlike a casino machine, the reward was not money, but mere personal satisfaction and peer prestige. Creating this sense of satisfaction at the limit of profitability was the engineering problem that these machines solved, and for which there is no incentive in the modern games economy, where game revenues need have no relation to whether a game is even played at all, and where the main measure of value is the volume of "content," to be "consumed." The quarters (read: microtransactions) of today do not reward a player's skill, but actually disincentivize it. What you get here is mostly a collection of first levels that seems to be made by, or for, people who never actually appreciated these games the way the 1CC crowd did, but nevertheless loved the sights and sounds, feelings and social function of the place. Perhaps it's amusingly ironic that this game, in the end, sends the completionists up a blind alley to get lost in a diminishing potter's field of dubious achievements. Like it or not, the vast majority of modern gamers do not want to engage with the concise and demanding design principles that defined the coin-economy games that populated the arcade paradises (and infernos) of yesteryear, but they do enjoy feeling as if they had, or (mis)remembering what might have been. This game is perfect for them, or for anyone who can accept it on its own terms, and seek elsewhere the genuine experience of arcade classics. Virtually all those old games can now be found (somewhere) for free or next to nothing, more accessible than they've ever been. And this game might just make you want to play them (again).
I've always dreamed of owning an arcade and this game goes someway to scratching that itch. One of the more pleasing aspects is the games simple mechanics but its best quality is that you can play the games you buy for your arcade - such a beautifully simple concept and executed well.
such an amazing game, especially bc my bf gifted it to me
Chill game and progressing is quite addictive. Arcade games are fun too!
que jogo goxtosinho de jogarrrrrrr
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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