
Build, crash, rebuild! Explore new planets in co-op multiplayer with your fully modular spaceship made from whatever bolts together long enough to fly. Mount giant thrusters, annoying cables, and everything in between. Complete wild missions, face the dangers of space and argue with your crew!
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About
Approximately Up is your best chance to experience spaceflight in whatever you and your crew (singleplayer or co-op multiplayer with up to 4 players) can bolt together! Build epic spaceships or barely flying trashcans — it’s entirely up to you. Control your creation from a first-person view right from the deck of your ship. Complete challenging objectives, hunt achievements, face the dangers of space, and collect new components to expand your current spacecraft — or build hundreds of new ones. One is never enough!
Everything begins with a single piece of frame and grows into a massive, complex ship built from thousands of components. Create automated systems, experiment with different input controllers, sensors, and meters — connect them to whatever you need, and let the magic (or chaos) happen! Once it looks ready (or not), hit launch and see what happens!

Experimental power sources that need to be delivered to a station on another planet — causing unexpected power outages mid-flight? Some strange energy crystal charging up like a ticking time bomb? Or maybe it’s just a massive, ridiculously heavy submarine this time? Can your spaceship handle that?

Is the planet covered in oceans? What’s hiding beneath that thick atmosphere? Can you see the surface through those massive clouds? Everything’s waiting for you to find out! Explore 15 unique planets, each with its own look, feel, and dynamic soundtrack that changes in real time as you explore and make new discoveries!

Who forgot to connect that cable? Who mounted the thruster backward? Who forgot the solar panels? Or the door-opening button? Is the radar working? How about the batteries? Enjoy the hilarious chaos in co-op multiplayer with up to 4 players — and find out once and for all... WHOSE FAULT WAS IT?!

You start on Earth and slowly explore a system of 15 planets, each with its own size, gravity, atmosphere, temperature, and challenges that make every world feel different. Most planets have one or more Planet Stations, which work as checkpoints and garages where you can build ships and start new missions. When you land on a station, it unlocks permanently and becomes a new place you can launch from. To reach these planets, you build your own modular spaceships and experiment with different parts - electric engines, fuel engines, mixed fuels, solar panels, heat-resistant frames, and more. By completing missions like delivering components between planets, you earn new ship parts that let you create better and more advanced designs. All flights are fully first-person from inside your craft, and because distances are huge, your ship design really matters - some trips will take only minutes, while others can turn into long journeys if your ship is weak. The whole game is about exploring planets, upgrading your ships, unlocking new stations, and trying to make it to your destination without crashing.
Note: Demo currently supports English only. Additional languages will be available in the full release.
Engagement
Reviews
Themes across 818 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cool game , would love to see this space-craft -flight sim grow into something more than just that where building space ships is just a small part of a bigger game. That said ive had hours of fun trying out and learning how to build a working ship that can traverse space and planets with varying atmospheric conditions to counter. There are some nice touches to the game despite the basic asthetics , such as the lighting, animals on some planets ect. It would be nice to see more things that encourage exploration without missions , secrets / easter eggs or some kind of story to find or something!
Really fun game that scratches that creativity itch. You can spend hours going through different versions of the same ship, constantly making changes and improving it in so many different ways. Or you can just make a new ship altogether for each planet, whatever fits your needs. After they added the increased simulation speed option, I can confidently recommend this game. It used to take 1–2 hours just to fly to another planet or moon, but now you can speed things up and cut that time by half. Very fun game. Even if you don’t want to do missions, you can just make things and mess around with friends. 10/10 game.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Japanese, Korean, Russian, Simplified Chinese, Czech, Polish +2 more
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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super fun first person space game! scratches an itch i didn't know i had. more than just adding components, but wiring them up, worrying about space, power, location. love building my own cockpit. have to solve complex issues with limited resources. a blast!!!
10/10
nerd game!!! nnnnNNERD GAME!!!!
space engineers but cargo and glue
Super duper fun
Such a great game can't wait for more updates and QoL improvements
Easier than Space Engineers, looks better than Starship EVO simpler than Stormworks, great multiplayer. Physics can be strange, but easy to work with.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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