
Antichamber is a mind-bending psychological exploration game where nothing can be taken for granted. Discover an Escher-like world where hallways wrap around upon each other, spaces reconfigure themselves, and accomplishing the impossible may just be the only way forward.
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Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
messes with your brain. crazy style.
this is like my mind
目が異様に疲れるゲーム。難易度は少し高めかな。ちょっと自分には合わなかった、残念。
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очень ностальгическая для меня игра, кубики туда, кубики сюда
装置艺术步行模拟器+非线性解谜。和manifold garden这种伪非欧几何不同,antichamber是真正的非欧几何空间。游戏中利用视错觉来完成传送,玩家想通过走回头路来回到原来的房间是行不通的。但是玩家可以在菜单界面传送去到达过的房间。不然没有传送点纯粹靠玩家记抽象传送方式太折磨了。游戏作为非线性解谜游戏,有能力锁的设计。需要依次拿到更高级的枪,来完成完成更高级的谜题。拿到红枪之后就可以通关了。 难度曲线很抽象,非线性游戏的难度曲线也很非线性。经常一个技巧只在一个谜题里面用到,或者一个谜题里面只用到了一个技巧。相比而言,antichamber比manifold garden更像点击解谜…不过这个游戏谜题的解非常开放
最初から最後までよくわかんなかったけどなんかすごいゲームだった。 途中で一時間くらいわからなすぎてうろうろしてた。ガイド見てなんとかしたけど。
Великолепная игра, спасибо.
goog
Very cool game, not worth 20$ I got like 4 hours of playtime on my first playthrough, around 8 hours if you unlock everything Add a dark mode the white hurts my eyes
As is the case with almost all puzzle games (at least so I suppose with my limited experience with them), it kind of drags out towards the end, but not so much that hinders your enjoyment. The early stage was for me the most mind-bending and entertaining, while it also had a solid mid-to-end game where you have an abundance of unsolved puzzles to choose from and refresh you when you are stuck on a specific one. I hope it expanded more on its non-euclidean aspect, but I also understand that it's much harder to make puzzles out of them since their whole point is not making any sense. Definitely worth the praise. Oh, and also, some people seem to have had problems with the life advice panels, but I absolutely loved them. They always made me chuckle when they "got" me. If this was a game that used unnecessary amount of distraction and complexity to hide its solutions I might have been annoyed, but really for a game this simple, every answer to a puzzle feels almost inevitable in hindsight, and therefore every failure your lack of creative thinking.
Players by region
Where this game's players are, estimated from review languages.
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